Summary of Research on Violent Video Games and Aggression

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This document provides a summary of the article "The effect of online violent video games on levels of aggression" by Hollingdale and Greitemeyer (2014), which investigates the relationship between playing violent video games and aggression levels in gamers. The researchers aimed to determine the impact of violent games on a person's mental state, particularly focusing on the increase in aggression due to exposure to violent content. The study used questionnaires to assess aggression levels and found that violence in video games influenced aggression, with online games having a different effect compared to offline games. The summary also highlights the limitations of the study, such as the failure to recognize neutral video games with first-person narratives. Ultimately, the document concludes that the authors' claim about the influence of violence in video games on gamer aggression is supported by the article's findings, providing valuable insights for future research in this area. Desklib provides access to this document along with numerous other solved assignments and study resources.
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Running head: COMMONWEALTH OF NATIONS - NIGERIA
COMMONWEALTH OF NATIONS - NIGERIA
Name of the Student
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Table of Contents
1. Title............................................................................................................................2
2. Introduction................................................................................................................2
3. Summary....................................................................................................................2
4. Evaluation..................................................................................................................3
5. Conclusion.................................................................................................................3
References............................................................................................................................4
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2COMMONWEALTH OF NATIONS - NIGERIA
1. Title
Hollingdale, J., & Greitemeyer, T. (2014). The effect of online violent video games on levels of
aggression. PLoS one, 9(11), e111790.
2. Introduction
Hollingdale and Greitemeyer (2014) in the article “The effect of online violent video
games on levels of aggression” discusses the effect of the violent video games on the aggression
levels as depicted by the gamers. The main aim of the researchers of the article has been the
identification of the impact of playing violent games on the mental conditions of the person. The
research focusses on the increase of the aggression in the person due to the exposure to the
violent conditions within the video game. The researchers state that the aggression levels of the
person is highly affected by the video games that he has been playing (Hollingdale &
Greitemeyer, 2014). The article sheds light on the understanding of the changes that are
demonstrated within the mentality of the concerned gamer.
3. Summary
The major points that have been highlighted in the article reveal the ways in which the
aggression of the gamer is related to the violence that is demonstrated in the video game that he
has been playing. The researchers of the study had designed questionnaires in order to deal with
the issues that are related to the aggression demonstrated by the gamers. The research study was
composed on the basis of the responses that were recorded by the people who have been playing
the video games that demonstrate a higher degree of violence within the game (Hollingdale &
Greitemeyer, 2014). The authors further stated the fact that the violence demonstrated within the
video games did not affect the gamer in case they had been playing the game in an online mode
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3COMMONWEALTH OF NATIONS - NIGERIA
as compar3ed to the effect of the games in case the gamer had been playing it offline. The
researchers further revealed that the people playing neutral video games tend to demonstrate
lower aggression levels in their behavior (Hollingdale & Greitemeyer, 2014). The researchers
finally concluded on the fact that the violence demonstrated in a certain section of the video
games tend to influence the aggression in the concerned gamer.
4. Evaluation
The article in discussion tends to discuss the various impacts of the violent video games
in the aggression that is demonstrated by the gamer. The study throws major light on the
negative impacts of demonstration of violence within the video games. The study further
highlights the issues that might help the future researches to get a better insight into the workings
of the psyche of the concerned individual. The study in discussion demonstrates certain
limitations as well. The article fails to recognize a neutral video game that depicts the first-
person narrative within the composition of the game (Hollingdale & Greitemeyer, 2014). The
study states that the aggression levels as demonstrated by the gamers who have been taking part
in the online as well as offline violent video games tend to increase with the increase in the level
of violence depicted within the game.
5. Conclusion
Thus, from the above discussion, it might be stated that the claim of the author has been
explained and seconded by the findings of the article. The article helps the future researchers to
develop an insight in to the psychological impacts of the violence in the video games on the
psyche of the gamer.
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References
Hollingdale, J., & Greitemeyer, T. (2014). The effect of online violent video games on levels of
aggression. PLoS one, 9(11), e111790.
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