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Augmented Reality: Functional Process, Applications, Strengths and Weaknesses

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Added on  2023/04/23

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This report discusses the functional process of Augmented Reality, its applications, strengths, and weaknesses. It also covers the reasons for requiring Augmented Reality, ethical issues, and recommendations for implementation.

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Running head: AUGMENTED REALITY
AUGMENTED REALITY
Name of the Student
Name of the University
Author note

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Table of Contents
Introduction..........................................................................................................................3
Description...........................................................................................................................3
Functional process...........................................................................................................3
Reason of requirement.....................................................................................................4
Strengths and Weakness..................................................................................................5
Application..........................................................................................................................6
Ethical Issues.......................................................................................................................7
Conclusion...........................................................................................................................8
Recommendations................................................................................................................9
References............................................................................................................................9
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Introduction
Augmented Reality has been one of the most highly evaluated technology in today’s
society. Augmented Reality interlinks virtual as well as the real world protocols in order to
increase the level of immersion in the commencement of the project. Implementation of
Augmented Reality has been increasing in a very rapid rate. Surgery and inspection of hazardous
environment has been using Augmented Reality with high intensity. Reason of requirement of
Augmented Reality is also stated in this report. Weaknesses and strengths are also stated in this
report. Applications of Augmented Reality will also be stated.
Description
Functional process
Functional process of Augmented Reality are as follows: -
1. SLAM: SLAM (Simultaneous Localization and Mapping) is considered to be one of the
most efficient technique to implement augmented reality in a device. With the help of the
Simultaneous Localization and Mapping helps in interlinking of the real world with
virtual world. Simultaneous Localization and Mapping has localized sensors that helps in
better correlate with their surrounding with respect to the prosecution system that is
present in the augmented reality implementation (Amin and Govilkar 2015).
Simultaneous Localization and Mapping is generally used for resolving complex issues
related to augmented reality. Simultaneous Localization and Mapping is not an algorithm
or software but is a problem resolving technique. Augmented reality kits have started
providing Simultaneous Localization and Mapping based development kits along with the
device itself for better functioning of the system.
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2. Recognition based: Recognition based augmented reality imbibes the aspect that the
management of the augmented reality is done on the basis of camera system that is
present in the projection of the device. Recognition based augmented reality helps in
understanding the QR code. With the help of understanding the QR code the natural face
tracking gets easier. Natural augmented reality is completely dependent on the camera of
the devices (Westerfield, Mitrovic and Billinghurst 2015). 3D version can be performed
with the help of the angles that will form better understanding of the better camera
detected images.
3. Location based: In contrast to the recognition based tracking in case of location based
tracking the entire system is performed with the help of GPS tracking. This ensures the
fact that the management of the project gets commenced with the help of the digital
compass, velocity meter and accelerometer that provides better understanding of the
location of the device and functions in accord to that (Liao and Humphreys 2015). With
the inclusion of location detection technique present in smart phones indulge the fact that
the detection aspect of augmented reality gets managed in a better manner.
Reason of requirement
Reasons of requiring Augmented Reality are as follows: -
Individualized learning: With the help of the augmented reality the main advantage that is
present is direct and personalize interaction with the clients. Augmented reality increases
the socialization of each and every stakeholders of the business organizations. In case the
personalized interaction is performed bonding in between the internal and external
stakeholders of the business organization that implements augmented reality

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AUGMENTED REALITY
Creation of scenarios that are otherwise impossible: Creation of abstract scenario with the
help of the virtual and augmented reality must be performed. With the help of the
augmented reality scenarios that might arise in recent future can be estimated. This
enrolls the aspect that better management of the output estimation can also be done with
the help of the augmented reality
Focusing on practical approach over theoretical approach: In today’s society the main
essence that is present is the tutorials that are provided to the students must be performed
with higher integrity and better demonstration. The experience that is provided to the
online learners with the help of augmented reality is proficient in nature (Yilmaz 2016.).
This is one of the main reason that better learning of the project is performed
Boosting Return of Interest: with inclusion of augmented reality, business organization
foresees the benefit that will be received. It is estimated that a hike of 34% of clients can
be expected. Despite the fact that with inclusion of the augmented reality, turn-over
earned in a year is affected in an indirect manner.
Strengths and Weakness
Strengths of Augmented Reality are as follows: -
Augmented Reality is very efficient in nature. The operation of augmented reality is
performed by interlinking simultaneous real time environment with each other
The gap in between the real world and virtual world is reduced.
Increase in commencement of the perception is performed. Interaction probation can be
performed with the help of augmented reality. Information about historical sites can be
gained. Virtual representation of the historic sites in accord to the remaining is also one
of the main strengths of Augmented reality
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Augmented reality helps in improving the data adding system. Improving of data adding
system helps in provisioning of security and increases time efficiency in completion of
the project. Augmented reality helps in better structuring the position of the data
Weaknesses of Augmented Reality are as follows: -
Social Rejection: Google glass is a prime example of such techno gadgets getting rejected
by the global audience due to the inappropriate sizing of the gadget. It is not expected
that most of the people will use this technology (Huang, Chen and Chou 2016).
Poor Experience: The concept of augmented reality is really high end but the execution of
the project is seldom up to the level of expectation. It is seen that in most of the cases the
visual resolution that is provided is poor in nature, which reduces the efficiency of the
product.
Application
Applications of Augmented Reality are as follows: -
Medical: Augmented Realty plays a very important role in medical sector.
Implementation of real time in situ visualization is co-registered (Akçayır and Akçayır
2017). A tracked head mounted display in the commencement of the project incurs the
terminology that the interface viewpoint. Implementation of the X-ray visioning must be
performed with the help of the brain computer interface.
Military: Augmented Reality is used for displaying the real time battle field scenarios in
the projection of annotation information. HMD is prosecuted with the management of the
Liteye for military usage. Hybrid optical tracker as well as the internal tracker will ensure
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AUGMENTED REALITY
miniature visionary of micro electro-mechanical system. Training of military in urban
terrain is also another implementation of augmented reality.
Robotics: augmented reality is the best example of human robot interaction. Medical
robotics is one of the most important aspect that is needed to be considered. With the help
of medical robotics head surgery can be performed (Billinghurst, Clark and Lee 2015).
Visualizing of the robot inputs is considered to be one of the major benefit that is gained
from augmented reality in the field of robotics.
Education: Education field is also very highly benefitted from the technology of
augmented reality. Complex spatial relationships are established with the help of
implementation of augmented reality in the field of Education. Interaction with two and
three dimensional synthetic objects is done. These facilities that are enjoyed due to the
implementation of the augmented reality
Ethical Issues
Ethical Issues of Augmented Reality are as follows: -
Facial Recognition issues: Implementation of augmented reality ensures the fact that the
commencement of the ethical issues. Ethical issues that are present in the commencement
of the project includes developers being suspect of facial recognition in an
unauthenticated manner (Javornik 2016). With introduction of applications validation of
security occurs. Robustness of the applications have been decreasing
Mental and Social side effects
With an increase in the usage of augmented reality socialization of individuals have been
decreasing in a very rapid rate. Social Isolation has been one of the main issue that can be

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considered as ethical issue of using Augmented Reality. This might even increase
depression of individuals.
Positive reputation exploitation
With an increase in usage of smart phones in today’s society, mutual trust of clients have
been very high on the devices. This deals with the aspect that it gets easier for the
imposters to gain data from the mobile devices. In case the augmented reality is not
robust in nature gaining private data gets easy.
Novelty
Due to novelty of the project that are present in the system the main concern that is
present includes the fact that the persuasive elements are not always obvious. In case the
user is unaware of the persuasive attempts then the user will not be capable enough to
understand the willing attempt to log in in the device.
Conclusion
From the above discussion it can be concluded that the augmented reality is one of the
most expanding and developing technology. Implementation of augmented reality has been
getting affected in an efficient manner. With the help of augmented reality the main advantage
that is enjoyed includes betterment of technology in the field of medical science, military,
marketing and education. The technological advancement in this field helps in increasing the
computing vision as well as the wireless technology. This process helps in supporting the
complex analysis and decision making of the project. This report will discuss about the
functional process that is to be performed for implementation of the Augmented Reality. Despite
these advantages that are present in the functioning of the augmented reality, there are several
disadvantages present as well.
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Recommendations
Some factors need to be considered while implementing augmented reality in workplace,
few recommendations on this had been mentioned below
Extending monitoring of social media to the augmented reality platforms: an organization
should leverage as well as extend the present social media policies and monitoring to the
platforms of augmented reality.
Considering how augmented reality can improve business: diagnostics, marketing and
training are the three areas which has very strong potential.
Reviewing the governance framework and update the policies: the incorporation of
augmented reality as a part of business in the organizational policies as well as
procedures which include privacy policies and bring your own device (BYOD)
Build security in every part of process: security is the vital component that must be
considered during the initiation of augmented reality which helps in ensuring confident in
information.
References
Akçayır, M. and Akçayır, G., 2017. Advantages and challenges associated with augmented
reality for education: A systematic review of the literature. Educational Research Review, 20,
pp.1-11.
Amin, D. and Govilkar, S., 2015. Comparative study of augmented reality SDKs. International
Journal on Computational Science & Applications, 5(1), pp.11-26.
Barfield, W., 2015. Fundamentals of wearable computers and augmented reality. CRC Press.
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Billinghurst, M., Clark, A. and Lee, G., 2015. A survey of augmented reality. Foundations and
Trends® in Human–Computer Interaction, 8(2-3), pp.73-272.
Chen, P., Liu, X., Cheng, W. and Huang, R., 2017. A review of using Augmented Reality in
Education from 2011 to 2016. In Innovations in Smart Learning (pp. 13-18). Springer,
Singapore.
Huang, T.C., Chen, C.C. and Chou, Y.W., 2016. Animating eco-education: To see, feel, and
discover in an augmented reality-based experiential learning environment. Computers &
Education, 96, pp.72-82.
Javornik, A., 2016. Augmented reality: Research agenda for studying the impact of its media
characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, pp.252-
261.
Jung, T., Chung, N. and Leue, M.C., 2015. The determinants of recommendations to use
augmented reality technologies: The case of a Korean theme park. Tourism management, 49,
pp.75-86.
Liao, T. and Humphreys, L., 2015. Layar-ed places: Using mobile augmented reality to tactically
reengage, reproduce, and reappropriate public space. New Media & Society, 17(9), pp.1418-
1435.
Scholz, J. and Smith, A.N., 2016. Augmented reality: Designing immersive experiences that
maximize consumer engagement. Business Horizons, 59(2), pp.149-161.

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Westerfield, G., Mitrovic, A. and Billinghurst, M., 2015. Intelligent augmented reality training
for motherboard assembly. International Journal of Artificial Intelligence in Education, 25(1),
pp.157-172.
Yilmaz, R.M., 2016. Educational magic toys developed with augmented reality technology for
early childhood education. Computers in Human Behavior, 54, pp.240-248.
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