ITC 571 - AR/VR in Education: Report on Emerging Technologies
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Report
AI Summary
This report explores the integration of Augmented Reality (AR) and Virtual Reality (VR) in the education sector, examining their potential to revolutionize teaching and learning. The report outlines the project objectives, which include understanding the benefits of AR and VR in education. The methodology employed involves secondary data collection, utilizing internet resources and platforms like Google Scholar to analyze peer-reviewed sources. The findings highlight the benefits of AR and VR, such as enhanced student engagement, improved knowledge retention, and the creation of immersive learning experiences. The report also addresses ethical issues, particularly concerning data security and the responsible use of these technologies, and discusses lessons learned from the research. The conclusion emphasizes the transformative impact of AR and VR in education, suggesting that these technologies will continue to evolve and play a significant role in shaping the future of learning. The report also includes references to support the findings.

Running head: AUGMENTATION REALITY AND VIRTUAL REALITY
AUGMENTATION REALITY AND VIRTUAL REALITY
Name of the Student
Name of the University
Author note
AUGMENTATION REALITY AND VIRTUAL REALITY
Name of the Student
Name of the University
Author note
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AUGMENTATION REALITY AND VIRTUAL REALITY
Table of Contents
Introduction......................................................................................................................................2
Project Objectives............................................................................................................................2
Methodology....................................................................................................................................2
Finding.............................................................................................................................................3
Result...............................................................................................................................................5
Ethical issues...................................................................................................................................6
Lessons learnt..................................................................................................................................6
Conclusion.......................................................................................................................................6
References........................................................................................................................................8
AUGMENTATION REALITY AND VIRTUAL REALITY
Table of Contents
Introduction......................................................................................................................................2
Project Objectives............................................................................................................................2
Methodology....................................................................................................................................2
Finding.............................................................................................................................................3
Result...............................................................................................................................................5
Ethical issues...................................................................................................................................6
Lessons learnt..................................................................................................................................6
Conclusion.......................................................................................................................................6
References........................................................................................................................................8

2
AUGMENTATION REALITY AND VIRTUAL REALITY
Introduction
Augmented Reality and Virtual Reality has been an emerging technology that has been
gaining acceptance among the mass in a drastic rate. Augmented Reality finds its usage in
securing the data that are transacted via them. This report will provide a research objective.
Proper methodology description is also provided in the report. Finding and results are also
provided in the report. Ethical issues along with the lessons learnt after completing the report is
also provided.
Project Objectives
To understand the benefits of using AR in Education sector.
To understand the benefits of using VR in Education sector.
Methodology
The research method that is chosen for execution of the project is secondary data
collection. Usage of internet is performed for better analysis of the data assessment segment.
Usage of platform of Google scholar have been made. This ensures that better assessment of the
business modelling will be performed as per the available data in the peer reviewed sources. This
is the major reason that functioning process of the project has been facing a major change. This
data collection helps in proper understanding of the concept of Augmented Reality. This concept
development has been one of the major reason that success of the project is dependent on the
data collection process. This data collection process will ensure that assessment of data will be
having a better understanding and hence wise this step acts important to the entire process. Even
data have been collected from the different URLs and website. These platforms have been used
AUGMENTATION REALITY AND VIRTUAL REALITY
Introduction
Augmented Reality and Virtual Reality has been an emerging technology that has been
gaining acceptance among the mass in a drastic rate. Augmented Reality finds its usage in
securing the data that are transacted via them. This report will provide a research objective.
Proper methodology description is also provided in the report. Finding and results are also
provided in the report. Ethical issues along with the lessons learnt after completing the report is
also provided.
Project Objectives
To understand the benefits of using AR in Education sector.
To understand the benefits of using VR in Education sector.
Methodology
The research method that is chosen for execution of the project is secondary data
collection. Usage of internet is performed for better analysis of the data assessment segment.
Usage of platform of Google scholar have been made. This ensures that better assessment of the
business modelling will be performed as per the available data in the peer reviewed sources. This
is the major reason that functioning process of the project has been facing a major change. This
data collection helps in proper understanding of the concept of Augmented Reality. This concept
development has been one of the major reason that success of the project is dependent on the
data collection process. This data collection process will ensure that assessment of data will be
having a better understanding and hence wise this step acts important to the entire process. Even
data have been collected from the different URLs and website. These platforms have been used

3
AUGMENTATION REALITY AND VIRTUAL REALITY
in order to increase the versatility of the data that has been collected. This is one of the main
reason that functional process has been getting better.
Finding
Tele robots is a technology that benefits the informative environment. Virtual reality can
be beneficial to student in the manner of learning the programming language that can be
beneficial in the operating the robots for various functions (Wu, et al, 2013). Determination is
another benefit that is received with the help of virtual reality. Knowledge management has been
another aspect that is to be performed. Viewing, allowing and improving of the same are 3
important aspects that are to be considered. Again it can be said that Augmented Reality has
been playing an important role in the processing of the connected investigation area. This helps
in bettering the actual world along with the script and virtual evidences. Usage of 3D replicas are
beneficial in the processing of the concept development in the field of three dimension
perception. Inorganic Attraction has been one of the major aspect that is considered and hence
wise spread awareness regarding instances and awareness (Radhu, 2014). 3D crystal
constructions has been acting beneficial in the understanding process of inorganic chemistry and
hence wise this technology has been gaining higher acceptance among the students and the
teachers are using this technology in the process. Again it has been learnt that human being
prefer to use functionality of the two dimension platform for performing broadcasting.
Instructive content and AR blended is one of a new category that is established in mechanical
category. The theories of universal calculating, communal computing and touchable calculating
are united by Augmented Reality. These section benefits the interpretation and interactivity in a
positive manner (Phon, Ali & Halim 2014). These are a few reasons that Augmented reality has
been benefitting the education department.
AUGMENTATION REALITY AND VIRTUAL REALITY
in order to increase the versatility of the data that has been collected. This is one of the main
reason that functional process has been getting better.
Finding
Tele robots is a technology that benefits the informative environment. Virtual reality can
be beneficial to student in the manner of learning the programming language that can be
beneficial in the operating the robots for various functions (Wu, et al, 2013). Determination is
another benefit that is received with the help of virtual reality. Knowledge management has been
another aspect that is to be performed. Viewing, allowing and improving of the same are 3
important aspects that are to be considered. Again it can be said that Augmented Reality has
been playing an important role in the processing of the connected investigation area. This helps
in bettering the actual world along with the script and virtual evidences. Usage of 3D replicas are
beneficial in the processing of the concept development in the field of three dimension
perception. Inorganic Attraction has been one of the major aspect that is considered and hence
wise spread awareness regarding instances and awareness (Radhu, 2014). 3D crystal
constructions has been acting beneficial in the understanding process of inorganic chemistry and
hence wise this technology has been gaining higher acceptance among the students and the
teachers are using this technology in the process. Again it has been learnt that human being
prefer to use functionality of the two dimension platform for performing broadcasting.
Instructive content and AR blended is one of a new category that is established in mechanical
category. The theories of universal calculating, communal computing and touchable calculating
are united by Augmented Reality. These section benefits the interpretation and interactivity in a
positive manner (Phon, Ali & Halim 2014). These are a few reasons that Augmented reality has
been benefitting the education department.
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AUGMENTATION REALITY AND VIRTUAL REALITY
Virtual reality is also focused on performing higher authenticity of the data that are
considered in the process. In today’s generation, most of the people have been using the
technology of androids phones, usage of Augmented Reality has been increasing and hence wise
increasing the acceptability of the technology of augmented reality. Virtual Reality is another
aspect that has been benefitting the process of the authenticity app (Bacca et al, 2015). The
security process has got more robust since the usage of the Augmented Reality. Applied skills
that are required for performing the basics of the project has been getting benefitted. The reason
that applied skills get benefitted due to this technology is because data imitation has been highly
efficient in the platform of the virtual reality. This imitation process helps in bettering of the
surgical process (Eleftheria et al, 2013). Hence it can be stated that the diversity of Augmented
Reality and Virtual Reality is very high. Again with the help of Augmented Reality, authenticity
of the entire teaching profession can be increased. Augmented Reality has been modernizing the
entire education system as the study materials are virtually present with the students throughout
the day. This has been benefitting the functional process and hence wise usage of Augmented
Reality in the education system has been at an increasing rate. The training processes are made
highly interactive and entertaining with the help of Augmented Reality technology (Novotný,
Lacko & Samuelčík 2013). Higher enthusiasm can be instilled among the students with the help
of implementation of Augmented Reality and Virtual reality. Providing video for having a better
understanding of the students have been providing a better learning process. Again Augmented
reality ensures that the lectures provided by the teachers are not plagiarized. This ensures that the
students get to know what is good for them and what is wrong. Again it can be stated that
modernization of the entire education sector can be expected (Yuen, Yaoyuneyong & Johnson
2013). As proper interrelation can be performed the main aspect that is considered is that the data
AUGMENTATION REALITY AND VIRTUAL REALITY
Virtual reality is also focused on performing higher authenticity of the data that are
considered in the process. In today’s generation, most of the people have been using the
technology of androids phones, usage of Augmented Reality has been increasing and hence wise
increasing the acceptability of the technology of augmented reality. Virtual Reality is another
aspect that has been benefitting the process of the authenticity app (Bacca et al, 2015). The
security process has got more robust since the usage of the Augmented Reality. Applied skills
that are required for performing the basics of the project has been getting benefitted. The reason
that applied skills get benefitted due to this technology is because data imitation has been highly
efficient in the platform of the virtual reality. This imitation process helps in bettering of the
surgical process (Eleftheria et al, 2013). Hence it can be stated that the diversity of Augmented
Reality and Virtual Reality is very high. Again with the help of Augmented Reality, authenticity
of the entire teaching profession can be increased. Augmented Reality has been modernizing the
entire education system as the study materials are virtually present with the students throughout
the day. This has been benefitting the functional process and hence wise usage of Augmented
Reality in the education system has been at an increasing rate. The training processes are made
highly interactive and entertaining with the help of Augmented Reality technology (Novotný,
Lacko & Samuelčík 2013). Higher enthusiasm can be instilled among the students with the help
of implementation of Augmented Reality and Virtual reality. Providing video for having a better
understanding of the students have been providing a better learning process. Again Augmented
reality ensures that the lectures provided by the teachers are not plagiarized. This ensures that the
students get to know what is good for them and what is wrong. Again it can be stated that
modernization of the entire education sector can be expected (Yuen, Yaoyuneyong & Johnson
2013). As proper interrelation can be performed the main aspect that is considered is that the data

5
AUGMENTATION REALITY AND VIRTUAL REALITY
management of the education organizations get performed in an efficient manner. Exploding of
the neighborhood of the entire location where augmented reality is implemented also acts as a
major aspect that is to be performed.
There are 3 segments in which the entire process is subdivided. These processes are
namely the Involvement, communication and user participation. These are the three aspects that
are required in performing better assessment of the Augmented Reality section. This presence of
the restricted access to the data has been providing higher security to the data. This is one of the
major learning that is received after performing rigorous research. Virtual Reality has been
using the likes of singular circumstances and hence wise better performing of the university
students is expected. Another important aspect that is to be considered is that augmented reality
and virtual reality has been providing tailored services to the clients as it has been gathering data
in a rapid rate. These data that are collected are used as per the requirement and hence wise the
success that is received due to the implementation of AR has been high (Bower et al, 2014).
With proper and efficient data being collected, proper understanding of each and every student is
made. Hence wise tailored services are provided. Providing personalization for getting
accustomed with the theoretical as well as educational subjects have been an importance of
Augmented Reality and Virtual Reality. Virtual Reality also helps in achieving mental
rehabilitation. This ensures that AR collects data in order to have a detailed understanding
regarding the subject. Establishment regarding the replication of the stimuli is also performed by
the Virtual Reality technology. An issue has been detected. As there has been a major issue in
the performance of the investigation.
AUGMENTATION REALITY AND VIRTUAL REALITY
management of the education organizations get performed in an efficient manner. Exploding of
the neighborhood of the entire location where augmented reality is implemented also acts as a
major aspect that is to be performed.
There are 3 segments in which the entire process is subdivided. These processes are
namely the Involvement, communication and user participation. These are the three aspects that
are required in performing better assessment of the Augmented Reality section. This presence of
the restricted access to the data has been providing higher security to the data. This is one of the
major learning that is received after performing rigorous research. Virtual Reality has been
using the likes of singular circumstances and hence wise better performing of the university
students is expected. Another important aspect that is to be considered is that augmented reality
and virtual reality has been providing tailored services to the clients as it has been gathering data
in a rapid rate. These data that are collected are used as per the requirement and hence wise the
success that is received due to the implementation of AR has been high (Bower et al, 2014).
With proper and efficient data being collected, proper understanding of each and every student is
made. Hence wise tailored services are provided. Providing personalization for getting
accustomed with the theoretical as well as educational subjects have been an importance of
Augmented Reality and Virtual Reality. Virtual Reality also helps in achieving mental
rehabilitation. This ensures that AR collects data in order to have a detailed understanding
regarding the subject. Establishment regarding the replication of the stimuli is also performed by
the Virtual Reality technology. An issue has been detected. As there has been a major issue in
the performance of the investigation.

6
AUGMENTATION REALITY AND VIRTUAL REALITY
Result
The outcome of the proposal of the project ensures that with the help of Augmented
reality the main aspect that is considered that software up gradation can be performed with the
help of augmented reality. This section ensures that the data that are used in the process have
been gaining significance and the results that are achieved after usage of the Augmented Reality
will be providing proper better outcome. This outcome will not only increase the efficiency if the
project but also provide a better understanding of the technology and better implementation
process can be performed.
Ethical issues
Despite performing the basics of the project there have been few ethical issues that are
detected. These detected process ensures the fact that there has been issues regarding honesty
and integrity. It can be one of the major aspect that ensures proper instillation of confidence and
trust has been the major aspect. Carefulness also acts as a major aspect that is to be concluded.
This section ensures that augmented reality and virtual reality are segments that has the
potentiality of the creating data breaching process. This is one of the major hindrance that is
present. This is another section that ensures that proper care is needed to be taken in order to
proper assessment of the openness of the project. This openness of the project also creates a lot
of issues in the process.
Lessons learnt
The major aspect that is to be considered is that Virtual Reality and Augmented Reality is
a technology that has been acceptance in a global stage. The benefits that are received are the
major aspect of this high acceptance of the technology. With the help of the technology the main
AUGMENTATION REALITY AND VIRTUAL REALITY
Result
The outcome of the proposal of the project ensures that with the help of Augmented
reality the main aspect that is considered that software up gradation can be performed with the
help of augmented reality. This section ensures that the data that are used in the process have
been gaining significance and the results that are achieved after usage of the Augmented Reality
will be providing proper better outcome. This outcome will not only increase the efficiency if the
project but also provide a better understanding of the technology and better implementation
process can be performed.
Ethical issues
Despite performing the basics of the project there have been few ethical issues that are
detected. These detected process ensures the fact that there has been issues regarding honesty
and integrity. It can be one of the major aspect that ensures proper instillation of confidence and
trust has been the major aspect. Carefulness also acts as a major aspect that is to be concluded.
This section ensures that augmented reality and virtual reality are segments that has the
potentiality of the creating data breaching process. This is one of the major hindrance that is
present. This is another section that ensures that proper care is needed to be taken in order to
proper assessment of the openness of the project. This openness of the project also creates a lot
of issues in the process.
Lessons learnt
The major aspect that is to be considered is that Virtual Reality and Augmented Reality is
a technology that has been acceptance in a global stage. The benefits that are received are the
major aspect of this high acceptance of the technology. With the help of the technology the main
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AUGMENTATION REALITY AND VIRTUAL REALITY
aspect that is considered is that this technology will be gaining higher influence in the upcoming
days as well.
Conclusion
From the above discussion it can be stated that understanding the concept of augmented
reality acts important in the field of education. With the introduction of augmented reality and
virtual reality there are a lot of changes that are brought in. This changes that are brought in
includes the fact that the entire education process will be performed in a proper manner. This is
one of the main reason that proper assessment of the completion of the education process plays
and important role. Performing proper analysis of the data management ensures that the students
will be getting aware of the technology of Virtual reality. Involvement, communication and
participation has been the major aspect that is to be performed in a manner that will ensure that
the students will be able to use the same in a manner that will be getting performed.
AUGMENTATION REALITY AND VIRTUAL REALITY
aspect that is considered is that this technology will be gaining higher influence in the upcoming
days as well.
Conclusion
From the above discussion it can be stated that understanding the concept of augmented
reality acts important in the field of education. With the introduction of augmented reality and
virtual reality there are a lot of changes that are brought in. This changes that are brought in
includes the fact that the entire education process will be performed in a proper manner. This is
one of the main reason that proper assessment of the completion of the education process plays
and important role. Performing proper analysis of the data management ensures that the students
will be getting aware of the technology of Virtual reality. Involvement, communication and
participation has been the major aspect that is to be performed in a manner that will ensure that
the students will be able to use the same in a manner that will be getting performed.

8
AUGMENTATION REALITY AND VIRTUAL REALITY
References
Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a
systematic review of research and applications.
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in
education–cases, places and potentials. Educational Media International, 51(1), 1-15.
Eleftheria, C. A., Charikleia, P., Iason, C. G., Athanasios, T., & Dimitrios, T. (2013, July). An
innovative augmented reality educational platform using Gamification to enhance
lifelong learning and cultural education. In IISA 2013 (pp. 1-5). IEEE.
Novotný, M., Lacko, J., & Samuelčík, M. (2013). Applications of multi-touch augmented reality
system in education and presentation of virtual heritage. Procedia Computer Science, 25,
231-235.
Phon, D. N. E., Ali, M. B., & Halim, N. D. A. (2014, April). Collaborative augmented reality in
education: A review. In 2014 International Conference on Teaching and Learning in
Computing and Engineering (pp. 78-83). IEEE.
Radu, I. (2014). Augmented reality in education: a meta-review and cross-media
analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and
challenges of augmented reality in education. Computers & education, 62, 41-49.
Yuen, S. C. Y., Yaoyuneyong, G., & Johnson, E. (2013). Augmented reality and education:
Applications and potentials. In Reshaping Learning (pp. 385-414). Springer, Berlin,
Heidelberg.
AUGMENTATION REALITY AND VIRTUAL REALITY
References
Bacca, J., Baldiris, S., Fabregat, R., & Graf, S. (2014). Augmented reality trends in education: a
systematic review of research and applications.
Bower, M., Howe, C., McCredie, N., Robinson, A., & Grover, D. (2014). Augmented Reality in
education–cases, places and potentials. Educational Media International, 51(1), 1-15.
Eleftheria, C. A., Charikleia, P., Iason, C. G., Athanasios, T., & Dimitrios, T. (2013, July). An
innovative augmented reality educational platform using Gamification to enhance
lifelong learning and cultural education. In IISA 2013 (pp. 1-5). IEEE.
Novotný, M., Lacko, J., & Samuelčík, M. (2013). Applications of multi-touch augmented reality
system in education and presentation of virtual heritage. Procedia Computer Science, 25,
231-235.
Phon, D. N. E., Ali, M. B., & Halim, N. D. A. (2014, April). Collaborative augmented reality in
education: A review. In 2014 International Conference on Teaching and Learning in
Computing and Engineering (pp. 78-83). IEEE.
Radu, I. (2014). Augmented reality in education: a meta-review and cross-media
analysis. Personal and Ubiquitous Computing, 18(6), 1533-1543.
Wu, H. K., Lee, S. W. Y., Chang, H. Y., & Liang, J. C. (2013). Current status, opportunities and
challenges of augmented reality in education. Computers & education, 62, 41-49.
Yuen, S. C. Y., Yaoyuneyong, G., & Johnson, E. (2013). Augmented reality and education:
Applications and potentials. In Reshaping Learning (pp. 385-414). Springer, Berlin,
Heidelberg.
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