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Augmented Reality in Education Industry - Opportunities and Threats for XYZ University

This assignment is designed to stimulate critical thinking outside of the classroom by requiring students to write a formal academic report.

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Added on  2023-04-24

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This report analyzes the opportunities and threats of implementing augmented reality in education industry for XYZ University. It discusses the definition of augmented reality, updated developments in the field, four types of industries using AR with examples, applications of AR in education industry, proposal of three disciplines for incorporating AR in learning process of students, potential advantages and disadvantages of the applications, infrastructure or hardware requirement and critical analysis of AR for meeting objectives of XYZU.

Augmented Reality in Education Industry - Opportunities and Threats for XYZ University

This assignment is designed to stimulate critical thinking outside of the classroom by requiring students to write a formal academic report.

   Added on 2023-04-24

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Running head: AUGMENTED REALITY
Augmented Reality
Name of the Student
Name of the University
Author’s Note:
Augmented Reality in Education Industry - Opportunities and Threats for XYZ University_1
1
AUGMENTED REALITY
Executive Summary
The main aim of this report is to understand the entire concept of augmented reality or AR in
education industry of for XYZ University. The respective overlaid sensory data could be
either constructive or destructive and is interwoven with physical world as if it is being
perceived as the immersive feature of original environment. AR does not create the totally
artificial environment, rather utilizes the respective existing environment for overlaying new
information over it. The most well known augmented reality products are being used
education, health care, gas and oil, marketing and tourism and public safety. The applications
of augmented reality are written in the specialized 3D programs, which enable the developer
for tying animation and contextual digitalized information within computerized programs to
the augmented reality marker. This report has clearly identified the opportunities and threats
of this particular technology for XYZU by providing few recommendations.
Augmented Reality in Education Industry - Opportunities and Threats for XYZ University_2
2
AUGMENTED REALITY
Table of Contents
1. Introduction............................................................................................................................3
2. Discussion..............................................................................................................................3
2.1 Definition of Augmented Reality and Updated Developments in Field..........................3
2.2 Four Types of Industries Using Augmented Reality with Examples...............................4
2.3 Application of Augmented Reality in Education Industry...............................................5
2.4 Proposal of Three Disciplines for Incorporating Augmented Reality in Learning
Process of Students with Details............................................................................................6
2.5 Potential Advantages and Disadvantages of the Applications.........................................7
2.6 Infrastructure or Hardware Requirement.........................................................................7
2.7 Critical Analysis of Augmented Reality for Meeting Objectives of XYZU....................8
3. Conclusion..............................................................................................................................8
4. Recommendations..................................................................................................................9
Reference List..........................................................................................................................10
Augmented Reality in Education Industry - Opportunities and Threats for XYZ University_3
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AUGMENTED REALITY
1. Introduction
AR or augmented reality can be stated as the interactive experience of the real world
environment, in which the objects are residing within the real world are being augmented by
the computer generate perceptual information like visual, olfactory, somatosensory, haptic
and auditory (Wu, Lee, Chang & Liang, 2013). For this purpose, the augmented reality
eventually alters the ongoing perception of the real world environment, however the virtual
reality replaces the original environment with a simulated environment. This type of reality is
completed linked to the other realities of computer mediated reality and mixed reality
(Barfield, 2015). The first value of this augmented reality would be that it subsequently
brings the elements of digitalized world into perception of real world, however via an
integration of several immersive sensations, which are being perceived as the natural
environmental parts.
The following report outlines a brief discussion on the detailed case study of XYZ
University or XYZU. They are the client of a Chief IT Consultant of a consulting
organization. They want the consultant to guide them on the core possibility of utilizing the
technology of augmented reality for their teaching method. It is a huge educational institution
that has several campuses within five different cities of Sydney, Melbourne, Canberra,
Brisbane and Adelaide and the main campus is in Canberra. For the purpose of improving the
overall structure of the organization and increasing the satisfaction ratings of students, XYZ
University has decided to implement augmented reality in the business. Detailed description
for this specific technology in XYZU with suitable recommendations would be provided
here.
2. Discussion
2.1 Definition of Augmented Reality and Updated Developments in Field
Augmented reality is the subsequent integration of digitalized information with the
environment of user within real time (Billinghurst, Clark & Lee, 2015). When the AR
application of any computing device receives the digitalized information from known marker
for beginning to execute marker’s code or correct images. It is a specified kind of reality
based and interactive display environment, which undertakes the major capabilities of this
computer generated display, effects, texts and sound for the purpose of enhancing the real
world experience of users. This particular technology combines computer based and real
scenes as well as images for delivering an enhanced and unified overview of world. There are
Augmented Reality in Education Industry - Opportunities and Threats for XYZ University_4

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