Detailed Analysis of Video Game Design and Development Project
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AI Summary
This report offers a comprehensive analysis of video game design and development, examining the various roles and responsibilities involved. It delves into the significance of design, programming, and audio in creating an engaging game. The report analyzes theories and practices related to player engagement, including game mechanics, challenges, and rewards. It also covers the creation of a detailed design document, including genre, target audience, and story elements. The report identifies the stages of game development and includes an examination of a detailed game development plan. Furthermore, it assesses tools and techniques used for managing the game life cycle. The report emphasizes the importance of design, programming, and audio in creating a successful and competitive video game.

Development
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Contents
Contents...........................................................................................................................................2
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
P1. Identifying and examining the different roles and various responsibilities that are directly
as well as indirectly associated with the designing and development of a video game in general
.....................................................................................................................................................1
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time..................................................................................................................................3
TASK 2............................................................................................................................................4
P3. Elaborating the different aspects and principles that are related with the story, game play,
and character in the game designing and development of a detailed proposal in general...........4
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed...........................................................4
TASK 3............................................................................................................................................5
P5. Identifying the different stages that are involved in making a game including its
development process....................................................................................................................5
P6. Examination of a detailed game development plan so as to define the prospective audience
in general.....................................................................................................................................5
TASK 4............................................................................................................................................6
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform..........................................................................................6
P8. Examination of the standard tools and techniques that are prevailing in the industry so as
to use it so that the management of the game life cycle can be done in an appropriate and
precise manner.............................................................................................................................7
CONCLUSION................................................................................................................................7
Contents...........................................................................................................................................2
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
P1. Identifying and examining the different roles and various responsibilities that are directly
as well as indirectly associated with the designing and development of a video game in general
.....................................................................................................................................................1
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time..................................................................................................................................3
TASK 2............................................................................................................................................4
P3. Elaborating the different aspects and principles that are related with the story, game play,
and character in the game designing and development of a detailed proposal in general...........4
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed...........................................................4
TASK 3............................................................................................................................................5
P5. Identifying the different stages that are involved in making a game including its
development process....................................................................................................................5
P6. Examination of a detailed game development plan so as to define the prospective audience
in general.....................................................................................................................................5
TASK 4............................................................................................................................................6
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform..........................................................................................6
P8. Examination of the standard tools and techniques that are prevailing in the industry so as
to use it so that the management of the game life cycle can be done in an appropriate and
precise manner.............................................................................................................................7
CONCLUSION................................................................................................................................7

REFERENCES................................................................................................................................8
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INTRODUCTION
Development is one of the most important as well as crucial term since it helps in achieving
various things that may not be possible without developing (Avidov-Ungar, 2016). It also proves
beneficial for the company to sustain and survive in the industry since it helps in attaining all the
goals and objectives that are set up at the starting and that too within a limited time frame with
full accuracy, preciseness, efficiency, and effectiveness. Development of a video game is one of
the most critical as well as crucial factor as it is a thing that is mostly in demand in the current
market scenario and has gained a lot of popularity among the youths. Also the development
process must be examined and evaluated in a detailed manner so that it can help the company to
grow and prosper in the market rather than stand well behind of all the competitors that are
prevailing in the industry. In this report there is a detailed analysis done of various roles and
responsibilities that are related with the development and designing of an impactful video game
that can grab the attention of as many people as it can in the market that is highly dynamic and
competitive in nature. The details of the game that has been formulated in this report is story
analysis and its game play, designing and development of a good video game that can carter the
needs and demands of all the prospective individuals, character recognition and development,
etc. are the things that are also included in this report. Apart from that this report also includes
many different aspects like different theories that are related with video games, document of
design of the game, its features and detailed concepts, and various processes that involves a
number of different steps and stages that has to be followed while preparing and developing a
video game. Further this report also includes analysis, evaluation, and examination of different
tools and techniques that are used so as to design and develop a unique kind of game that can
stand well ahead of all its competitors that are prevailing in the current industry.
TASK 1
P1. Identifying and examining the different roles and various responsibilities that are directly as
well as indirectly associated with the designing and development of a video game in
general
There are many responsibilities and roles which are linked with the designing and
development of a game and thus each and every thing that is done has to be done after creating a
full proof plan that can lead to the development of the video game as well as the company as a
Development is one of the most important as well as crucial term since it helps in achieving
various things that may not be possible without developing (Avidov-Ungar, 2016). It also proves
beneficial for the company to sustain and survive in the industry since it helps in attaining all the
goals and objectives that are set up at the starting and that too within a limited time frame with
full accuracy, preciseness, efficiency, and effectiveness. Development of a video game is one of
the most critical as well as crucial factor as it is a thing that is mostly in demand in the current
market scenario and has gained a lot of popularity among the youths. Also the development
process must be examined and evaluated in a detailed manner so that it can help the company to
grow and prosper in the market rather than stand well behind of all the competitors that are
prevailing in the industry. In this report there is a detailed analysis done of various roles and
responsibilities that are related with the development and designing of an impactful video game
that can grab the attention of as many people as it can in the market that is highly dynamic and
competitive in nature. The details of the game that has been formulated in this report is story
analysis and its game play, designing and development of a good video game that can carter the
needs and demands of all the prospective individuals, character recognition and development,
etc. are the things that are also included in this report. Apart from that this report also includes
many different aspects like different theories that are related with video games, document of
design of the game, its features and detailed concepts, and various processes that involves a
number of different steps and stages that has to be followed while preparing and developing a
video game. Further this report also includes analysis, evaluation, and examination of different
tools and techniques that are used so as to design and develop a unique kind of game that can
stand well ahead of all its competitors that are prevailing in the current industry.
TASK 1
P1. Identifying and examining the different roles and various responsibilities that are directly as
well as indirectly associated with the designing and development of a video game in
general
There are many responsibilities and roles which are linked with the designing and
development of a game and thus each and every thing that is done has to be done after creating a
full proof plan that can lead to the development of the video game as well as the company as a
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whole. The gaming market is one of the biggest sectors and it also contributes to the economic
development of a nation since it contributes a bigger amount as compare to other industries that
are operating in a similar market (Blair and Raver, 2016). There are a number of roles and
responsibilities that has to be fulfilled and thus all of them are discussed in a detailed manner
below-
Design- The design of the video game is its most important as well as crucial part since it
helps in attracting many individuals that are regular players in context of video games
and thus the design must be according to the society and it must suits the players in
general so that more number of persons are attracted towards the game and thus making it
a more profitable aspect for the company. The design of the game must be designed while
considering the future prospects so that it can run pretty well in the future too and can
gain advantage over other ordinary games. The designing must be done in such a manner
so that it can involve the use of artificial intelligence so that it can act according to the
understanding of its own, 3D aspects so that it can create and give an amazing gaming
experience to its customers that are playing the game in the long run.
Programming- Programming of the video game that is proposed in the report must be
done by experts so that there are no loop holes in the game and can survive in the market
without much changes every now and then. The programmers must be appointed on an
intellectual basis after analysing their experience, work quality, technical ability to do
certain things so that all can prove beneficial from the company’s point of view. Also the
programming of the game must be done in a unique as well as in a complex way so that it
cannot be decoded by individuals that can prove harmful for the overall working of the
firm in the long term. It is also regarded as the backbone of the overall situation since it is
the one that helps in controlling and maintaining the game for a longer time period so that
it can be enjoyed by the players without facing any of the complication that can occur in
the absence of good programming and also it can hamper the overall working of the
organisation in the market in which it is operational (Chang and Taylor, 2016).
Audio- It is a factor that adds value to the video game and makes it more interesting and
thus increasing the volume of persons playing the game in a drastic manner. The audio
effects improves the quality of the game and also gives optimum experience to its user
and also if a game has a good audio effects in it then it can be one of the reasons for its
development of a nation since it contributes a bigger amount as compare to other industries that
are operating in a similar market (Blair and Raver, 2016). There are a number of roles and
responsibilities that has to be fulfilled and thus all of them are discussed in a detailed manner
below-
Design- The design of the video game is its most important as well as crucial part since it
helps in attracting many individuals that are regular players in context of video games
and thus the design must be according to the society and it must suits the players in
general so that more number of persons are attracted towards the game and thus making it
a more profitable aspect for the company. The design of the game must be designed while
considering the future prospects so that it can run pretty well in the future too and can
gain advantage over other ordinary games. The designing must be done in such a manner
so that it can involve the use of artificial intelligence so that it can act according to the
understanding of its own, 3D aspects so that it can create and give an amazing gaming
experience to its customers that are playing the game in the long run.
Programming- Programming of the video game that is proposed in the report must be
done by experts so that there are no loop holes in the game and can survive in the market
without much changes every now and then. The programmers must be appointed on an
intellectual basis after analysing their experience, work quality, technical ability to do
certain things so that all can prove beneficial from the company’s point of view. Also the
programming of the game must be done in a unique as well as in a complex way so that it
cannot be decoded by individuals that can prove harmful for the overall working of the
firm in the long term. It is also regarded as the backbone of the overall situation since it is
the one that helps in controlling and maintaining the game for a longer time period so that
it can be enjoyed by the players without facing any of the complication that can occur in
the absence of good programming and also it can hamper the overall working of the
organisation in the market in which it is operational (Chang and Taylor, 2016).
Audio- It is a factor that adds value to the video game and makes it more interesting and
thus increasing the volume of persons playing the game in a drastic manner. The audio
effects improves the quality of the game and also gives optimum experience to its user
and also if a game has a good audio effects in it then it can be one of the reasons for its

huge success in the current market scenario in which many firms faces stiff competition
and rivalry against each other. The other different things that can be used in the audio
effects is the voice over of various artists that are popular in their works, different music
for all genres, etc. are the aspects that can also be used and can prove beneficial in
increasing the popularity of the video game.
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time
There are many theories and practices that are involved in the process of development and
designing and hence it is very crucial and important at the same time to deeply analyse and
examine all the aspects so that the one that is most beneficial for the organisation as well as the
game can be chosen with effectiveness. The different concepts that are related with the proposed
video game is stated below in a detailed way-
Mechanics- It is a tool that is related with the overall control and operation of the game
and thus the mechanics that can be used in a video game is of AI so that it can be easily
used and can fulfil all the requirements of the players too which can help in increasing the
circle in which the game is played (Den Hollander, Bakker and Hultink, 2017).
Challenges- There are a number of different challenges that are faced in the development
and designing of the game and the mostly faced challenge by the enterprise is the
formulation of the game since there are only a few experts available for the purpose of
coding so it is not possible to hire them and the one that is not expertise in this field
cannot do things which can add value to the firm in the long term.
Rewards- If a video game is formulated to the best of its time and it fulfils all the
expectation of the customers then there are many rewards that are available for the
company starting from its increased and improved share of market as well as increase the
volume of customers that are playing the game and that too within a short time period.
and rivalry against each other. The other different things that can be used in the audio
effects is the voice over of various artists that are popular in their works, different music
for all genres, etc. are the aspects that can also be used and can prove beneficial in
increasing the popularity of the video game.
P2. Analysis and examination of the theories and different practices that are related with the
designing of the game so that it can help in maintaining the player engagement during the
paying time
There are many theories and practices that are involved in the process of development and
designing and hence it is very crucial and important at the same time to deeply analyse and
examine all the aspects so that the one that is most beneficial for the organisation as well as the
game can be chosen with effectiveness. The different concepts that are related with the proposed
video game is stated below in a detailed way-
Mechanics- It is a tool that is related with the overall control and operation of the game
and thus the mechanics that can be used in a video game is of AI so that it can be easily
used and can fulfil all the requirements of the players too which can help in increasing the
circle in which the game is played (Den Hollander, Bakker and Hultink, 2017).
Challenges- There are a number of different challenges that are faced in the development
and designing of the game and the mostly faced challenge by the enterprise is the
formulation of the game since there are only a few experts available for the purpose of
coding so it is not possible to hire them and the one that is not expertise in this field
cannot do things which can add value to the firm in the long term.
Rewards- If a video game is formulated to the best of its time and it fulfils all the
expectation of the customers then there are many rewards that are available for the
company starting from its increased and improved share of market as well as increase the
volume of customers that are playing the game and that too within a short time period.
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TASK 2
P3. Elaborating the different aspects and principles that are related with the story, game play, and
character in the game designing and development of a detailed proposal in general
There are many things have to be kept in mind while developing a video game starting
from its creation to its launching each aspect has to be evaluated in detail so that it can add value
in the long run scenario. To make an impactful three dimensional game it is very essential to
analyse three factors that is story, character, and game play. The story is a crucial part and thus
the plot of the story must be such that it can arise interest among the persons about the game so
that it can be played at a wide level. The second aspect that is the character is very important and
the experts must make sure that they make a character that the individual can related with in
general so that it can become famous among them and thus raising the volume of persons playing
the game. The last one is the game play and it should be of a moderate level so that it can be
played by maximum persons which can increase its popularity among citizens of a society in the
long run.
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed
A design document is the most essential aspect since it helps in creating the overall
scenario of the working of the game so that all the rectifications can be made well in advance
that can help the company to grow and develop in the industry. Different aspects of the game
design are discussed below in a sequential and systematic manner-
Genre- The proposed video game is for mainly the age group of 18-40 years since it is a
very new game that requires strength and ability to play so it is developed in that manner
(Ding, Zhu and Xie, 2017).
Target audience- It is of youngsters since they are the one that are more into these
thriller games and can give a sufficient time to the game so as to understand it and play
with perfection.
Story- Story of the game mainly revolves around a battlefield so that the individuals that
are playing the game can get a lifetime experience.
Assets needed- The game that has been proposed to develop does not require many
assets simply it needs an internet connection if playing with friends otherwise it can be
P3. Elaborating the different aspects and principles that are related with the story, game play, and
character in the game designing and development of a detailed proposal in general
There are many things have to be kept in mind while developing a video game starting
from its creation to its launching each aspect has to be evaluated in detail so that it can add value
in the long run scenario. To make an impactful three dimensional game it is very essential to
analyse three factors that is story, character, and game play. The story is a crucial part and thus
the plot of the story must be such that it can arise interest among the persons about the game so
that it can be played at a wide level. The second aspect that is the character is very important and
the experts must make sure that they make a character that the individual can related with in
general so that it can become famous among them and thus raising the volume of persons playing
the game. The last one is the game play and it should be of a moderate level so that it can be
played by maximum persons which can increase its popularity among citizens of a society in the
long run.
P4. Analysis and creation of a design document that is related with the game that includes
features and concept of the game design that is proposed
A design document is the most essential aspect since it helps in creating the overall
scenario of the working of the game so that all the rectifications can be made well in advance
that can help the company to grow and develop in the industry. Different aspects of the game
design are discussed below in a sequential and systematic manner-
Genre- The proposed video game is for mainly the age group of 18-40 years since it is a
very new game that requires strength and ability to play so it is developed in that manner
(Ding, Zhu and Xie, 2017).
Target audience- It is of youngsters since they are the one that are more into these
thriller games and can give a sufficient time to the game so as to understand it and play
with perfection.
Story- Story of the game mainly revolves around a battlefield so that the individuals that
are playing the game can get a lifetime experience.
Assets needed- The game that has been proposed to develop does not require many
assets simply it needs an internet connection if playing with friends otherwise it can be
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operated without internet too and a computer or a laptop that supports graphic user card is
enough to play the game.
Aim and objectives of the game- The main objective of the game is to build connection
between people so that they can related with each other and can grab other person mind
and thinking which they can apply in their life too so as to be successful in the industry in
which they are working.
TASK 3
P5. Identifying the different stages that are involved in making a game including its development
process
The stages that are involved in the process of making a game possess a lot of value in the
current market scenario which is highly competitive and dynamic as well. So there are majorly
three stages that are used in the process of developing a video game and they are examination,
creation, and checking (Dogan and Seker, 2016). The first stage that is of examination is related
with analysing and evaluating the market and its conditions and the game prospects that can
survive in the market for a longer time period. Creating stage comes after examination so that the
things that are examined can be used in this stage as in it the game creation takes place and thus
it is considered to be the most important one among all of them. The last stage is of checking
since in it the game is thoroughly checked so that if it needs some correction or rectification then
it can be done with full accuracy. Thus it can be said that all the three stages carriers a lot of
value and thus has to be examined in detail so that it can result in making a game that is very
unique of its own kind in the market.
P6. Examination of a detailed game development plan so as to define the prospective audience in
general
A plan for the development of game is very critical since all the working of the game
depends on it and hence it has to be made in an effective and efficient manner so that it can add
value to the company (Dugger, Platt and Goldstein, 2018). There are many subsequent steps that
are involved in it and thus all of them are discussed below in detail-
Planning- It is the foremost step since all the activities start with planning so that all the
market conditions and requirements of the customers can be evaluated in detail so as to
make the product according to it in the long run.
enough to play the game.
Aim and objectives of the game- The main objective of the game is to build connection
between people so that they can related with each other and can grab other person mind
and thinking which they can apply in their life too so as to be successful in the industry in
which they are working.
TASK 3
P5. Identifying the different stages that are involved in making a game including its development
process
The stages that are involved in the process of making a game possess a lot of value in the
current market scenario which is highly competitive and dynamic as well. So there are majorly
three stages that are used in the process of developing a video game and they are examination,
creation, and checking (Dogan and Seker, 2016). The first stage that is of examination is related
with analysing and evaluating the market and its conditions and the game prospects that can
survive in the market for a longer time period. Creating stage comes after examination so that the
things that are examined can be used in this stage as in it the game creation takes place and thus
it is considered to be the most important one among all of them. The last stage is of checking
since in it the game is thoroughly checked so that if it needs some correction or rectification then
it can be done with full accuracy. Thus it can be said that all the three stages carriers a lot of
value and thus has to be examined in detail so that it can result in making a game that is very
unique of its own kind in the market.
P6. Examination of a detailed game development plan so as to define the prospective audience in
general
A plan for the development of game is very critical since all the working of the game
depends on it and hence it has to be made in an effective and efficient manner so that it can add
value to the company (Dugger, Platt and Goldstein, 2018). There are many subsequent steps that
are involved in it and thus all of them are discussed below in detail-
Planning- It is the foremost step since all the activities start with planning so that all the
market conditions and requirements of the customers can be evaluated in detail so as to
make the product according to it in the long run.

Pre-production- It is a step that covers all the steps that are taken before the production
of the proposed game and it involves its coding, programming, decoding, designing, etc.
so that all the things can be decided well in advance about the video game that has to be
developed.
Production- It is a step that requires implementation of the above made plan with
accuracy so that it can lead to the accomplishment and attainment of the desired goals
and objectives.
Testing- It is a step that involves testing of the game that has been developed so that
overall performance can be checked that it is up to the expectations of the authorities or
not (Hirschmeier and Yui, 2018).
Pre-launch- It is before launch stage and in it the game is under observation so that the
changes can be evaluated in detail.
Launch- It is a step in which the game that has been developed is launched and the
person willing to play it can acquire it from the market.
Post-production- It is a step that is related with improving the quality of the game and
removing bugs that are present in it after the suggestions and feedbacks of the players
(Hone, Macinko and Millett, 2018).
TASK 4
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform
The game that has been developed is a very unique game and can fulfil the adventurous
requirements of the persons since it its prototype is of that nature only and hence it targets
mainly the youngsters as they are more leaned towards these types of games and thus can
become an adventurous journey for them in the long run. The game also does not require many
assets since it can be operated with minimum requirements and thus it can help the individuals to
reduce their level of stress by playing different games (Kanie and Biermann, 2017).
of the proposed game and it involves its coding, programming, decoding, designing, etc.
so that all the things can be decided well in advance about the video game that has to be
developed.
Production- It is a step that requires implementation of the above made plan with
accuracy so that it can lead to the accomplishment and attainment of the desired goals
and objectives.
Testing- It is a step that involves testing of the game that has been developed so that
overall performance can be checked that it is up to the expectations of the authorities or
not (Hirschmeier and Yui, 2018).
Pre-launch- It is before launch stage and in it the game is under observation so that the
changes can be evaluated in detail.
Launch- It is a step in which the game that has been developed is launched and the
person willing to play it can acquire it from the market.
Post-production- It is a step that is related with improving the quality of the game and
removing bugs that are present in it after the suggestions and feedbacks of the players
(Hone, Macinko and Millett, 2018).
TASK 4
P7. Evaluation and production of a video game that is functioning that includes its prototype
which is defined for a target platform
The game that has been developed is a very unique game and can fulfil the adventurous
requirements of the persons since it its prototype is of that nature only and hence it targets
mainly the youngsters as they are more leaned towards these types of games and thus can
become an adventurous journey for them in the long run. The game also does not require many
assets since it can be operated with minimum requirements and thus it can help the individuals to
reduce their level of stress by playing different games (Kanie and Biermann, 2017).
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P8. Examination of the standard tools and techniques that are prevailing in the industry so as to
use it so that the management of the game life cycle can be done in an appropriate and
precise manner
The tools that are prevailing in the industry in context of developing an impactful video game
is shown below in an elaborated manner-
Planning- It is the first stage as in it detailed planning is done so that the video game that
is proposed to be developed can survive the competition of the market (Papanek, 2021).
Creating- This stage is involved with creating a plan regarding the game so that all the
aspects can be fulfilled and it can act as per the requirements of the individuals.
Developing-It is related with the development of the game and thus it possesses a lot of
value and thus major attention of the team is on this aspect so that it can help in
developing the game with effectiveness and efficiency.
Testing- It is a stage in which the testing is done of the developed game so that all the
things can be checked in a detailed manner.
Deploying- It is a stage in which the game that is proposed is launched in the market and
can be accessible to general public (Scheyvens and Biddulph, 2018).
CONCLUSION
It can be concluded from the above report that game designing and development is a very
complicated as well as a complex process that has to be done in a very precise format so that it
can help in grasping the attention of a group of persons that are able and willing to play the
game. Apart from that it can also be concluded that there are a number of different tools and
techniques that are available in the market but it is very important to choose the right one so that
it can fulfil the desired goals and objectives of the company in the long run. Further at last it can
be said that there are many stages as well as steps that are involved in the designing and
development of a video game and hence an expert must be used in every stage so that the work
can be completed with full accuracy so that there would be less chances of errors in between the
game.
use it so that the management of the game life cycle can be done in an appropriate and
precise manner
The tools that are prevailing in the industry in context of developing an impactful video game
is shown below in an elaborated manner-
Planning- It is the first stage as in it detailed planning is done so that the video game that
is proposed to be developed can survive the competition of the market (Papanek, 2021).
Creating- This stage is involved with creating a plan regarding the game so that all the
aspects can be fulfilled and it can act as per the requirements of the individuals.
Developing-It is related with the development of the game and thus it possesses a lot of
value and thus major attention of the team is on this aspect so that it can help in
developing the game with effectiveness and efficiency.
Testing- It is a stage in which the testing is done of the developed game so that all the
things can be checked in a detailed manner.
Deploying- It is a stage in which the game that is proposed is launched in the market and
can be accessible to general public (Scheyvens and Biddulph, 2018).
CONCLUSION
It can be concluded from the above report that game designing and development is a very
complicated as well as a complex process that has to be done in a very precise format so that it
can help in grasping the attention of a group of persons that are able and willing to play the
game. Apart from that it can also be concluded that there are a number of different tools and
techniques that are available in the market but it is very important to choose the right one so that
it can fulfil the desired goals and objectives of the company in the long run. Further at last it can
be said that there are many stages as well as steps that are involved in the designing and
development of a video game and hence an expert must be used in every stage so that the work
can be completed with full accuracy so that there would be less chances of errors in between the
game.
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REFERENCES
Books and journals
Avidov-Ungar, O., 2016. A model of professional development: Teachers’ perceptions of their
professional development. Teachers and Teaching, 22(6), pp.653-669.
Blair, C. and Raver, C.C., 2016. Poverty, stress, and brain development: New directions for
prevention and intervention. Academic pediatrics, 16(3), pp.S30-S36.
Chang, W. and Taylor, S.A., 2016. The effectiveness of customer participation in new product
development: A meta-analysis. Journal of Marketing, 80(1), pp.47-64.
Den Hollander, M.C., Bakker, C.A. and Hultink, E.J., 2017. Product design in a circular
economy: Development of a typology of key concepts and terms. Journal of Industrial
Ecology, 21(3), pp.517-525.
Ding, Y., Zhu, W.H. and Xie, Y., 2017. Development of ion chemosensors based on porphyrin
analogues. Chemical Reviews, 117(4), pp.2203-2256.
Dogan, E. and Seker, F., 2016. The influence of real output, renewable and non-renewable
energy, trade and financial development on carbon emissions in the top renewable
energy countries. Renewable and Sustainable Energy Reviews, 60, pp.1074-1085.
Dugger, S.A., Platt, A. and Goldstein, D.B., 2018. Drug development in the era of precision
medicine. Nature reviews Drug discovery, 17(3), p.183.
Hirschmeier, J. and Yui, T., 2018. The development of Japanese business, 1600-1980 (Vol. 8).
Routledge.
Hone, T., Macinko, J. and Millett, C., 2018. Revisiting Alma-Ata: what is the role of primary
health care in achieving the Sustainable Development Goals?. The Lancet, 392(10156),
pp.1461-1472.
Kanie, N. and Biermann, F. eds., 2017. Governing through goals: Sustainable development goals
as governance innovation. mit Press.
Papanek, G.F., 2021. Pakistan's development: Social goals and private incentives. Harvard
University Press.
Scheyvens, R. and Biddulph, R., 2018. Inclusive tourism development. Tourism Geographies,
20(4), pp.589-609.
Books and journals
Avidov-Ungar, O., 2016. A model of professional development: Teachers’ perceptions of their
professional development. Teachers and Teaching, 22(6), pp.653-669.
Blair, C. and Raver, C.C., 2016. Poverty, stress, and brain development: New directions for
prevention and intervention. Academic pediatrics, 16(3), pp.S30-S36.
Chang, W. and Taylor, S.A., 2016. The effectiveness of customer participation in new product
development: A meta-analysis. Journal of Marketing, 80(1), pp.47-64.
Den Hollander, M.C., Bakker, C.A. and Hultink, E.J., 2017. Product design in a circular
economy: Development of a typology of key concepts and terms. Journal of Industrial
Ecology, 21(3), pp.517-525.
Ding, Y., Zhu, W.H. and Xie, Y., 2017. Development of ion chemosensors based on porphyrin
analogues. Chemical Reviews, 117(4), pp.2203-2256.
Dogan, E. and Seker, F., 2016. The influence of real output, renewable and non-renewable
energy, trade and financial development on carbon emissions in the top renewable
energy countries. Renewable and Sustainable Energy Reviews, 60, pp.1074-1085.
Dugger, S.A., Platt, A. and Goldstein, D.B., 2018. Drug development in the era of precision
medicine. Nature reviews Drug discovery, 17(3), p.183.
Hirschmeier, J. and Yui, T., 2018. The development of Japanese business, 1600-1980 (Vol. 8).
Routledge.
Hone, T., Macinko, J. and Millett, C., 2018. Revisiting Alma-Ata: what is the role of primary
health care in achieving the Sustainable Development Goals?. The Lancet, 392(10156),
pp.1461-1472.
Kanie, N. and Biermann, F. eds., 2017. Governing through goals: Sustainable development goals
as governance innovation. mit Press.
Papanek, G.F., 2021. Pakistan's development: Social goals and private incentives. Harvard
University Press.
Scheyvens, R. and Biddulph, R., 2018. Inclusive tourism development. Tourism Geographies,
20(4), pp.589-609.
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