Exploring the Future: Video Games in the Next 50 Years Presentation

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Added on  2023/01/03

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This presentation explores the future of video games over the next 50 years. It begins with a brief history of video games, then delves into the impact of artificial intelligence, augmented reality, and virtual reality. The presentation discusses how people might adapt to these technological advancements, considering potential security issues, accessibility, and innovation. It also highlights the use of the latest technology, including touch surface gaming and advanced graphical processing. The conclusion emphasizes the expected growth of the gaming industry, enhanced user experiences, and market innovation. References to relevant academic sources are included.
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Video games in 50 years
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Table of Contents
Introduction
History
Artificial Intelligence
How might people adapt?
Use of Latest Technology
Conclusion
References
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Introduction
A video game can be defined as a type of game which is played by
manipulating images electronically produced by a computer program.
Video games have evolved drastically over time and the first ever video
game that was launched, was based on the ancient mathematical game. The
presentation includes a description of how video games will look like in
the coming 50 years.
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History
Video games have evolved in a completely different way over the years with
various companies developing games that are technically advanced in order to
attract a greater number of customers. Gaming is expected to grow even
further in the coming 50 years with the use of various technologies such as
augmented reality, artificial intelligence and virtual reality. There are still
many video games that lack implementation of latest technology.
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Artificial Intelligence
With amplified processing energy and the ability to parallel procedure at
extreme clock speeds, the delivery of self-coaching, adapting and potentially
self-conscious AI can be with us in 50 years. In an open-international journey
context, other characters might start to establish actual-international
understandings of your gaming and lifestyle conduct and technique you with a
specific tact. If you're into hip hop, rapid motors, the AI would possibly ensure
assumptions about your character and alter itself to suit.
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How might people adapt?
People might take some time in order to adapt themselves to the changes in the
gaming environment. But there can be certain issues that can act as barriers for the
same. For instance, there can be certain security issues and the people might not
feel safe in sharing their personal information. Besides this, with advancements in
technology, there are chances that the video games are not accessible to the
people. Lastly, innovation is another factor that will contribute to the adaptation of
people to the innovations in video games in the coming 50 years.
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Use of Latest Technology
On the opposite hand, we are already seeing the effect that new manipulate
strategies and input devices are having. However, in 50 years, it'd well be a
one-of-a-kind story. Touch surface gaming is going to take over – and it's
going to come down to how screens themselves react to our fingertips and
palms. We've visible early takes on haptic manage inputs and haptic
presentations are nevertheless being exceptional-tuned.
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Cont…
Increasing graphical processing beyond where it's miles now is going to take
the type of creative competencies that might put all but savant-like supermen
out of jobs. As such, as soon as we hit that plateau of diminishing visual
returns, video games in 50 years’ time could be pressured to get clever.
Photorealism will now not be a factor of difference any more – and that places
the emphasis back on artwork path and clever AR integration.
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Conclusion
From the presentation, it can be concluded that gaming is expected to grow
further over the next 50 years. Video games in the future will be more
technically advanced and involve use of latest technology. The customer base
for gaming is also increasing day by day and as the games will provide an
enhanced user experience, more people will be attracted to become a part of the
gaming community. We are certain on our way to the future of video games
because this will not only level up the user experience, but also introduce
innovation in the market.
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References
Murray, S., 2017. On video games: The visual politics of race, gender and
space. Bloomsbury Publishing.
Webber, N., 2020. The Britishness of ‘British Video Games’.
International Journal of Cultural Policy. 26(2). pp.135-149.
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Thank You
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