logo

Innovation and Technology: Augmented Reality Course

   

Added on  2023-06-07

12 Pages714 Words154 Views
INNOVATION
AND
TECHNOLOGY

TABLE OF CONTENTS
INTRODUCTION
The course’s objectives and rationale.
The entry criteria.
The registration, enrolment and learning processes in place, including the overall user
experience.
Any assessment methodology attached to the course.
Clarity of any progression opportunities.
CONCLUSION
REFRENCES

INTRODUCTION
Innovation refers to produce something new or to make a
modification in existing things. It includes the innovation of
products, ideas or fields.Whereas technology refers to the
scientific knowledge applicable to the practicality of human
life or it can be termed as manipulation or changes in the
human environment. The innovation and technology is a
process in which the new or innovative technology is
produced in order to enhance the life of a human being. In
context to students education, the innovative ideas,
technologies and method has been adopted for the students to
provide them better learnings and education.

The course’s objectives and
rationale
An Augmented reality is a application which offers the people to connect
with real time it means the people can impose a digital content into a real
world environment. An objective of this course is to collide the world with
real-world.
The importance of this course is mentioned below:
AR increases engagement and interaction.
It furnishes the wealthy user experience.

End of preview

Want to access all the pages? Upload your documents or become a member.

Related Documents
Innovation and Technology: Augmented Reality Course
|12
|547
|339

Evaluation of Successful Negotiation MOOC and Future of MOOCs
|12
|653
|64

Online Brand Management Course: Objectives, Entry Criteria, Learning Process, and Assessment Methodology
|12
|764
|218

Mastering Digital Twins: Objectives, Entry Criteria, Learning Process, Assessment Methodologies, and Progression Opportunities
|11
|1183
|486

Social Media Marketing Course on Coursera: Objectives, Entry Criteria, and Learning Process
|10
|469
|315

MOOCs: Innovation & Technology in Online Learning | Desklib
|12
|1424
|470