Presentation on Video Games: Stress, Aggression, and Cardiac Coherence
VerifiedAdded on 2023/04/03
|11
|691
|456
Presentation
AI Summary
This presentation provides a comprehensive review of a research article investigating the relationship between violent video games, stress, and aggression. The article, by Hasan, Bègue, and Bushman (2013), uses quantitative methods to demonstrate that playing violent video games can induce stress in players and increase aggressive tendencies. The presentation summarizes the article's key points, including the definition of stress, the link between video games and physiological arousal (skin conductance, heart rate, blood pressure), and the use of cardiac coherence as a measure of stress. The methodology, involving participants playing violent or non-violent games while measuring cardiac coherence and aggression, is also detailed. The presentation highlights the strengths of the article, such as its comprehensive results and consistency with previous research, while also addressing weaknesses, including potential biases due to limited aggression measures and gender imbalance. The presentation concludes by reinforcing the potential of violent video games to trigger aggression and stress due to the violent situations presented within the games.
1 out of 11