CU1000 English for Academic Purposes

   

Added on  2020-03-23

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CU1000 English for Academic PurposesAssessment 4: Critical Essay (30%)Hard copyin class submission requires (arranged in the following order):1. JCU Cover Page2. Plan / Outline / Mindmap – use the template below3. Peer-reviewed (and signed) draft of the Essay - please indicate with watermark as"Peer-reviewed"4. Final edited version of the Essay – the exact same copy you submitted online forSafeAssign plagiarism check.Deadline for both soft copy & hard copy submission:Lecture A: 28 September 2017, 12pmLecture B: 29 September 2017, 1pmTo write a successful academic essay, you need to have:(1)An outline plan(2)A clear structure(3)A strong introduction – good thesis statement(4)Logical and meaningful paragraphs – unity and coherence(5)A development of an argument or discussion – provide counterargument andrefutation, supported by evidence and/or examples; synthesise and cite the work ofothers(6)A conclusion – restate thesis statement, and sum up main points made in the body ofthe essay.Use the template below to help plan your critical essay (Assessment 4). You may wish tomodify it slightly to suit your preference and to ease your essay outline and planning.
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Critical Essay PlanningINTRODUCTIONBackground(To introduce the topic. May includesurprising or interesting facts, adefinition, and some backgroundinformation.)Video and online games have great psychological, physical, social andemotional impacts on the players specially the children and teenager.Video games have emerged into one of the most important forms ofentertainment the tech-friendly children and young teenagers enjoytoday. The video games have aggressive and violent contents to makethem appealing and engaging to the players. The researchers andpsychologists today have proved surprising facts on the video gamesplayed online on its players of these two age groups. They haveproved that these games engage their players and prolonged exposureto them cause detrimental changes in the bodies, minds, psychology,mind behaviour and life style of these players. There have beenreports of young players becoming aggressive, depressed and evencommitting suicide due to the impacts of online games. Theadvancement in science and technology towards the end of 1900s hadgreat impact on gaming culture all over the world. The developmentof information and computer technology led to people playing gamesusing the internet platform as the arena though they are geographicallyfar away from each other. There has been much debate on the impactsof online games on the players. Researches show that these gameshave great detrimental impact on their players though there are veryfew advantageous impacts on their players.Thesis
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(This is a statement of yourstandpoint or the view taken – thecontrolling idea of your essay thatyou will develop in the main body.It should be concise andconvincing)Video games and online games have deep effects on their playersamong which most of the effects are detrimental or even fatal.Outline The essay has been divided into four sections to study the impacts ofvideo games on the bodies, minds, social behaviours and emotions ofthe players. The first topic points out the impacts of online games onthe bodies of the players while the second section delves into itsimpacts on their minds and psychology. The third topic deals with theharm excessive playing of online games causes to their social livesand ultimately the fourth section points out the fatal blow these gamesgive to their emotions and power to react to situations which leaves adeep mark on their future development.BODY PARAGRAPHS (add more paragraphs if needed )Paragraph 1Topic OneImpacts of online and video games on the players’ bodyControlling ideaImpacts body’s physiological position, hormonal irregularity,insomniaSupportingsentences(include the source(s) among the 9articles you wish to cite from)Point 1: Sublette and Mullan(2012)Video games hamper the physiologicalsystem of the players who indulge in playing these games for aprolonged span of time. The players playing video games have showtremendous changes in their physical behaviours, both internal and
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