The Potential Impact of Virtual Reality on the Gambling Industry
VerifiedAdded on 2023/03/30
|8
|1739
|129
Report
AI Summary
This report investigates the potential impact of virtual reality (VR) on the gambling industry, examining its transformative effects. The report begins by defining VR and its application in gambling, highlighting how it enhances user experience and increases engagement through simulated environments. It then delves into brainstorming, outlining both the benefits, such as increased customer engagement and immersive gaming experiences, and the drawbacks, including potential addiction and ethical concerns. The report further discusses regulations and ethics, exploring the societal and economic impacts of VR in gambling, and addressing the need for measures to prevent addiction. Finally, it considers potential disruptions, emphasizing the market growth and the need for time limits to mitigate negative consequences. The assignment also includes a video transcript discussing the implications of VR technology, ethical considerations, and the use of brainstorming to evaluate performance. The report references various sources to support its claims, providing a comprehensive analysis of VR's influence on the gambling industry.

Running head: UNDERSTANDING THE DIGITAL REVOLUTION
The potential impact of Virtual Reality
On theGambling Industry
Name of the Student
Name of the University
Author Note
The potential impact of Virtual Reality
On theGambling Industry
Name of the Student
Name of the University
Author Note
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

1UNDERSTANDING THE DIGITAL REVOLUTION
Part one – research
The report aims at describing the impact or virtual reality on the gambling industry.
Virtual reality is referred to the experience that takes place within a simulated environment. This
technology uses the interface in which the users are introduced so that they can have better
experience throughout their interaction. With the help of this technology an artificial
environment gets created with the software that is used for understanding the concepts related to
real environment (Brock et al. 2016). The main purpose behind using this technology is to
improve the experience of users. Gambling industry is one of the biggest betting sectors that
facilitate the customers to invest money on their favorite sports by betting on them. The three
main considerations for gambling industry include the risks, considerations and the prize. The
gambling industry offers different games including the casino games, table games, electronic
games and many others. With the implementation of VR in gambling industry the performance
of the games has increased this has helped in providing better response towards the users. Virtual
reality has increased the profits and growth within the gambling industry as it offers an addictive
environment that attracts customers (Freeman et al. 2017). Thus it can be stated that with the
implementation of virtual reality in gambling industry the performance has increased immensely
that helps in providing better support towards the organization.
Part two brainstorming
Brainstorming is referred to the technology that helps in improving the performance of
the technology. In order to determine the potential impacts of virtual reality on gambling
industry the structure brainstorming is used. This process is mainly used for understanding the
Part one – research
The report aims at describing the impact or virtual reality on the gambling industry.
Virtual reality is referred to the experience that takes place within a simulated environment. This
technology uses the interface in which the users are introduced so that they can have better
experience throughout their interaction. With the help of this technology an artificial
environment gets created with the software that is used for understanding the concepts related to
real environment (Brock et al. 2016). The main purpose behind using this technology is to
improve the experience of users. Gambling industry is one of the biggest betting sectors that
facilitate the customers to invest money on their favorite sports by betting on them. The three
main considerations for gambling industry include the risks, considerations and the prize. The
gambling industry offers different games including the casino games, table games, electronic
games and many others. With the implementation of VR in gambling industry the performance
of the games has increased this has helped in providing better response towards the users. Virtual
reality has increased the profits and growth within the gambling industry as it offers an addictive
environment that attracts customers (Freeman et al. 2017). Thus it can be stated that with the
implementation of virtual reality in gambling industry the performance has increased immensely
that helps in providing better support towards the organization.
Part two brainstorming
Brainstorming is referred to the technology that helps in improving the performance of
the technology. In order to determine the potential impacts of virtual reality on gambling
industry the structure brainstorming is used. This process is mainly used for understanding the

2UNDERSTANDING THE DIGITAL REVOLUTION
systematic growth of a large volume of ideas that will help in encouraging the people associated
with the industry. With the implementation of virtual reality in the gambling industry it is
expected that the experiences gained by the users will increase. The virtual reality helps in
creating a real life experience by providing better support towards the image. While using VR
the users will be able to perform the activities that are not possible in real(Rawlinson 2017). This
provides a 3D experience and ensures a better experience towards the users. With the use or VR
in gambling industry it is expected that the industry will be able to engage the customers for
maximum time period and will engage them with better simulation. However there are some
negative impacts that arise with the use of VR in gambling industry. The major drawback that is
going to be faced is that the violence among the people will increase. In addition to this due to
addictive gaming nature the regular life of the users will get impacted. This will harm their
personal lifestyle and due to high cost of Vr technology there is a high chance that the
performance of user will get impacted.
With a great development of virtual reality technology it is expected that it will offer
better support to other industries as well. Virtual reality has gained a huge importance in the
military as it provides the industry with better services and provides better interface to practice
the situations. This helps in preparing the military forces for wars. Apart from this virtual reality
are also used in sports industry for the purpose of having better experience (Nadal 2018). The
virtual reality technology has also gained a huge importance in the mental health as it provides
methods for treating the post traumatic stress faced by the patients.
Virtual reality has gained a huge importance in the education field as it provides an
efficient wag of teaching the students. This offers an easy interface to interact with the people
and provides three dimensional environments to interact (Hutzschenreuter and Burger-Ringer
systematic growth of a large volume of ideas that will help in encouraging the people associated
with the industry. With the implementation of virtual reality in the gambling industry it is
expected that the experiences gained by the users will increase. The virtual reality helps in
creating a real life experience by providing better support towards the image. While using VR
the users will be able to perform the activities that are not possible in real(Rawlinson 2017). This
provides a 3D experience and ensures a better experience towards the users. With the use or VR
in gambling industry it is expected that the industry will be able to engage the customers for
maximum time period and will engage them with better simulation. However there are some
negative impacts that arise with the use of VR in gambling industry. The major drawback that is
going to be faced is that the violence among the people will increase. In addition to this due to
addictive gaming nature the regular life of the users will get impacted. This will harm their
personal lifestyle and due to high cost of Vr technology there is a high chance that the
performance of user will get impacted.
With a great development of virtual reality technology it is expected that it will offer
better support to other industries as well. Virtual reality has gained a huge importance in the
military as it provides the industry with better services and provides better interface to practice
the situations. This helps in preparing the military forces for wars. Apart from this virtual reality
are also used in sports industry for the purpose of having better experience (Nadal 2018). The
virtual reality technology has also gained a huge importance in the mental health as it provides
methods for treating the post traumatic stress faced by the patients.
Virtual reality has gained a huge importance in the education field as it provides an
efficient wag of teaching the students. This offers an easy interface to interact with the people
and provides three dimensional environments to interact (Hutzschenreuter and Burger-Ringer
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

3UNDERSTANDING THE DIGITAL REVOLUTION
2018). Virtual reality technology also helps in teaching the physically challenged students
effectively so that they can have better way of learning the courses.
With the help of brainstorming it becomes easy to determine the impacts that are likely to
impact the gambling industry. The gambling industry will be beneficial with the implementation
of this technology. However the addiction rate of the users will increase that will harm the
overall performance of the organization and the users (Hollway 2018). Addiction towards a game
is not good for health and mind. These possess the ability to impact the overall performance.
Brainstorming method will help in analyzing the requirements gathered and will ensure that an
effective result is produced based on the needs of the organization.
Part three- regulation and ethics
The implementation of virtual reality will enhance the gambling industry performance.
However this will create a negative impact on the users. The major impacts that are going to be
created on the use of virtual reality in gambling industry are that the costs towards the
individuals will increase that will hamper the overall lifestyle of the users. This will also lead to
increase in financial problems and will increase the chances of crimes (Gainsbury 2017). Thus
from the above pacts it can be stated that using virtual reality on gambling industry will impact
the society and economy of the users. According to the Lawrence Lessig regulation it can be
stated that the there are four forces associated with the constraints that includes laws, social
norms, market and architecture. The major components associated with the gambling industry
are the people associated with the casino sports, the time, economy, resources and the
involvement of businessman for the purpose of making effective investments. The main impact
that is created with the use of this technology is that it makes the users addicted towards the
2018). Virtual reality technology also helps in teaching the physically challenged students
effectively so that they can have better way of learning the courses.
With the help of brainstorming it becomes easy to determine the impacts that are likely to
impact the gambling industry. The gambling industry will be beneficial with the implementation
of this technology. However the addiction rate of the users will increase that will harm the
overall performance of the organization and the users (Hollway 2018). Addiction towards a game
is not good for health and mind. These possess the ability to impact the overall performance.
Brainstorming method will help in analyzing the requirements gathered and will ensure that an
effective result is produced based on the needs of the organization.
Part three- regulation and ethics
The implementation of virtual reality will enhance the gambling industry performance.
However this will create a negative impact on the users. The major impacts that are going to be
created on the use of virtual reality in gambling industry are that the costs towards the
individuals will increase that will hamper the overall lifestyle of the users. This will also lead to
increase in financial problems and will increase the chances of crimes (Gainsbury 2017). Thus
from the above pacts it can be stated that using virtual reality on gambling industry will impact
the society and economy of the users. According to the Lawrence Lessig regulation it can be
stated that the there are four forces associated with the constraints that includes laws, social
norms, market and architecture. The major components associated with the gambling industry
are the people associated with the casino sports, the time, economy, resources and the
involvement of businessman for the purpose of making effective investments. The main impact
that is created with the use of this technology is that it makes the users addicted towards the
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

4UNDERSTANDING THE DIGITAL REVOLUTION
games and makes them invest on money for the purpose of winning more money. This impacts
the user’s economy status (Sherman and Craig 2018). The virtual reality is a great technology,
thus it becomes important to implement this effectively so that it can provide benefit towards the
users rather than impacting their performance.
Part four – disruptions
In order to mitigate the issues and challenges that are faced with the use of virtual reality
in gambling industry it becomes essential to implement proper measures that will protect the
users from getting addicted towards the game. There is a high need to ensure a time limit that
will protect the users from getting addicted towards the game. From the industry perspective it
can be stated that their will be huge growth in the market value of gambling industry (Greenwald
et al.2017). This will also ensure that maximum number of customers will get attracted towards
the gambling industry. However as per the user perspective it can be stated that it has the
potential impact to harm the economy status and will also cause a huge impact on their personal
lifestyle.
Party five transcripts
In this assignment I am going to describe about the possible impacts that are generated
with the use of virtual reality technology in the gambling industry. Gambling industry is
considered as one of the biggest industry that helps users to play sports for owning use amount of
money. With the growing technologies it has been observed that the virtual really has even been
implemented within the gambling industry for enhancing the experiences gained vital that users.
The main reason behind implementing the virtual reality in gambling industry is that it helps
games and makes them invest on money for the purpose of winning more money. This impacts
the user’s economy status (Sherman and Craig 2018). The virtual reality is a great technology,
thus it becomes important to implement this effectively so that it can provide benefit towards the
users rather than impacting their performance.
Part four – disruptions
In order to mitigate the issues and challenges that are faced with the use of virtual reality
in gambling industry it becomes essential to implement proper measures that will protect the
users from getting addicted towards the game. There is a high need to ensure a time limit that
will protect the users from getting addicted towards the game. From the industry perspective it
can be stated that their will be huge growth in the market value of gambling industry (Greenwald
et al.2017). This will also ensure that maximum number of customers will get attracted towards
the gambling industry. However as per the user perspective it can be stated that it has the
potential impact to harm the economy status and will also cause a huge impact on their personal
lifestyle.
Party five transcripts
In this assignment I am going to describe about the possible impacts that are generated
with the use of virtual reality technology in the gambling industry. Gambling industry is
considered as one of the biggest industry that helps users to play sports for owning use amount of
money. With the growing technologies it has been observed that the virtual really has even been
implemented within the gambling industry for enhancing the experiences gained vital that users.
The main reason behind implementing the virtual reality in gambling industry is that it helps

5UNDERSTANDING THE DIGITAL REVOLUTION
ingaining real experiences with the help or an effective environment. The video will describe the
major influence that is created on the gambling industry with the use of virtual reality
technology. However apart from these it can be stated that virtual reality has enhanced the
gaming features that made the users are more addicted to watch the game. There are some major
implications of these technology as it makes the user addictive to watch the game it posses
hugethreat towards the economy of the gammers. Thus it becomes essential to restrict the user’s
performance by implementing proper measures. With the help of brainstorming the potential
impacts are associated with virtual reality technology in the gambling industry are also
explained. This will help in evaluating the overall performance and ideas that are associated with
the organisation. Thus it can be stated that the virtual reality poses a huge a benefit towards the
gambling industry however there are several challenges that are faced with the users. Lastly the
video has included the use of virtual reality from the perspective of ethics. With the help of
Lawrence ethical theory the implementation of virtual reality technology has been described that
will help in understanding the performance.
ingaining real experiences with the help or an effective environment. The video will describe the
major influence that is created on the gambling industry with the use of virtual reality
technology. However apart from these it can be stated that virtual reality has enhanced the
gaming features that made the users are more addicted to watch the game. There are some major
implications of these technology as it makes the user addictive to watch the game it posses
hugethreat towards the economy of the gammers. Thus it becomes essential to restrict the user’s
performance by implementing proper measures. With the help of brainstorming the potential
impacts are associated with virtual reality technology in the gambling industry are also
explained. This will help in evaluating the overall performance and ideas that are associated with
the organisation. Thus it can be stated that the virtual reality poses a huge a benefit towards the
gambling industry however there are several challenges that are faced with the users. Lastly the
video has included the use of virtual reality from the perspective of ethics. With the help of
Lawrence ethical theory the implementation of virtual reality technology has been described that
will help in understanding the performance.
⊘ This is a preview!⊘
Do you want full access?
Subscribe today to unlock all pages.

Trusted by 1+ million students worldwide

6UNDERSTANDING THE DIGITAL REVOLUTION
References
Brock, A., Brulé, E., Oriola, B., Truillet, P., Gentes, A. and Jouffrais, C., 2016. A method story
about brainstorming with visually impaired people for designing an accessible route calculation
system.
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B. and Slater, M., 2017.
Virtual reality in the assessment, understanding, and treatment of mental health
disorders. Psychological medicine, 47(14), pp.2393-2400.
Gainsbury, S., 2017. New technology and gambling: The influence of the Internet on gambling
problems.
Greenwald, S.W., Kulik, A., Kunert, A., Beck, S., Fröhlich, B., Cobb, S., Parsons, S., Newbutt,
N., Gouveia, C., Cook, C. and Snyder, A., 2017. Technology and applications for collaborative
learning in virtual reality. Philadelphia, PA: International Society of the Learning Sciences.
Griffiths, M., 2017. The psychosocial impact of gambling in virtual reality. Casino & Gaming
International, (29), pp.51-54.
Hollway, W., 2018. The importance of relational thinking in the practice of psycho-social
research: Ontology, epistemology, methodology, and ethics. In Object relations and social
relations (pp. 137-161). Routledge.
Hutzschenreuter, T. and Burger-Ringer, C., 2018. Impact of Virtual, Mixed, and Augmented
Reality on Industries.
References
Brock, A., Brulé, E., Oriola, B., Truillet, P., Gentes, A. and Jouffrais, C., 2016. A method story
about brainstorming with visually impaired people for designing an accessible route calculation
system.
Freeman, D., Reeve, S., Robinson, A., Ehlers, A., Clark, D., Spanlang, B. and Slater, M., 2017.
Virtual reality in the assessment, understanding, and treatment of mental health
disorders. Psychological medicine, 47(14), pp.2393-2400.
Gainsbury, S., 2017. New technology and gambling: The influence of the Internet on gambling
problems.
Greenwald, S.W., Kulik, A., Kunert, A., Beck, S., Fröhlich, B., Cobb, S., Parsons, S., Newbutt,
N., Gouveia, C., Cook, C. and Snyder, A., 2017. Technology and applications for collaborative
learning in virtual reality. Philadelphia, PA: International Society of the Learning Sciences.
Griffiths, M., 2017. The psychosocial impact of gambling in virtual reality. Casino & Gaming
International, (29), pp.51-54.
Hollway, W., 2018. The importance of relational thinking in the practice of psycho-social
research: Ontology, epistemology, methodology, and ethics. In Object relations and social
relations (pp. 137-161). Routledge.
Hutzschenreuter, T. and Burger-Ringer, C., 2018. Impact of Virtual, Mixed, and Augmented
Reality on Industries.
Paraphrase This Document
Need a fresh take? Get an instant paraphrase of this document with our AI Paraphraser

7UNDERSTANDING THE DIGITAL REVOLUTION
Kaplan, D.M., Francis, P.C., Hermann, M.A., Baca, J.V., Goodnough, G.E., Hodges, S.,
Spurgeon, S.L. and Wade, M.E., 2017. New concepts in the 2014 ACA Code of Ethics. Journal
of Counseling & Development, 95(1), pp.110-120.
Nadal, M.C., 2018. Real Virtuality: An Examination of Digital Identity and the Ethical
Boundaries and Benefits of Appropriation in" Real": Concerto for Vocaloid. California State
University, Long Beach.
Rawlinson, J.G., 2017. Creative thinking and brainstorming. Routledge.
Sherman, W.R. and Craig, A.B., 2018. Understanding virtual reality: Interface, application, and
design. Morgan Kaufmann.
Kaplan, D.M., Francis, P.C., Hermann, M.A., Baca, J.V., Goodnough, G.E., Hodges, S.,
Spurgeon, S.L. and Wade, M.E., 2017. New concepts in the 2014 ACA Code of Ethics. Journal
of Counseling & Development, 95(1), pp.110-120.
Nadal, M.C., 2018. Real Virtuality: An Examination of Digital Identity and the Ethical
Boundaries and Benefits of Appropriation in" Real": Concerto for Vocaloid. California State
University, Long Beach.
Rawlinson, J.G., 2017. Creative thinking and brainstorming. Routledge.
Sherman, W.R. and Craig, A.B., 2018. Understanding virtual reality: Interface, application, and
design. Morgan Kaufmann.
1 out of 8
Related Documents
Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
Copyright © 2020–2025 A2Z Services. All Rights Reserved. Developed and managed by ZUCOL.





