Sociology Essay: Analyzing Video Games and Skill Development in Youth

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This sociology essay examines the impact of video games on skill development and employability, arguing that increased gaming among the current generation positively influences the sharpening of skills. It references research by Flueggen, Doyle, and Veith (2018), highlighting the correlation between personality traits and game choices, using World of Warcraft as a case study. The essay also discusses how video games enhance student performance, citing Bandara and Ioras (2016) on the transformation of pedagogy through technology and the role of online games in promoting self-directed learning and skill development. The essay concludes that gaming helps develop emotional resilience and enhance employability, emphasizing the positive effects of video games on skill enhancement. The essay supports its arguments with references to research studies and provides a concise overview of the effects of video games on the youth.
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Running head: SOCIOLOGY
Sociology
Student’s Name
University Name
Author’s Note
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2SOCIOLOGY
Introduction
The connection among the video game genres and the development of the soft skills are
much debated in the current time.Video games are the electronically manipulated image that
involves the interaction with the interface of the user for the effective generation of the visual
feedbacks on devices such as the monitor, TV screen and more. The employability skills are the
essential cognitive abilities that are required for the enhancement of the life. The thesis
statement of the essay argues that the increase in the playing of the video games among the
generation is helping towards sharpening of the skills that furthermore enhances the promotabilty
and the employability in the real world.
Discussion
Video games help in the development of the skills of the adolescents. The above statement can be
justified by the analysis of the work by Flueggen, Doyleand Veith (2018).The playing of the
online video and the computer games is one of the most common leisure for the adolescents of
the current generation. The authors in their research aim towards the contribution of the
understanding on how the playing of the video games influences the development of the
adolescents. The author focused on the time of the adolescent which is one of the most crucial
time for the development of the human.
Different personal characteristics tends to correlate with the choice of the games. Flueggen,
Doyleand Veith (2018) in their research study highlighted the big five personality traits that
describes the nature and the well being of an individual. The research study highlighted the
correlation among the players and the big five factors for some of the useful predictions for the
explanation and the understanding of the dynamics regarding how the video games affects and
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3SOCIOLOGY
interacts with the personal characteristics and why the players behave as they so. The research
study highlighted the context of World of Warcraft, the multiplayer online role playing game that
was used as one of the tool for understanding of the personalities and the development of the
players of the game. The transcripts of the interviews in the article were thoroughly analyzed on
the methods of the grounded theory and also on the factors that are identified from the
developmental psychology.
Video games help in the enhancement of the performance of the students. According to the
research article by Bandara and Ioras (2016), technology and the technological innovations are
some of the man factors that transforms the pedagogy. According to this research paper, the
usage of the online video games enables the education to move from the knowledge transfer
model towards a self directed, collaborative and engaging model that furthermore help the
students towards the increase of their knowledge and the effective development of the skills that
are required to succeed in the learning society and increase in the employability.
The contents of the video game help the learners to focus and grow with the continuous
technological innovations. As per the research study, the authors highlighted the four major
pillars of the connection of the networks which is also one of the major factors in the video
game. These include the people, the process, the data and the internet of things. The research
study furthermore illustrated the elements of the innovative pedagogical model as the main
factors enhancing the skills of the development of the learners and the video game players of the
generation.
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4SOCIOLOGY
Conclusion
Thus it can be concluded that gaming has the power to develop emotional resilience,
ward off anxiety as well as promotion of relaxation and studies. The essay concluded that the
increase in the playing of the video games among the generation positively helps in sharpening
of the skills and enhancing the skills of the employability in the real world.
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Reference List
Bandara, I. and Ioras, F., 2016. The evolving challenges of internet of everything: enhancing
student performance and employability in higher education.
Flueggen, F., Doyle, S. and Veith, H., 2018. One Game–One Effect? What Playing “World of
Warcraft” Means for Adolescents and Their Development. Journal For Virtual Worlds
Research, 11(1).
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