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ADVANCE ENGINEERING PROJECT ONE.

   

Added on  2022-10-04

53 Pages12531 Words4 Views
ADVANCE ENGINEERING PROJECT ONE
Topic: Bicycle Interactive gaming system
Supervisor: R.Yang
Group Number: M13

Contents
Executive Summary:.............................................................................................. 3
Introduction:.......................................................................................................... 4
Research Background:........................................................................................... 5
Aims & objectives:................................................................................................. 6
AIM:.................................................................................................................... 6
Objective:........................................................................................................... 6
Literature Review:................................................................................................. 7
First Study – Bicycle power generation and its feasibility:..................................8
Second Study – Interactive bicycle generator:...................................................9
Third Study – Interactive video cycling vs. conventional cycling:.....................10
Miscellaneous Studies...................................................................................... 11
Design Phases:.................................................................................................... 13
Initial Phase................................................................................................... 13
Definition Phase............................................................................................ 13
Design Phase................................................................................................. 14
Development Phase...................................................................................... 14
Implementation Phase................................................................................... 14
Validation Phase............................................................................................ 15
Concept Designs:................................................................................................. 15
CONCEPT I........................................................................................................ 15
Setup:............................................................................................................ 16
Steps of Mechanism:..................................................................................... 17
Advantages:.................................................................................................. 17
Disadvantages:.............................................................................................. 17
Concept II......................................................................................................... 17
Setup:............................................................................................................ 18
Steps:............................................................................................................ 19
Advantages:.................................................................................................. 19
Disadvantages:.............................................................................................. 19
Comparison of concept design:........................................................................20
Design tasks & scope of each task:..................................................................20
Concept Development (Design for component):...............................................20
Material selection:............................................................................................ 20
Manufacturing & Customization process selection:..........................................21
Modelling and Analysis:.................................................................................... 21

Dimensional Analysis:....................................................................................... 21
Timeline (Gantt chart):........................................................................................ 22
Design and analysis skill development:...............................................................23
Resources needed and procurement requirements:............................................24
Project Budget (Costing analysis):.......................................................................25
Detailed Design:.................................................................................................. 26
Exercise bike:................................................................................................... 26
Belt and Pulley mechanism:.............................................................................29
Battery:............................................................................................................ 30
Toy Car with predefined linear platform...........................................................32
Overall system assembly & operation:.............................................................33
Design analysis using numerical techniques:......................................................35
Loading analysis on bike:.................................................................................35
Motion analysis of belt and pulley mechanism:................................................39
Prototyping and validation...................................................................................41
Results and discussion......................................................................................... 42
Conclusion & Recommendation:..........................................................................43
References........................................................................................................... 44

Executive Summary:
This research is based on the interactive gaming experience using
exercise bicycles in which we intend to deliver an application which will
prove beneficial to the users in different aspects. The following research
will commence with introduction which will describe the basic idea and
functioning of this game. We have performed literature review and
created concepts for evaluation. One of the concept is finalized and
analyzed for design in detail along with some planned experiments. These
results will help us to improvise the concepts which will be used in
implementation phase. After this, we studied and analyzed the problems
that can arise during the implementation and found out the solutions for
the same. In this part, we have defined our aims and objectives with
respect to the idea which we have finalized in the earlier phases. We have
used design methodologies in the development of this application. This
part will include parameters like design phases, tasks involved in design
phase, calculations and expected outcomes of this game. We have made
a CAD model of different components like bicycle, pulley and motor
system, battery and toy car of this interactive game in the current study.
An assembly of all the parts is created to give an overview of how the
game will work. Defining and finalizing the project budget will be our next
step. This step is one of the major step involved in this project because it
will decide which resources and components will be used. In the end, we
have also performed FEA and motion analysis of the parts to check for
functional performance of different parts.

Introduction:
Interactive gaming system are becoming popular and used widely now-a-
days since it promotes mental as well as physical health in a more
consistent and involved way. Conventional exercising methods are
tiresome and become monotonous for users are some time. Interactive
gaming system can be used across all age groups and demonstrated to be
more efficient than conventional.
One such gaming system based on cycle based pedaling is designed in
current research work. A new design of user pedaling based power
generation and making use of this power for gaming purpose is shown.
For design and development of the interactive game, at first a few unique
concepts are proposed and compared for their pros and cons. The
requirement of the system is that it should be able to able to efficiently
convert physical power generated through pedaling to electrical power
using motors or equivalent. Generated electrical power is currently
thought of being used to drive toy cars over a specified path which can be
customized to make the game more interesting. Other design constraints
of the game are, it should be confined a smallest space possible, it should
be easily installable, should be easily assembled, should be ideal for
indoor installation, among few to list. This game is intended for
entertainment purpose and simultaneously it can promote good physical
as well as mental health. Users will also gain psychological benefits from
this application. In this modern world, people make use of the
technologies to a great extent which eventually affects their health
physically as well as mentally. The toy car speed racing will be engaging
for users and since toy cars distance and speed will depend on the
electrical power generated hence it will induce competition between users
to pedal more and pedal faster. The system will have to designed and
components are to chosen in such a way that implementation cost and

overall part cost should be minimal. A costing analysis is explained later in
the report for chosen concept and design. Extensive literature is available
and referenced for current work where similar concepts have been
experimentally demonstrated to generated electrical power using
pedaling and put on use for multiple applications. Different mechanical
components will be brought in use to keep a track on physical strength
which will be used to move cars on the track. (Waters, 2010)
To make the design faster and cheaper, help of numerical (finite element)
analysis is taken. A loading and motion analysis is performed on selected
components. Also, for nominal pedaling speed, generated power by motor
is analytically calculated.
A working model or prototype is suggested to designed assembly of the
system for testing. The goal of current system is to achieve a cost
effective, efficient and interactive gaming system for physical exercise
and promote health.
Research Background:
This research will emphasize and focus on the mechanical process which
will be included in the working phase of this application development. The
energy conversion mechanism which will be used to gain mechanical
energy using physical motion from user and convert that motion into
electrical energy, will play a vital role in this application. This mechanical
energy converted into electrical energy, will be used to set the cars in
motion and these cars will start running on the tracks. We will focus on
the connection which needs to be present between the cycle and the cars
on the tracks. We will analyse the motion involved in cycling. We will also
focus on the development of the customized cars which will run on the
tracks. Basic concepts of mechanics will be brought into play and to
calculate the mechanical energy generated while riding the cycle. We will
study how the conversion from the rotary motion to linear push takes
place that too in the desired direction. One of the critical parameters in
this implementation will be the speed manipulation of the toy car. We will

also study the materials which will be used in each of the components. We
will also have to predict the life spans and durability of the components
that will be used. Traditional gaming experience was not very interactive
and appealing so we will have to find a solution for the same to make it
popular among uses. Based on the results of the previous experiments
conducted in the past, it was found that traditional cycling techniques had
less energy consumption when compared to interactive gaming setup. So,
we also need to find a solution for this problem. (T. Wen, 2009)
Aims & objectives:
AIM:
Our aim is to develop a gaming experience which can promote physical
health by interactively engaging users.
Objective:
Objective of the current study is to design a gaming setup which by the
means of mechanical motion from user, provides an interactive
competition for the users to use more. For this objective, 2 different
concepts are generated and discussed in subsequent sections. One
selected concept is taken further for detailed modelling and analysis. We
plan to build this system in a manner that minimum electricity is
consumed in this process i.e the designed system should be environment
friendly, cost effective, and should be able to installed in minimum
available space. We plan to design this application in a very attractive and
innovative style which will please the customers and this game can also
be used for entertainment purposes. To design this type of setup from a
technical perspective, few complications may arise so we need to find
answers for some of the questions before proceeding to conceptual
design.

1. The first question is related to the power conversion from
mechanical (obtained from cycling) to electrical. Also, how the
mechanical power of pedalling should be transferred using
connected mechanism to electrical power system?
2. The second question is about the complexity and force required i.e.
level of difficulties? This is important because users of most age
groups should be able to play this interactive game.
3. How the overall system components should be chosen so that
maintenance is minimum, cost effective and game is interactive and
engaging for users?
After developing a product we need to decide the type of audience that
will be targeted based of the usability of this product. To attract the
customers, we need to develop a plan based on some standards and
constraints. To achieve this, following steps will be taken into
consideration. In the initial phase we plan to setup a user-friendly
environment including the safety measures. This setup should be easy to
access and easy to assemble. Setup of this game should look pleasing and
attractive enough to please the audience. The cost for the setup should
not be very expensive and it should not exceed the budget. All the
components which will be used in this setup should be durable and should
have satisfactory life span. Since the set-up involved electrical power,
there should be enough insulation and packaging, concealing of different
components so that no harm to human or machine should occur.
Literature Review:
Before initiating the implementation part of our system, proper research
and assumptions are required to avoid any issues during the
implementation. So we have reviewed some research papers which were
published in the past that would help us to improvise our knowledge.
These research were based on the similar concept of power generation

End of preview

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