Game Portfolio: Roll-a-ball - Digital Media & Video Games

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This game portfolio showcases a 'Roll-a-ball' game, detailing its design, mechanics, and user experience. The project includes an overview, character and control descriptions, screenshots, and an evaluation of the gameplay. The game utilizes keyboard controls for player movement and interaction with the game objects. The portfolio also includes a discussion of the game's startup, gameplay, scoring system, and end-game conditions. Additionally, the document includes a bibliography referencing relevant sources in the field of game design and development. This assignment aims to provide a comprehensive understanding of the game's development process and user interaction.
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Running head: GAME PORTFOLIO
Game Portfolio: “Roll-a-ball” Game
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1GAME PORTFOLIO
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Startup of Game...........................................................................................................................3
Game Play....................................................................................................................................3
Scores...........................................................................................................................................4
Game Over...................................................................................................................................4
Overall Evaluation...........................................................................................................................4
Bibliography....................................................................................................................................6
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2GAME PORTFOLIO
Overview
In this particular game, the player controls a ball rolling around the game board. The ball
is being moved using physics and forces. The input from the player is acquired through the
keyboard and those inputs are used to apply forces to the ball, making it move in the game scene.
In this game, the player has to control the ball over the board and collect different game objects
present on the board. The collection of the game objects contribute towards score of the player
and upon successful collection of all the game objects the player wins the board. This is a simple
basic control based game to achieve collaboration in between the arrow keys in the keyboard. In
this simple roll-a-ball game, the player controls the ball with the keyboard, picks up and counts
special collectable objects, displays the current count and ends the game when all of the game
objects have been picked up.
Character and Player Controls
Character
The main character within the game is the ball with which the user has to collect the
game objects on the screen. It is the primary character as the main functions and the control can
be performed by the users on the ball. In addition to this, the game objects that is cubes in this
context can be considered as the secondary characters of the game. This is because the cubes are
to be collected by the player and are used for deciding the points scored by the players and
ultimate outcome of the game has to be decided on those points.
Controls
The player can control the main character that is the ball in this particular game with the
help of arrow keys in the keyboard. This means the Up arrow moves the character in forward
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3GAME PORTFOLIO
direction, down arrow moves the character in backward direction, Left and Right arrow moves
the character in the left and right direction simultaneously.
Screenshots of the Game
Startup of Game
Game Play
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4GAME PORTFOLIO
Scores
Game Over
Overall Evaluation
From overall evaluation of this game, it can be said that the game is very addictive and
interesting. The game play of this game is simple and user friendly as the controls are very
simple. In addition to this, the game can also be played by users of all ages as the game has very
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5GAME PORTFOLIO
easy navigation and control features embedded in it. The objects of the game are also very
fascinating and seems appropriate with the background.
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6GAME PORTFOLIO
Bibliography
Amatya, S. and Kurti, A., 2014. Cross-platform mobile development: challenges and
opportunities. In ICT Innovations 2013 (pp. 219-229). Springer, Heidelberg.
Horswill, I., 2014, September. Game design for classical AI. In Tenth Artificial Intelligence and
Interactive Digital Entertainment Conference.
Scolastici, C. and Nolte, D., 2013. Mobile game design essentials. Packt Publishing Ltd.
Smith, M., 2013. Unity 4. x cookbook. Packt Publishing Ltd.
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