University Game Portfolio: Unite Boston 2015 Training Day Project
VerifiedAdded on 2020/03/15
|8
|801
|233
Project
AI Summary
This game portfolio analyzes the multiplayer game 'Unite Boston 2015 Training Day'. The project provides an overview of the game, detailing its core mechanics where two players control red and blue tanks on a terrain. It describes the character controls, with specific key bindings for each player's movement and firing actions. The portfolio includes screenshots illustrating the home screen, game startup, and gameplay, including player movement and firing mechanics. The document also covers the scoring system and provides an overall evaluation of the game, highlighting its addictive nature and suitability for teenagers due to its competitive elements. The bibliography lists several academic sources related to game design and multiplayer game environments.

Running head: GAME PORTFOLIO
Game Portfolio: “Unite Boston 2015 Training Day” Game
Student Name:
University Name:
Game Portfolio: “Unite Boston 2015 Training Day” Game
Student Name:
University Name:
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

1GAME PORTFOLIO
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Home Screen................................................................................................................................3
Startup of Game...........................................................................................................................4
Game Play....................................................................................................................................4
Movement of Player................................................................................................................4
Firing........................................................................................................................................5
Scores...........................................................................................................................................6
Overall Evaluation...........................................................................................................................6
Bibliography....................................................................................................................................7
Table of Contents
Overview..........................................................................................................................................2
Character and Player Controls.........................................................................................................2
Character......................................................................................................................................2
Controls........................................................................................................................................2
Screenshots of the Game.................................................................................................................3
Home Screen................................................................................................................................3
Startup of Game...........................................................................................................................4
Game Play....................................................................................................................................4
Movement of Player................................................................................................................4
Firing........................................................................................................................................5
Scores...........................................................................................................................................6
Overall Evaluation...........................................................................................................................6
Bibliography....................................................................................................................................7

2GAME PORTFOLIO
Overview
The Unite Boston 2015 Training Day is multiplayer game. This game is played by two
users. The game consists of a terrain in the background on which tanks fight it out with each
other. There are two tanks consists of two color red and blue which indicates the two players
participating in the game. The two players are both provided navigation control and are also
providing with the option of shooting each other. The players involved in the game can deploy
any type of strategy either defensive or offensive to protect themselves from the opponent as
well as knock the opponent out. The player that knocks the opponent out scores a point and the
player that is knocked put scores 0. After a player has been knocked out the round is ended the
points are declared according to the outcome of the game. The game stretches on to several
rounds and there is never really a “Game Over” condition in this game. The players can play the
game for as long as they wish to.
Character and Player Controls
Character
The game consists of two main characters and they are the red and the blue tanks. They
are main characters as both the users control both this tanks. There are no secondary characters
or objects as such in this game.
Controls
The controls for the game are a bit complex as there are two type of controls for the two
type of players in the game. For the player 1 the controls are described below:
Overview
The Unite Boston 2015 Training Day is multiplayer game. This game is played by two
users. The game consists of a terrain in the background on which tanks fight it out with each
other. There are two tanks consists of two color red and blue which indicates the two players
participating in the game. The two players are both provided navigation control and are also
providing with the option of shooting each other. The players involved in the game can deploy
any type of strategy either defensive or offensive to protect themselves from the opponent as
well as knock the opponent out. The player that knocks the opponent out scores a point and the
player that is knocked put scores 0. After a player has been knocked out the round is ended the
points are declared according to the outcome of the game. The game stretches on to several
rounds and there is never really a “Game Over” condition in this game. The players can play the
game for as long as they wish to.
Character and Player Controls
Character
The game consists of two main characters and they are the red and the blue tanks. They
are main characters as both the users control both this tanks. There are no secondary characters
or objects as such in this game.
Controls
The controls for the game are a bit complex as there are two type of controls for the two
type of players in the game. For the player 1 the controls are described below:
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

3GAME PORTFOLIO
The player has to make their movement with the W, A, S, D keys in the key board. The W and
the S keys are the forward and backward movement for the tanks. In addition to this, the A and D
keys are used for the rotation of the tanks in the clockwise and anticlockwise directions. In
addition to this, the Space key is used for firing in the game.
The controls of the Player 2 in the game are described below:
The player has to make their movement with the left, right, up and down keys in the key board.
The up key and down key are the forward and backward movement for the tanks. In addition to
this, the left and right keys are used for the rotation of the tanks in the clockwise and
anticlockwise directions. In addition to this, the Enter key is used for firing in the game.
Screenshots of the Game
Home Screen
The player has to make their movement with the W, A, S, D keys in the key board. The W and
the S keys are the forward and backward movement for the tanks. In addition to this, the A and D
keys are used for the rotation of the tanks in the clockwise and anticlockwise directions. In
addition to this, the Space key is used for firing in the game.
The controls of the Player 2 in the game are described below:
The player has to make their movement with the left, right, up and down keys in the key board.
The up key and down key are the forward and backward movement for the tanks. In addition to
this, the left and right keys are used for the rotation of the tanks in the clockwise and
anticlockwise directions. In addition to this, the Enter key is used for firing in the game.
Screenshots of the Game
Home Screen
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

4GAME PORTFOLIO
Startup of Game
Game Play
Movement of Player
Startup of Game
Game Play
Movement of Player

5GAME PORTFOLIO
Firing
Firing
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

6GAME PORTFOLIO
Scores
Overall Evaluation
For overall evaluation of this particular game, it can be said that the game is very
addictive and interesting. The game falls under the category of multiplayer games. The controls
within the game are bit complex hence, it is not advisable for the minors, although this game be
very interesting for the teenagers due to the essence of competitiveness in this game.
Scores
Overall Evaluation
For overall evaluation of this particular game, it can be said that the game is very
addictive and interesting. The game falls under the category of multiplayer games. The controls
within the game are bit complex hence, it is not advisable for the minors, although this game be
very interesting for the teenagers due to the essence of competitiveness in this game.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

7GAME PORTFOLIO
Bibliography
Hagen, K., Weie, S., Chorianopoulos, K., Wang, A.I. and Jaccheri, L., 2015, September. Pedal
Tanks. In International Conference on Entertainment Computing (pp. 539-544). Springer, Cham.
Richards, A., 2016. Friendship in Azeroth: a Phenomenological Study of Relationships in the
Context of the Massively Multiplayer Online Role Playing Game World of Warcraft (Doctoral
dissertation).
Shores, K.B., He, Y., Swanenburg, K.L., Kraut, R. and Riedl, J., 2014, February. The
identification of deviance and its impact on retention in a multiplayer game. In Proceedings of
the 17th ACM conference on Computer supported cooperative work & social computing (pp.
1356-1365). ACM.
Simons, A., Pedersen, K., Abdulaziz, H. and Melacca, D., 2016, July. Scale model games
(SMG): an introduction to a new type of game play. In Proceedings of the 30th International
BCS Human Computer Interaction Conference: Fusion! (p. 59). BCS Learning & Development
Ltd..
Bibliography
Hagen, K., Weie, S., Chorianopoulos, K., Wang, A.I. and Jaccheri, L., 2015, September. Pedal
Tanks. In International Conference on Entertainment Computing (pp. 539-544). Springer, Cham.
Richards, A., 2016. Friendship in Azeroth: a Phenomenological Study of Relationships in the
Context of the Massively Multiplayer Online Role Playing Game World of Warcraft (Doctoral
dissertation).
Shores, K.B., He, Y., Swanenburg, K.L., Kraut, R. and Riedl, J., 2014, February. The
identification of deviance and its impact on retention in a multiplayer game. In Proceedings of
the 17th ACM conference on Computer supported cooperative work & social computing (pp.
1356-1365). ACM.
Simons, A., Pedersen, K., Abdulaziz, H. and Melacca, D., 2016, July. Scale model games
(SMG): an introduction to a new type of game play. In Proceedings of the 30th International
BCS Human Computer Interaction Conference: Fusion! (p. 59). BCS Learning & Development
Ltd..
1 out of 8

Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
Copyright © 2020–2025 A2Z Services. All Rights Reserved. Developed and managed by ZUCOL.