Critically Analysing Video Game Effects on Teenagers in East London

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Added on  2023/04/23

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AI Summary
This research project critically analyzes the adverse effects of video games on teenagers in East London. It aims to understand the role of video games in teenagers' lives, determine the adverse effects of playing video games, and suggest appropriate ways to overcome these harmful effects. The research employs a positivism philosophy with a descriptive research design and an inductive approach. Primary and secondary data are collected using questionnaires and analyzed through thematic analysis. Key themes include things learned from video games (gambling, theft, drugs, violence), positive impacts (improved decision-making, sharp memory), adverse impacts on lifestyle (eating disorders, sleeping disorders, obesity), common behavioral changes (bullying, criminal assaults, physical fighting), and ways to reduce harmful effects (monitoring activities, promoting outdoor games). The research concludes by suggesting methods to mitigate the adverse impacts of video games on teenagers.
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Research Project
To critically analyse the adverse effects caused by video
games on teenagers in East London ”
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Research outline
Aim:
To critically analyse the adverse effects caused by video games on teenagers in
East London ”
Objectives:
To understand the role of video game in teenagers life.
To determine the adverse effect of playing video games on teenagers.
To suggest appropriate ways to overcome harmful effect of playing video
games on teenagers.
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Research Methodology
Research philosophy: Positivism
Research design: Descriptive
Research approach: Inductive
Data collection: Primary and secondary
Research strategy: Questionnaires
Sampling: Random sampling
Research evalution technique: Thematic
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Data analysis
Theme 1: Things that have learned by teenagers from playing video games.
Gambling Theft Drugs Violence
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Things that have learned by teenagers from playing video games
Frequency
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Conti...
Theme 2: Positive impact of playing video games on teenagers
Analysis: Positive impact is improvements in the decision making skills and gain a
sharp memory in a teenagers
Increase decision making skills
Sharp memory
Development of soft skills
Increase the interaction between the players
Promoting socialization
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Positive impact of playing video games on teenagers
Frequencey
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Conti...
Theme 3: Adverse impacts of playing video games on teenagers lifestyle.
Analysis: Eating disorder, sleeping disorder and obesity are the major harmful
impact of video games on teenagers
Eyesight problem
Increase stress level
Obesity
Eating disorders
Sleeping disorders
Stop development of different areas of brain
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Adverse effect of playing video games on teenagers health
Frequency
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Theme 4:Most common changes have seen in those teenagers who are playing
video games
Analysis: Criminal assaults, bullying and physical fighting behaviour are major
changes in teenagers while playing video games
Bullying Criminal assaults Theft Murder Physical fighting behaviour
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Most common changes have seen in
those teenagers who are playing video games
Frequency
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Conti...
Theme 5: Ways to reduce the harmful effects of video games on teenagers
Analysis: Monitoring the teenagers activities and promoting outdoor games are the
methods to reduce the adverse impacts of video games on teenagers
Ways to reduce the harmful effects of video games on teenagers
Monitoring the activity of teenagers
Promote outdoor games
Providing guidance
Set limits of playing
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References
Bhattacharyya, K. D., 2009. Research Methodology. Excel Books India.
Daniel, S. P. and Sam, G. A., 2011. Research Methodology. Gyan Publishing House.
Denzin, N. and Lincoln, Y., 2005. Handbook of Qualitative Research. 3rd Edition.
Thousand Oaks: Sage.
Easterby-Smith, M., Thorpe, R. and Jackson, P.R. 2008. Management research.
London: SAGE Publications Ltd.
Miller, T. and et. al., 2012. Ethics in qualitative research. Sage.Pickard, A., 2012.
Research methods in information. Facet publishing.
Silverman, D., 2010. Qualitative research. Sage.
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