Analyzing the Impact of Virtual Learning on Student Learning Outcomes
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This report explores the impact of virtual learning environments (VLE) on student learning experiences, focusing on the importance of digital skills in modern education. It begins by defining digital skills and their relevance to organizational performance and student development. The report outlines the rationale for the study, emphasizing the need to understand how digital technology enhances learning opportunities. It reviews existing literature on digital skills, virtual learning, and their effects on students, highlighting the benefits such as increased access to high-quality learning, flexibility in terms of time and pace, and the synergy created between students and instructors. The research methodology employs a quantitative approach, using a survey to gather data on students' perceptions of virtual learning. The report includes a questionnaire designed to assess students' experiences with virtual learning platforms like Moodle, covering aspects such as its significance, ease of use, and impact on learning skills. The findings contribute to understanding how virtual learning environments shape student learning outcomes and the development of essential digital skills.
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Contents
Introduction................................................................................................................................3
Main Body..................................................................................................................................3
Rationale................................................................................................................................3
LITERATURE REVIEW...........................................................................................................4
RESEARCH METHODOGY....................................................................................................6
QUESTIONNAIRE....................................................................................................................7
CONCLUSION........................................................................................................................17
References................................................................................................................................18
Introduction................................................................................................................................3
Main Body..................................................................................................................................3
Rationale................................................................................................................................3
LITERATURE REVIEW...........................................................................................................4
RESEARCH METHODOGY....................................................................................................6
QUESTIONNAIRE....................................................................................................................7
CONCLUSION........................................................................................................................17
References................................................................................................................................18

Introduction
Digital talents are practises and skills that an individual must possess in order to bring
about new developments and manage organisational performance. To access and handle
information, digital skills require the use of digital devices, communication software, and a
network. It is critical for any firm to identify what its customers want and how they may be
fulfilled so that appropriate products and services can be supplied (Azarenko and et. al.,
2018)
(Johnston, 2020). The digital skills are technology-related abilities that are acquired via the
use of electronic devices and aid in the management of information. The purpose of the report
is to determine the influence of a virtual learning environment on students' learning
experiences. The report includes a rationale, goals, and objectives, as well as a literature
review. Finding and analysing work-related talents and competencies.
Main Body
Rationale
The goal of doing research is to have a better understanding of digital abilities and
how they affect student development. By enrolling in colleges and universities, students are
able to take regular lessons. It is critical that each student participate in educational courses
that can aid in the development of work-related skills and talents. The current study is being
examined in order to improve and add to existing information. This also aids in
understanding how to use digital technology to enhance abilities and learning opportunities.
This improves the performance and production of the company (Perera Muthupoltotage and
Gardner, 2018).
Research Aims and Objectives
Aims
“The purpose of this study is to determine the effects of a virtual learning
environment on student learning.”
Objectives
To figure out what digital abilities are and how important they are.
To define virtual learning in the context of education.
To determine how virtual learning affects students' learning.
Research Questions
What are the meanings and ideas of digital skills?
Digital talents are practises and skills that an individual must possess in order to bring
about new developments and manage organisational performance. To access and handle
information, digital skills require the use of digital devices, communication software, and a
network. It is critical for any firm to identify what its customers want and how they may be
fulfilled so that appropriate products and services can be supplied (Azarenko and et. al.,
2018)
(Johnston, 2020). The digital skills are technology-related abilities that are acquired via the
use of electronic devices and aid in the management of information. The purpose of the report
is to determine the influence of a virtual learning environment on students' learning
experiences. The report includes a rationale, goals, and objectives, as well as a literature
review. Finding and analysing work-related talents and competencies.
Main Body
Rationale
The goal of doing research is to have a better understanding of digital abilities and
how they affect student development. By enrolling in colleges and universities, students are
able to take regular lessons. It is critical that each student participate in educational courses
that can aid in the development of work-related skills and talents. The current study is being
examined in order to improve and add to existing information. This also aids in
understanding how to use digital technology to enhance abilities and learning opportunities.
This improves the performance and production of the company (Perera Muthupoltotage and
Gardner, 2018).
Research Aims and Objectives
Aims
“The purpose of this study is to determine the effects of a virtual learning
environment on student learning.”
Objectives
To figure out what digital abilities are and how important they are.
To define virtual learning in the context of education.
To determine how virtual learning affects students' learning.
Research Questions
What are the meanings and ideas of digital skills?

What does the term "virtual learning" signify in the context of education?
What effects does virtual learning have on students' learning?
LITERATURE REVIEW
To determine the concepts and significance of Digital skills.
According to Bernacki, Vosicka and Utz, (2020) is the best year yet. Individuals
utilise digital skills as a key practise and part of their education to improve their knowledge
and abilities. For decades, digital skills have been viewed as vital for the workplace, where it
has become increasingly crucial to employ since it aids in the implementation of changes.
Electronic equipment has now become a component of study since without it, students would
be unable to complete their education (Bernacki, Vosicka and Utz, 2020). Computers,
servers, mobile phones, servers, and electronic communications are all tools that are used to
successfully handle all processes and activities. It has become critical for all students to use
digital skills because they help to improve work skills and abilities. In other words, digital
skills are a means of increasing a student's learning, providing an effective collaborative
classroom environment, and advancing a student's career. This can help students be more
productive by reducing the cost and time, resulting in better results.
To state the meaning of Virtual learning in education field.
According to Cervi, Simelio and Tejedor Calvo, (2021), VLE stands for Virtual
Learning Environment, which refers to learning via computer and internet, both within and
outside of educational institutions' facilities. It is critical for learners to create use of
technological technology that may assist them in gathering knowledge and applying it to their
studies and employment. It has been observed that students who reside in another nation and
wish to continue their studies at a different university may benefit from the usage of a Virtual
Learning Environment, which can assist in the collection of information (Cervi, Simelio and
Tejedor Calvo, 2021). Learners might as well have digital and technology abilities in order to
acquire information using computers, laptops, tablets, and other electronic devices. Individual
and group work will be productive and will aid in the development of students' future talents.
People utilise VLE to feel liberated by taking classes and to advance their careers by
managing all work and activities.
To identify the impacts of Virtual learning on students.
Learning, according to Dreimane, (2019), is the action of obtaining something new
and different that aids in the management of activities and functions. It is critical for all
students to use the VLE since it allows them to develop their present knowledge and abilities.
What effects does virtual learning have on students' learning?
LITERATURE REVIEW
To determine the concepts and significance of Digital skills.
According to Bernacki, Vosicka and Utz, (2020) is the best year yet. Individuals
utilise digital skills as a key practise and part of their education to improve their knowledge
and abilities. For decades, digital skills have been viewed as vital for the workplace, where it
has become increasingly crucial to employ since it aids in the implementation of changes.
Electronic equipment has now become a component of study since without it, students would
be unable to complete their education (Bernacki, Vosicka and Utz, 2020). Computers,
servers, mobile phones, servers, and electronic communications are all tools that are used to
successfully handle all processes and activities. It has become critical for all students to use
digital skills because they help to improve work skills and abilities. In other words, digital
skills are a means of increasing a student's learning, providing an effective collaborative
classroom environment, and advancing a student's career. This can help students be more
productive by reducing the cost and time, resulting in better results.
To state the meaning of Virtual learning in education field.
According to Cervi, Simelio and Tejedor Calvo, (2021), VLE stands for Virtual
Learning Environment, which refers to learning via computer and internet, both within and
outside of educational institutions' facilities. It is critical for learners to create use of
technological technology that may assist them in gathering knowledge and applying it to their
studies and employment. It has been observed that students who reside in another nation and
wish to continue their studies at a different university may benefit from the usage of a Virtual
Learning Environment, which can assist in the collection of information (Cervi, Simelio and
Tejedor Calvo, 2021). Learners might as well have digital and technology abilities in order to
acquire information using computers, laptops, tablets, and other electronic devices. Individual
and group work will be productive and will aid in the development of students' future talents.
People utilise VLE to feel liberated by taking classes and to advance their careers by
managing all work and activities.
To identify the impacts of Virtual learning on students.
Learning, according to Dreimane, (2019), is the action of obtaining something new
and different that aids in the management of activities and functions. It is critical for all
students to use the VLE since it allows them to develop their present knowledge and abilities.
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It will be a terrific chance to run business and boost performance if pupils have digital skills
and abilities. This has a good influence on student learning since it encourages them to
acquire new knowledge and abilities in order to finish the allotted job and sustain greater
performance (Dreimane, 2019). The epidemic put pressure on millions of students in schools,
colleges, and universities throughout the world to engage in Virtual Learning, in which
students use digital devices to improve their learning and sustain greater performance. Some
education centres and coaching firms continue to provide online programmes in which
students can participate in each session. The following are some of the effects of VLE on
students:
This allows students to participate in high-quality learning: VLE is advantageous to
students because it prepares them to participate in various courses and learning via the use of
the internet and computers. This can aid in improving student learning and properly
managing all functions.
Any time any pace: VLE has a beneficial influence since it allows students to access
learning at any time and at any pace by registering themselves. Students can also record their
lessons and learn more, which can aid in the development of work skills (Reisoğlu and Çebi,
2020).
Synergy – The digital and internet-based classes use students' digital abilities to build
a connection between them and their instructors, and it aids in the management of all
functions and activities. This also aids in the regulation of their learning and experience by
efficiently controlling all activities.
This helps to introduce new technology: Individuals use an online programme by
enrolling in several classes that help them finish tasks and manage their time. This aids in the
development of a student's career and the effective management of functions.
and abilities. This has a good influence on student learning since it encourages them to
acquire new knowledge and abilities in order to finish the allotted job and sustain greater
performance (Dreimane, 2019). The epidemic put pressure on millions of students in schools,
colleges, and universities throughout the world to engage in Virtual Learning, in which
students use digital devices to improve their learning and sustain greater performance. Some
education centres and coaching firms continue to provide online programmes in which
students can participate in each session. The following are some of the effects of VLE on
students:
This allows students to participate in high-quality learning: VLE is advantageous to
students because it prepares them to participate in various courses and learning via the use of
the internet and computers. This can aid in improving student learning and properly
managing all functions.
Any time any pace: VLE has a beneficial influence since it allows students to access
learning at any time and at any pace by registering themselves. Students can also record their
lessons and learn more, which can aid in the development of work skills (Reisoğlu and Çebi,
2020).
Synergy – The digital and internet-based classes use students' digital abilities to build
a connection between them and their instructors, and it aids in the management of all
functions and activities. This also aids in the regulation of their learning and experience by
efficiently controlling all activities.
This helps to introduce new technology: Individuals use an online programme by
enrolling in several classes that help them finish tasks and manage their time. This aids in the
development of a student's career and the effective management of functions.

RESEARCH METHODOGY
Research methodology is a broad phrase that refers to how an individual or researcher
develops their knowledge and abilities in order to finish a certain study. The technique
explains how researchers get data and sustain performance by analysing the market. The
following is an approach for assessing the influence of a VLE on the learning experience:
Philosophy: This refers to an individual's ideas and perceptions about a certain issue
as they grow understanding and abilities. This is an example of information authentication
that is both relevant and suitable. This takes into account the ideas of interpretivism and
positivism. In light of recent research, positivism is a concept that can aid in the collection of
relevant and acceptable data about digital abilities.
Research strategy: This may be described as a step-by-step strategy that directs one's
thoughts and actions. This is one of the most important components of research, that would
be used to conduct surveys and collect data. This includes conducting interviews, doing
surveys, conducting a case study, conducting an experiment, and conducting a systematic
literature review to support the study. The current study is on the effects of virtual learning on
student learning, and the researcher is employing a survey approach to gain insight into
people's perceptions. Researchers can help their students improve their understanding and
management skills by using digital learning (Sepasgozar, 2020).
Choices of method: Individuals can utilise this technique to deepen their insight and
knowledge in regard to working. In this instance, a researcher's ability to do analysis and
make the best judgement may be hampered. It is critical for each individual to do a market
survey and conduct their research. Quantitative and qualitative methodologies are two types
of research techniques that are used for diverse purposes and to assist a study. The qualitative
technique is used to collect theoretical information about a subject that can aid in the
management of functions and activities. On the other hand, researchers who support their
work employ quantitative methods to acquire statistical and practical knowledge. In the
current study, the researcher employs a quantitative technique that aids in the collection of
data and provides a practical presentation that aids in the study and decision-making process.
Time Horizon: Each job and task is associated with a certain time period, making it
necessary to organise work according to this time frame. It has been observed that if work is
divided among individuals, it should be finished within a specified time frame to support
working. This includes cross-sectional and longitudinal horizons that can assist in completing
the task in a timely manner. The present study is focused on students' digital abilities and
Research methodology is a broad phrase that refers to how an individual or researcher
develops their knowledge and abilities in order to finish a certain study. The technique
explains how researchers get data and sustain performance by analysing the market. The
following is an approach for assessing the influence of a VLE on the learning experience:
Philosophy: This refers to an individual's ideas and perceptions about a certain issue
as they grow understanding and abilities. This is an example of information authentication
that is both relevant and suitable. This takes into account the ideas of interpretivism and
positivism. In light of recent research, positivism is a concept that can aid in the collection of
relevant and acceptable data about digital abilities.
Research strategy: This may be described as a step-by-step strategy that directs one's
thoughts and actions. This is one of the most important components of research, that would
be used to conduct surveys and collect data. This includes conducting interviews, doing
surveys, conducting a case study, conducting an experiment, and conducting a systematic
literature review to support the study. The current study is on the effects of virtual learning on
student learning, and the researcher is employing a survey approach to gain insight into
people's perceptions. Researchers can help their students improve their understanding and
management skills by using digital learning (Sepasgozar, 2020).
Choices of method: Individuals can utilise this technique to deepen their insight and
knowledge in regard to working. In this instance, a researcher's ability to do analysis and
make the best judgement may be hampered. It is critical for each individual to do a market
survey and conduct their research. Quantitative and qualitative methodologies are two types
of research techniques that are used for diverse purposes and to assist a study. The qualitative
technique is used to collect theoretical information about a subject that can aid in the
management of functions and activities. On the other hand, researchers who support their
work employ quantitative methods to acquire statistical and practical knowledge. In the
current study, the researcher employs a quantitative technique that aids in the collection of
data and provides a practical presentation that aids in the study and decision-making process.
Time Horizon: Each job and task is associated with a certain time period, making it
necessary to organise work according to this time frame. It has been observed that if work is
divided among individuals, it should be finished within a specified time frame to support
working. This includes cross-sectional and longitudinal horizons that can assist in completing
the task in a timely manner. The present study is focused on students' digital abilities and

research methods, since it has become increasingly necessary for them to use electronic
devices to continue their studies and improve their learning environment. In terms of
contemporary research, researchers are using a longitudinal horizon that may assist them
perform effectively and have a better grasp of a topic. This will aid in the gathering of
information from many sources and the development of knowledge in regard to a certain
issue (Spiller and Tuten, 2019).
Data collection and Analysis: Conducting research and analysing data is an essential
strategy that individuals utilise to assist them in making the best decision possible. This is a
continual procedure in which data is gathered in various forms to aid in the completion of the
research and management of the functions. It became critical for researchers to employ a data
collection tool since it aids in the management of performance by collecting data. Primary
and secondary data gathering are the two types of data collecting. The primary source of data
collecting is when information is gathered through firsthand sources such as surveys,
interviews, feedback forms, observation, and others. Secondary sources, on the other hand,
are when information is gathered from previously acquired sources and has a direct impact on
activities and functions. The current study examines the influence of virtual learning on
students' ability to accomplish work and studies. The research was centred on technological
gadgets that aid in student learning and experience. In connection to VLE, researchers
employ primary and secondary research methods to obtain knowledge and sustain greater
performance. This research aids in the development of a thorough understanding of and
management of all activities.
Sampling: This may be defined as the process of doing research through surveying and
studying a big group of people. It is critical for pupils to employ digital skills and abilities
that will aid in the development of working abilities and the timely completion of the
assignment. In regard to current VLE study, the researcher has chosen a random sample
strategy that can assist in selecting people from a big population while maintaining good
activities. Probability and non-probability sampling techniques are used. To choose pupils,
the researcher employed a probability strategy. There are a total of 17 contestants who were
chosen at random (Zhao, Llorente and Gómez, 2021).
QUESTIONNAIRE
What is the significance of Moodle for students?
a) Not Important
devices to continue their studies and improve their learning environment. In terms of
contemporary research, researchers are using a longitudinal horizon that may assist them
perform effectively and have a better grasp of a topic. This will aid in the gathering of
information from many sources and the development of knowledge in regard to a certain
issue (Spiller and Tuten, 2019).
Data collection and Analysis: Conducting research and analysing data is an essential
strategy that individuals utilise to assist them in making the best decision possible. This is a
continual procedure in which data is gathered in various forms to aid in the completion of the
research and management of the functions. It became critical for researchers to employ a data
collection tool since it aids in the management of performance by collecting data. Primary
and secondary data gathering are the two types of data collecting. The primary source of data
collecting is when information is gathered through firsthand sources such as surveys,
interviews, feedback forms, observation, and others. Secondary sources, on the other hand,
are when information is gathered from previously acquired sources and has a direct impact on
activities and functions. The current study examines the influence of virtual learning on
students' ability to accomplish work and studies. The research was centred on technological
gadgets that aid in student learning and experience. In connection to VLE, researchers
employ primary and secondary research methods to obtain knowledge and sustain greater
performance. This research aids in the development of a thorough understanding of and
management of all activities.
Sampling: This may be defined as the process of doing research through surveying and
studying a big group of people. It is critical for pupils to employ digital skills and abilities
that will aid in the development of working abilities and the timely completion of the
assignment. In regard to current VLE study, the researcher has chosen a random sample
strategy that can assist in selecting people from a big population while maintaining good
activities. Probability and non-probability sampling techniques are used. To choose pupils,
the researcher employed a probability strategy. There are a total of 17 contestants who were
chosen at random (Zhao, Llorente and Gómez, 2021).
QUESTIONNAIRE
What is the significance of Moodle for students?
a) Not Important
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b) Important
c)Very important
Please rate your experience with moddle on a scale of 1 to 5.
a) 1
b) 2
c)3
d) 4
e) 5
How frequently do you use Moddle to help you learn?
a) Daily
b) Weekly
c) Annually
d) Monthly
Do you find it challenging to use virtual learning?
a) yes
b) No
Would you tell someone else about digital learning?
a) Highly recommend
b) Recommend
c) Not recommend
Do people utilise virtual learning to increase their learning skills and abilities?
a) yes
b) No
c)Very important
Please rate your experience with moddle on a scale of 1 to 5.
a) 1
b) 2
c)3
d) 4
e) 5
How frequently do you use Moddle to help you learn?
a) Daily
b) Weekly
c) Annually
d) Monthly
Do you find it challenging to use virtual learning?
a) yes
b) No
Would you tell someone else about digital learning?
a) Highly recommend
b) Recommend
c) Not recommend
Do people utilise virtual learning to increase their learning skills and abilities?
a) yes
b) No

Virtual learning, in your opinion, is beneficial?
a) yes
b) No
I believe that the virtual learning platform is simple to utilise.
a) Strongly agree
b) Agree
c) Disagree
d) Strongly disagree
What effect does virtual learning have on students' learning?
a) Bad
b) Very bad
c) Good
d) Very good
How many hours per day and week do you anticipate youngsters and students to spend on
online coursework?
a) 3-4 hours per day
b) 7-8 hours per day
a) yes
b) No
I believe that the virtual learning platform is simple to utilise.
a) Strongly agree
b) Agree
c) Disagree
d) Strongly disagree
What effect does virtual learning have on students' learning?
a) Bad
b) Very bad
c) Good
d) Very good
How many hours per day and week do you anticipate youngsters and students to spend on
online coursework?
a) 3-4 hours per day
b) 7-8 hours per day

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CONCLUSION
According to the research, digital skills are technological and online abilities that
students utilise to increase their learning via the use of computers, the internet, and mobile
phones. It is necessary to take part in various courses and manage productivity in order to
increase student learning.
According to the research, digital skills are technological and online abilities that
students utilise to increase their learning via the use of computers, the internet, and mobile
phones. It is necessary to take part in various courses and manage productivity in order to
increase student learning.

References
Books and Journals
Azarenko, N.Y., Mikheenko, O.V., Chepikova, E.M. and Кazakov, O.D., 2018, September.
Formation of innovative mechanism of staff training in the conditions of digital
transformation of economy. In 2018 IEEE International Conference" Quality
Management, Transport and Information Security, Information
Technologies"(IT&QM&IS) (pp. 764-768). IEEE.
Bernacki, M.L., Vosicka, L. and Utz, J.C., 2020. Can a brief, digital skill training intervention
help undergraduates “learn to learn” and improve their STEM
achievement?. Journal of Educational Psychology, 112(4), p.765.
Cervi, L., Simelio, N. and Tejedor Calvo, S., 2021. Analysis of journalism and
communication studies in Europe’s top ranked universities: Competencies, aims and
courses. Journalism Practice, 15(7), pp.1033-1053.
Dreimane, S., 2019. Gamification for education: Review of current publications. Didactics of
smart pedagogy, pp.453-464.
Johnston, N., 2020. The shift towards digital literacy in Australian university libraries:
Developing a digital literacy framework. Journal of the Australian Library and
Information Association, 69(1), pp.93-101.
Perera Muthupoltotage, U. and Gardner, L., 2018. Analysing the relationships between digital
literacy and self-regulated learning of undergraduates—a preliminary investigation.
In Advances in information systems development (pp. 1-16). Springer, Cham.
Reisoğlu, İ.L.K.N.U.R. and Çebi, A., 2020. How can the digital competences of pre-service
teachers be developed? Examining a case study through the lens of DigComp and
DigCompEdu. Computers & Education, 156, p.103940.
Sepasgozar, S.M., 2020. Digital twin and web-based virtual gaming technologies for online
education: A case of construction management and engineering. Applied
Sciences, 10(13), p.4678.
Spiller, L. and Tuten, T., 2019. Assessing the pedagogical value of branded digital marketing
certification programs. Journal of Marketing Education, 41(2), pp.77-90.
Zhao, Y., Llorente, A.M.P. and Gómez, M.C.S., 2021. Digital competence in higher
education research: A systematic literature review. Computers & Education, 168,
p.104212.
Books and Journals
Azarenko, N.Y., Mikheenko, O.V., Chepikova, E.M. and Кazakov, O.D., 2018, September.
Formation of innovative mechanism of staff training in the conditions of digital
transformation of economy. In 2018 IEEE International Conference" Quality
Management, Transport and Information Security, Information
Technologies"(IT&QM&IS) (pp. 764-768). IEEE.
Bernacki, M.L., Vosicka, L. and Utz, J.C., 2020. Can a brief, digital skill training intervention
help undergraduates “learn to learn” and improve their STEM
achievement?. Journal of Educational Psychology, 112(4), p.765.
Cervi, L., Simelio, N. and Tejedor Calvo, S., 2021. Analysis of journalism and
communication studies in Europe’s top ranked universities: Competencies, aims and
courses. Journalism Practice, 15(7), pp.1033-1053.
Dreimane, S., 2019. Gamification for education: Review of current publications. Didactics of
smart pedagogy, pp.453-464.
Johnston, N., 2020. The shift towards digital literacy in Australian university libraries:
Developing a digital literacy framework. Journal of the Australian Library and
Information Association, 69(1), pp.93-101.
Perera Muthupoltotage, U. and Gardner, L., 2018. Analysing the relationships between digital
literacy and self-regulated learning of undergraduates—a preliminary investigation.
In Advances in information systems development (pp. 1-16). Springer, Cham.
Reisoğlu, İ.L.K.N.U.R. and Çebi, A., 2020. How can the digital competences of pre-service
teachers be developed? Examining a case study through the lens of DigComp and
DigCompEdu. Computers & Education, 156, p.103940.
Sepasgozar, S.M., 2020. Digital twin and web-based virtual gaming technologies for online
education: A case of construction management and engineering. Applied
Sciences, 10(13), p.4678.
Spiller, L. and Tuten, T., 2019. Assessing the pedagogical value of branded digital marketing
certification programs. Journal of Marketing Education, 41(2), pp.77-90.
Zhao, Y., Llorente, A.M.P. and Gómez, M.C.S., 2021. Digital competence in higher
education research: A systematic literature review. Computers & Education, 168,
p.104212.
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