Comprehensive Report on Computer Games Design and Development

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This report provides an overview of computer games design and development, focusing on a 3D game designed using Unity 5.6 software. It compares and contrasts different types of computer games and platforms, including arcade, adventure, educational games, consoles, personal computers, mobile devices, and televisions, highlighting their features, benefits, and limitations. The report evaluates the characteristics of user interaction methods, emphasizing clearness, conciseness, familiarity, responsiveness, consistency, attractiveness, efficiency, and forgiveness. Furthermore, it assesses the positive and negative impacts of computer-based gaming, such as hand-eye coordination, brain training, excess playing time, cost, and effects on education. The Fishbone tool is used to identify problems associated with computer games and game development, and strategies for addressing these issues are explored. Desklib offers a variety of solved assignments and past papers for students.
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Unit 39: Computer Games Design and
Development
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Contents
Introduction:..........................................................................................................................................2
1.1 Compare and contrast the features of different types of computer games and platforms.......3
1.2 Evaluate the characteristics of user interaction methods with games...........................................7
1.3 Evaluate the impact of computer-based gaming..........................................................................8
References...........................................................................................................................................10
List of figures:
Figure 1 Fishman Diagram....................................................................................................................9
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Introduction:
A game in 3D to be designed using unity 5.6 software in which firstly Characters will be
designed for the game. Different types of the computer games and platforms have been
compared and the impact of the computer-based gaming has been discussed. I have also
discussed the user interaction’s characteristics.
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1.1 Compare and contrast the features of different types
of computer games and platforms
Different Types of Games
Arcade:
It is the oldest game machine that is still using Arcade which is a coin-operated game.It is
usually installed with like restaurant and amusements arcades. Commonly play games are
pinball games and video games. Its platform was popular from 1970-1990. Games played on
arcades platform arePac-Man and Donkey Kong, Super Mario Bros.
Benefits:
It has varieties of different games.
It is one machine game which was expensive.
It has joystick and button controls.
Adventure:
The adventure games are specific to individual person games. It is set on the unreal world or
the adventure world where the main task is to challenge complete mystery game. An
adventure game is based on the story, where one character plays the main role and completes
the story and at the end, the mission is completed.
Benefits:
It helps to build motivation and confidence.
These games give the sense of attainment.
It builds strength such as will-power and responsibility.
Educational:
This type of game is used for teaching the player specific subject. The educational games are
fun and interactive game for the players and involve in the subject. In this game, the player
gives the answer of multiple choice question. This type of game is normally based on science
and maths.
Benefits:
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These types of games are more useful for the children as it builds their memory.
It helps in fast thinking.
These are fun and interactive games.
Different Types of Platforms:
Consoles:
It is a communicating entertaining system, it gives a video display signal also it is used in
television to display the game. It has a large impact on people global and most of the users
enjoy this game.
Features:
It is easy to use.
It manages all related games files.
There is no user involvement required to maintain the game and run it.
Limitations
In this, the user cannot modify, control and update.
It limited amount of people to join this game.
It can create issues with older games and can occur new model of the console.
Personal Computer:
The personal computers games allow the user to change setting in the games like resolution
and graphics. It has higher frame rate than any other consoles and the graphic is better.
Features:
The personal computer requires the game optical disc.
It allows the high-quality graphics and other some features.
The personal computer has a different hardware.
Limitations:
It has multiple components that buy the third party.
It can be complicated.
It cannot be removed around easily like consoles.
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Mobile:
It is a pocket size computer device and it has a small screen without a touchscreen and small
keyboard. This is the most used platform is used by the people for gaming. The game can
play on the feature phone, smartphones such as PlayStation Vita.
Features:
In this most of the games are installed by the application and it can be played
immediately.
It can be used anytime and anywhere.
It is easy to produce, there are many games are available for downloads.
Limitations:
3D games are not compatible with the mobile and not run also.
Some games take charges for installing in the device.
There are limited size and graphics of the game.
Television:
It is mostly used for communicating device for transmitting and receiving images. Television
games are not so much popular. The television is control by the remote for change channels.
It has no hardware improves games.
Features:
It is quickly connected to play without setting the games.
It has no need to plug in anything.
The user can play the games instantly.
Limitations:
Television not made run any games.
It is very costly.
It has limited choices of the games (Content Writer, 2013).
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1.2 Evaluate the characteristics of user interaction
methods with games.
There are some things a good user interaction method:
Clear:
Clearness is the most vital component of user interface design. It is designed for user able to
interact with the computer system.
Concise:
The clearness in a user interface is extraordinary and it is easy to increase classification and
descriptions. Keep all things clear and concise at the similar time. Its reward is excessive.
Familiar
Numerous originators endeavor to make their interfaces natural. It distinguishes things that
are well-known to clients and incorporates them into the UI.
Responsive
Responsive also indicates the interface gives some type of criticism.Responsive means is
Fast. Also, it means that interface gives some method of feedback
Consistent:
It is allowed the user to develop the custom patterns.
Attractive:
It makes the interface very good-looking and enjoyable. It is easy to use, reactive, well-
organized. Add a stage of polish into the interface for different loading with surplus eye
candy.
Efficiency:
A good interface allows running function fast with the fewer efforts. Efficient means an
indefinite attribute.
Forgiving
It is the interface where the user can save from the costly mistakes. It is the most important
indicator of software excellence (Usabilitypost, 2017).
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1.3 Evaluate the impact of computer-based gaming
Positive Impact of Computer Games:
Hand-Eye Coordination:
It gives benefits and wants to control all technological machinery without risking the survives
of instructor. The circumstance is that the game software is used to track development and
allows seeing continuous improvements the finished time.
Brain Training
It usual continues the challenge to recover score and give quick comment to the performer
and it makes knowledge and much more fun than the outdated learning room.
Future Impact
The games provide many benefits for the ordinary designed with gaming in the attention. It
gives several benefits for the typical figurine and authorized the user to get easily interacts
with the computer.
Negative Impact of Computer Games:
Excess Playing Time:
It can affect people in the study and their education and their workplace. Also, it shows how
parents have mistreated with their children (Chuang T., 2009).
Cost:
The game is the multi-trillion-dollar industry and the cost of the game is rising all the time,
the game is healthy hobby game (Eshrat Z., 2009). The online games require the monthly
subscription package and it can become very costly over time.
Education:
The time spent for playing the games has always affected the average of time spent on the
study, the games have neglect user studies (Content Writer, 2013).
M1Use Fishbone tool to identify problems associated with computer Games and game
development and apply strategies to find appropriate
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Figure 1 Fishman Diagram
In this task, I have usedFishbone Tool Diagram; a fishbone tool diagram is a reason and effect
diagram. It is used for a team approach to solving the problem and also used for brainstorming. Also,
it helps to visualize many possible causes for specific issues and effects. And useful for that situation
in which quantitative data is present for analyses.
A fishbone is a line drawn the diagram in which all the problem statement attached to the several lines
and emerging from the main line (real-time board, 2017).
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References
Chuang, T. (2009). Effect of Addiction to Computer Games on Physical and Mental
Health of Female and Male Students of Guidance School in City of Isfahan [online]
researchgate Available at
https://www.researchgate.net/publication/220374354_Effect_of_Computer-
Based_Video_Games_on_Children_An_Experimental_Study [Accessed 21 Mar.
2018].
Content Writer, (2013). Different types of computer games - Content Writer. [online]
Content Writer. Available at: http://www.contentedwriter.com/know-the-different-
types-of-computer-games/ [Accessed 21 Mar. 2018].
Content Writer, (2013). Impact of computer games on society - Content Writer.
[online] Content Writer. Available at: http://www.contentedwriter.com/impact-of-
computer-games-on-society/ [Accessed 21 Mar. 2018].
Eshrat Zamani, N. (2009). Effect of Addiction to Computer Games on Physical and
Mental Health of Female and Male Students of Guidance School in City of Isfahan.
[online] PubMed Central (PMC). Available at:
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3905489/ [Accessed 21 Mar. 2018].
Realtimeboard, (2017). Fishbone Diagram. [online] Realtimeboard Available at:
https://realtimeboard.com/examples/fishbone-diagram/ [Accessed 21 Mar. 2018].
Usabilitypost (2017). 8 Characteristics of Successful User Interfaces. [online]
Usabilitypost. Available at: http://usabilitypost.com/2009/04/15/8-characteristics-of-
successful-user-interfaces/ [Accessed 21 Mar. 2018].
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