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Construction Innovation and Building Information Modelling Case Study 2022

   

Added on  2022-10-15

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CONSTRUCTION INNOVATION AND BUILDING INFORMATION MODELLING
[Author Name(s), First M. Last, Omit Titles and Degrees]
[Institutional Affiliation(s)]
CONSTRUCTION INNOVATION AND BUILDING
INFORMATION MODELLING
Construction Innovation and Building Information Modelling Case Study 2022_1
Introduction
It is estimated that the Americans who work in the industry of construction are more than 6
million. It is regrettable that this kind of the industry has been registering very many cases of
injury at very high rate. In fact, the rate of the injury is 3.8 times the all industry average. Despite
the fact that there has been decline in the rate of injuries dramatically after the Act of OSH
legislation, the deaths ‘number as well as injuries disabling has remained not to be satisfactory in
the industry. One of the recent studies have indicated that the improvement rate of the safety as
per the construction has decreased since the year 1992 hence calling for the need of the
innovative practices of safety (Sacks, Perlman & Barak 2013).
One of the latest technologies which is known to be responsible for enhancing safety is the
virtual reality environment. This technology allows for the exploration of the reality
representation of the computer generated having three-dimension while at the same time
interacting with the virtual objects as well as people. The use of virtual reality has been
CONSTRUCTION INNOVATION AND BUILDING
INFORMATION MODELLING
Construction Innovation and Building Information Modelling Case Study 2022_2
witnessed in various fields including medicine for the treatment of phobia as well as anxiety
(Turner et al 2016). It has been used in the training of the surgeons. In the case of the military, it
has been used in the training of the soldiers for handing the combating situations as well
treatment of the post-traumatic disorder of the stress. New pilots have been trained in aviation
industry using virtual reality. Finally, the industries of manufacturing have been using the virtual
reality to achieve the processes of the simulation is the product design and assembly.
Virtual reality Environment
As per the definition of some scholars, virtual reality is an experience whereby an individual is
surrounded by a computer generated representation which is three-dimensional and can move
around within the virtual world while seeing it from various angles, being reshaped after
reaching it and then being grabbed. In order to get a better understanding of the different
capabilities together with the environment functions of virtual reality environment, therefore it
is considered to very crucial to familiarize using different components of technical consisting of
VRE which helps the applicant in experiencing the feeling of the presence or immersion is the
world of the simulation. The main VRE component which have been stated commonly in used in
various studies include the engines game, data gloves, avatar, mounted head devices which are
commonly refered to as HMD and finally the computer assisted virtual environment commonly
refered to as CAVE.
Proposal
CONSTRUCTION INNOVATION AND BUILDING
INFORMATION MODELLING
Construction Innovation and Building Information Modelling Case Study 2022_3
The toolkits of virtual reality which are there within the market demand having the skills
advance of programming that may consume time besides the high cost. The computer game
engines being used in VRE development has gained much traction. The engines for games are
usually frameworks of the software which are used in the creation of the games in the
development of the physical objects, rendering and finally in put output data with which there is
interaction with the users. Many game engines within the market although having expertise
programming variable levels so as to enable them adapt for VRE. Some of the most common
versions include Unity, 3DVIA and Virtools. They are user friendly besides allowing for the
flexibility as well as freedom in the design of the game (Wong et al.2013).
Over 70 percent of the information is gained by people through vision. Certain systems like the
case of HMD are known for the provision of the virtual components of immersion. HMD
systems have been used in the provision of the reliable virtual environments. Generally, it is the
device which ensure the participant to acknowledge current views and some heads undergo
movement. HMD has undergone development since its inventions in the year 1968 more than
even other components of technology. The other components like data gloves constitute virtual
reality been created so as to ensure the haptic feedback. Having a sensor which allow them
simulating human hands movement as well as individual fingers (Manca, Brambilla & Colombo
2013).
The latest addition in the studies of the virtual reality has Computer Assisted Virtual
Environment which is commonly refered to as CAVE. Generally, CAVE is made up of 3 to 6
surfaces which are used for the projection of the scenes in the case of high resolution so that the
CONSTRUCTION INNOVATION AND BUILDING
INFORMATION MODELLING
Construction Innovation and Building Information Modelling Case Study 2022_4

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