Computer Science Assignments 1.As one knows that AR is the type of technology but some people describe it as not just the technology but a shortcut between technology and humans. The social impacts of augmented reality are that it beings more and more technologies together and then that technology combination is connected with the human brains and all this would be done at the very personal level(Tang et al., 2004).When talked further in terms of the social impacts, the growth in the field of communication is always responsible for the alterations in the behaviours as to how people react. While humans who are known as always connected with technology and modern man who actually cannot live with no technology are deeply criticised for their humanity and for being alienated with the peers. And additionally, the vice versa perception is equally probable. Both the perceptions are not exactly perfect but there is one thing that one can introduce AR in the mix(Pan & Hamilton, 2018). 2.The legal impacts on Augmented Reality are: Copyrights: Irrespective of the misconceptions, the different aspects of AR could easily be copyrighted. For example: Maps, most of the people have this belief that maps should not be subjected to copyright but this not true(Pillsbury, 2014). Databases and Compilations of Data:For example: Selection and the arrangement of the data. Patents: They can protect the systems, procedures and methods of business, data processing and showcase different user interface characteristics and functionality. Licenses: These are the significant component of complete IP Strategy which is effectively used in contractual obligations to supplement other ways of IP protection.Technological: To enhance the IP protection, there should be enhancement of the technology which is indirectly related to the Augmented Reality. Copyright Traps: Errors which are purposeful or tactics for facilitating the capability to prove copying. The political factors too enormously matter. The technology may fight with the racism that human beings go through a lot even these days. 3.The ecosystem can easily have affected by the economy and so can the Augmented Reality. The detailed explanation could be given with the help of the example: Smartphone’s are the apt examples which are similar to the technologies like VR and AR which allow humans to use an estimate the impacts of the economy which is related to the AR. Like smart phones are used by humans has AR. They are used for entertainment, TV programs etc. Then they can also be used by the professional people in health care and education fields etc.(Kaji et al., 2018). 1
Computer Science Assignments Economic Impact of AR: Worldwide from 2016 to 2020. Source:(Statista, 2018) 4.The impacts in health care are improving the access: The access to the medicines and the treatment could be made easier with the support of the Augmented Reality. Boost of the Training: Good medical trainings can be done with the support of the augmented reality. For example: 3D pictures or videos could be used to explain health care professional in a better way and for a better understanding. Delivering treatment: AR is used for treating the patients which are their own right and particularly in the reflection of the physiotherapy(Proximie, 2017). 2
Computer Science Assignments References Kaji, S. et al. Augmented reality in smart cities: applications and limitations.Journal of Engineering Technology. 6(1). 2018. pp.28-45. Pan, X. & Hamilton, A.F.d.C. Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape.British Journal of Psychology. 2018. Pillsbury.LegalIssueswithAugmentedReality.[Online]Availableat: https://www.socialgameslaw.com/files/2014/11/Legal-Issues-with-Augmented-Reality.pdf [Accessed 1 July 2018]. Proximie.Six ways Augmented Reality is transforming the future of healthcare. [Online] Availableat:http://www.proximie.com/six-ways-augmented-reality-is-transforming-the- future-of-healthcare/[Accessed 1 July 2018]. Statista.Projected economic impact of virtual and augmented reality technologies worldwide from2016to2020(inbillionU.S.dollars).[Online]Availableat: https://www.statista.com/statistics/615968/global-virtual-and-augmented-reality-economic- impact/[Accessed 1 July 2018]. Tang, A., Biocca, F. & Lim, L.Comparing Differences in Presence during Social Interaction inAugmented.[Online]Availableat: https://pdfs.semanticscholar.org/1c3a/d0b63238e3edb85dfc26f6ae17a94a6ec359.pdf [Accessed 1 July 2018]. 3