Analysis of User Centered Design Process for Software Design

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Added on  2022/11/18

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Homework Assignment
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This assignment provides an analysis of the User-Centered Design (UCD) process, addressing the impact of User Interface Patterns (UIPs) on software architecture quality, usability testing for complex systems, and various text input methods for smartphones. The analysis includes discussion on the importance of UIPs in enhancing GUI development, the expansion of usability testing beyond traditional methods, and an evaluation of text input methods. The assignment also covers the role of prototypes in the UCD process, including examples like Adobe XD and Lucid Chart, while acknowledging the significance of user-centered principles in design decision-making. The student has provided their thoughts on the provided papers and the UCD process.
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Running head: USER CENTRED DESIGN PROCESS
USER CENTRED DESIGN PROCESS
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1USER CENTRED DESIGN PROCESS
Table of Contents
Thought 1...................................................................................................................................2
Thought 2...................................................................................................................................2
Thought 3...................................................................................................................................2
Thought 4...................................................................................................................................3
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2USER CENTRED DESIGN PROCESS
Thought 1
The user interface patterns are used within the environment of the graphical user
interfaces to lessen the efforts regarding the development as well as adaptation of the same.
Moreover, The UIPs should tend to enable the layout as well as interaction definitions which
can be instantiated regarding any content which is desired. Most of the approaches that are
associated with the development are based on the generative approach. However, there are no
details present in regards to the target architectures, which may prove the variability as well
as proper structuring regarding the UIP artefacts have been published. This also applies to the
UIP based solutions so that the target architectures are both difficult to maintain as well as
establish.
Thought 2
The usability professionals tends to expand the usability testing for the evaluation of
the complex systems in the field of intelligence gathering as well as medical decision making
which do not lend themselves into the enhanced traditional laboratory based testing of
usability. In this process, the test tasks are mainly a short series as well as discrete scenarios
where there is a clear ending as well as correct answer regarding each scenario. The tasks are
based on the functionalities of the system. The modern as well as formative testing of
usability aims for the influence of the design process. These further influences the designed
artefact adhering the influence of the effective cooperative manner aligning the development
team than it was done before.
Thought 3
The paper intends to review the various input methods of text into the smartphones as
well as proposes the effective way for inhibiting the user interaction rather than the
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3USER CENTRED DESIGN PROCESS
enhancement of it. Moreover, this also discusses about the results which deals with the testing
of the smartphone users assessment of the method that is considered to be much more
efficient. However, this paper also concludes regarding the alternative input methods such as
Swype as well as Swift key offers potential benefits to the various users. These are compared
with respect to the common typing speeds that are found with the help of computer
keyboards.
Thought 4
Prototype is stated as the physical representation within a communicative system.
This is depicted as a noticeable artefact, which needs interpretation. The users of this artefacts
are depicted to be designers as well as managers, customers, developers and end users for
envision and reflection in regards to the overall final system. The prototypes serve different
themes thus taking different forms. The most significant example that is useful for carrying
out this procedure is depicted as the Adobe XD. Another important tool that is depicted in
regards for the enhancement of this procedure is depicted as the Lucid Chart. Moreover,
when it comes to the UML diagram The UI design is mostly adhered and the UML as well as
architecture diagrams are ignored in regards to this procedure.
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