Financial Feasibility of Virtual Reality Business in Malaysia
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Added on 2022/11/25
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This document discusses the financial feasibility of starting a virtual reality business in Malaysia, including sources and uses of funds, pro forma income statement and balance sheet, cash flow analysis, and ratio analysis.
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Business Entrepreneur 7 / 1 5 / 2 0 1 9
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Business Entrepreneur1 Contents Financial feasibility.........................................................................................................................2 Sources and uses of funds statement...........................................................................................2 Assumption sheet.........................................................................................................................3 Pro forma of income statement....................................................................................................4 Pro forma of balance sheet..........................................................................................................5 Pro forma of cash flows...............................................................................................................6 Ratio analysis...............................................................................................................................8 References......................................................................................................................................11
Business Entrepreneur2 Financial feasibility In the new project, it becomes essential for company to conduct the financial feasibility, as it is one of the most essential feasibility analyses. This analysis helps in understanding that project lives up of its performance expectations (Penman, 2015). It is considered as the process through which the profitability of Virtual reality in Malaysia on small scale can be estimated. The below given are the financial projections related to the business of Virtual reality in Malaysia. Sources and uses of funds statement In the market of Malaysia, there is need of the effective sources as well as the uses of the funds statement. The sources of the fund include cash invested by the group members in the business and the loan taken by the company (Trotman & Carson, 2018). It has been found that 60% of the funds come from the 5group members and 40% loan from bank. It has been assumed that the capital required to the company for opening the business on small scale in Malaysia is 700000 because this business includes the new technology of virtual reality that requires a huge amount. This amount is further used by the company for their business, which include investment in technology, purchase of the machinery and equipment’s and many others. Moreover, it also includes the amount required by the company for the daily operations. Virtual reality in Malaysia Sources and uses of funds statement Sources of fundsAmount Capital Requirement and Sources of Capital Equity Amount from 5 group membersMYR 420,000.00 Debt Loan from bankMYR 280,000.00
Business Entrepreneur3 MYR 700,000.00 Uses of funds UsesAmount ($) Fixed Expenses Investment in technologyMYR 150,000.00 Purchase of Machinery and equipment’sMYR 110,000.00 RentMYR 20,000.00 Variable Expenses Labor (7000*4)MYR 28,000.00 Office Staff (15000*2)MYR 30,000.00 Stores and SuppliesMYR 20,000.00 Installation and maintained of machineryMYR 38,000.00 Working capitalMYR 50,000.00 TotalMYR 446,000.00 Assumption sheet Assumption sheet Funds require d It is assumed that capital required for the company start- up is 420000. It is assumed that 71% of the capital will be bring by 5 members and remaining 29% will be gather through loan from bank. Income statem ent It is expected that sales of company will increase by 12% and 18% in the year 2020 and 2021 respectively. The expenses are expected to increase by 5%. The tax rate is assumed as 30%. Payment of loan interest is considered as 10% Cash flow The cash sales in the cash flow statement are expected as 25% of the total sales amount.
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Business Entrepreneur4 Pro forma of income statement Income statement is one of the essential financial statements that are majorly used for reporting the financial performance of organisation over the specific period (Gitman, Juchau & Flanagan, 2015). Virtual Reality Business Income statement Amount ($) 201920202021 SalesMYR 576,000.00MYR 645,120.00MYR 761,241.60 Miscellaneous incomeMYR 57,600.00MYR 64,512.00MYR 76,124.16 A. TotalMYR 633,600.00MYR 709,632.00MYR 837,365.76 B. Cost of SalesMYR 316,800.00MYR 354,816.00MYR 418,682.88 C. Gross Profit (A-B)MYR 316,800.00MYR 354,816.00MYR 418,682.88 D. Operating Expenses Fixed Expenses SalaryMYR 58,000.00MYR 60,900.00MYR 63,945.00 RentMYR 20,000.00MYR 21,000.00MYR 22,050.00 UtilitiesMYR 5,000.00MYR 5,250.00MYR 5,512.50 InsuranceMYR 500.00MYR 525.00MYR 551.25 DepreciationMYR 2,000.00MYR 2,100.00MYR 2,205.00 Variable expenses MarketingMYR 8,000.00MYR 8,400.00MYR 8,820.00 Telephone ExpensesMYR 10,500.00MYR 12,280.00MYR 13,750.00 Installation and maintenance of machineryMYR 38,000.00MYR 39,900.00MYR 41,895.00 Maintenance & RepairsMYR 5,000.00MYR 5,250.00MYR 5,512.50 OtherMYR 2,000.00MYR 2,100.00MYR 2,205.00 TotalMYR 149,000.00MYR 157,705.00MYR 166,446.25 Operating profitMYR 167,800.00MYR 197,111.00MYR 252,236.63 Less: InterestMYR 28,000.00MYR 28,000.00MYR 28,000.00 Profit before taxMYR 139,800.00MYR 169,111.00MYR 224,236.63 Less: Tax @ 30%MYR 41,940.00MYR 50,733.30MYR 67,270.99 Net Profit ATMYR 97,860.00MYR 118,377.70MYR 156,965.64
Business Entrepreneur5 It has been found that income statement of the company shows that they are able to attain the profit for the first. Virtual Reality business will be successful for the company as they will be able to attain profit for coming years also. This shows that the business of virtual reality in the market of Malaysia is feasible enough as there is high profit that will be possible in the coming years. Pro forma of balance sheet A balance sheet is statement of the financial position of organisation that includes the listing of assets, liabilities, and owner’s equity at the specific period (Pilbeam, 2018). The below given is the balance sheet of the Virtual reality in Malaysia: - Virtual Reality Business Balance Sheet Amount ($) AssetsMYR 2,016.00MYR 2,017.00MYR 2,018.00 CurrentMYR 747,860.00MYR 897,432.00 MYR 1,076,918.40 FixedMYR 110,000.00MYR 110,000.00MYR 110,000.00 Other assetsMYR 160,000.00MYR 50,000.00MYR 50,000.00 Total Assets MYR 1,017,860.00 MYR 1,057,432.00 MYR 1,236,918.40 Liabilities Trade payableMYR 220,000.00MYR 190,000.00MYR 175,000.00 Non-Current (Borrowings)MYR 280,000.00MYR 236,000.00MYR 192,000.00 Total LiabilitiesMYR 500,000.00MYR 426,000.00MYR 367,000.00 EquityMYR 420,000.00MYR 631,432.00MYR 869,918.40 Add: Net ProfitMYR 97,860.00MYR 118,377.70MYR 156,965.64 Total Liabilities & Equity MYR 1,017,860.00 MYR 1,057,432.00 MYR 1,236,918.40
Business Entrepreneur6 Pro forma of cash flows The cash flow statement is prepared which include the cash inflows and outflows of the business. This statement has been prepared by the company to reflect any changes within the income and accounts affect cash as well as cash equivalents that break the analysis to operating, investing, as well as financing activities (Arvanitis & Estevez, 2018). This analysis helps the virtual reality business to manage the sufficient amount of cash among all the times because a firm requires cash at any movement of time. Virtual Reality Business Cash Flow Statement Amount ($) 201920202021 Cash Flow from Operating Activities Cash sales144,000161,280190,310 Realization from Debtors216,000241,920285,466 Payment to Creditors(120,000)(138,000)(158,700) Expenses paid(465,800)(386,349)(469,644) Total(225,800)(121,149)(152,568) Cash Flow from Investing Activities Machinery Purchased(110,000)-- Installation and maintenance of machinery(38,000)-- Total(148,000)--
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Business Entrepreneur8 UnitsRevenueFixed expenseTotal Expenses 0 50000 100000 150000 200000 250000 300000 350000 400000 450000 500000 Breakeven chart Units Revenue Fixed expense Total Expenses Ratio analysis Ratio analysis is a quantitative method of accomplishing operations efficiency, liquidity, and profitability by comparing the details as well as its financial statements (Melnic & Iliescu, 2017). For the virtual reality business, the ratios that are considered include liquidity, profitability, and gearing ratio. Liquidity ratios: - The liquidity ratio is considered as important ratio for the company as its talk about the liquidity of the company. The liquidity majorly includes the liquid cash that is maintained by the company to meet the obligations of business that majorly include the liabilities. The business of virtual reality shows the liquidity of 3.4 of assets that the liability which means that there is more than enough liquidity maintained by the company. Profitability Ratios: - The profitability ratio are a class of the financial metric that is majorly used by the company to evaluate the organisation’s ability to generate the earnings related to its revenue, balance sheet assets and the operating cost for a specific period of time. The virtual reality business in Malaysia will be able to earn high revenue that is clear from the net profit
Business Entrepreneur9 margin ratio (Williams & Dobelman, 2017). This ratio shows the company is able to earn 29% of the revenue from the total sales of the company that is comparatively high sales. This is possible because this has been found that the need of virtual reality business in increasing. Along with this, it includes how the company is able to attain the profit relative its total assets. Virtual reality business will attain 10% of the total revenue from the total assets. Gearing Ratios: - The gearing ratio is the collection of the monetary metric that compare the equity of shareholder to the debt of the company in different manner to assess the company’s amount of financial as well as leverage stability. The debt ratio majorly includes the ratio of total debt to total assets that is experience in the decimal (Bragg, 2018). This ratio helps the Virtual reality business to evaluate the solvency of the business that can be measured with the help of total liability as the percentage of its total assets. This ratio majorly reflects the ability of the company to pay off the liabilities with the help of its assets. The new business of the virtual reality can pay0.28 of the liabilities from their assets. Financial leverages of new business can be understood with the help of debt to equity ratio (Robinson, Henry, Pirie & Broihahn, 2015). The virtual reality business in Malaysia has low debt-to-equity ratio that shows that the company has utilized less debt to finance its growth in the market.
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Business Entrepreneur10 References Gitman, L. J., Juchau, R., & Flanagan, J. (2015).Principles of managerial finance. Pearson Higher Education AU. Melnic, A. S., & Iliescu, C. (2017). Projects' Financial Feasibility.Economy Transdisciplinarity Cognition,20(2), 5-11. Robinson, T. R., Henry, E., Pirie, W. L., & Broihahn, M. A. (2015).International financial statement analysis. John Wiley & Sons. Bragg, S. M. (2018).The Interpretation of Financial Statements. AccountingTools, Incorporated. Penman, S. H. (2015). Financial Ratios and Equity Valuation.Wiley Encyclopedia of Management, 1-7. Pilbeam, K. (2018).Finance & financial markets. Macmillan International Higher Education. Trotman, K., & Carson, E. (2018).Financial accounting: an integrated approach. AU: Cengage. Arvanitis, S., & Estevez, L. (2018). Feasibility Analysis and Study. InThe Emerald Handbook of Entrepreneurship in Tourism, Travel and Hospitality: Skills for Successful Ventures(pp. 109-129). Emerald Publishing Limited. Williams, E. E., & Dobelman, J. A. (2017). Financial statement analysis.World Scientific Book Chapters, 109-169