Read reflections on design thinking process, ideation, prototyping, and more. Understand the importance of empathy, teamwork, and user experience in design.
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WEEK 1 REFLECTION Our first lecture on design thinking was quite interesting. It left me asking myself so many questions about what the unit was about. At first, I was so curious to find out if there is any difference between design and design thinking. The practical activities during the lecture were quite an eye opener into understanding more about design thinking. I did get the aspect that working as a team usually gets the results faster. This is because everyone has their own ideas and combining them into one big idea makes it easy to solve a problem. As we got more into the lecture I did realize that people have been using design in almost every aspect of their lives to solve problems. Design is not only just about building a product but also processes and services. I had to find out more about design thinking and the video by Tim Brown did put most things in perspective. Designing does not just involve an idea coming into your mind, you have to consider a lot of factors so as to come up with the intended product. You should put into consideration the cultural and also the large population that its going to affect. People are the driving force behind designs. (Brown,2009). There are a lot of processes involved in designing such as prototyping and information gathering. All this information made me to reflect on what the course aims to achieve at the end and was eager to continue learning more about design thinking. Design thinking What is design thinking Design thinking process A designers mindset Team work in design thinking
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WEEK 2 REFLECTION Yesterday’s lecture brought about the difference between innovation and creativity and how we can use design thinking in developing innovations. Listening to the video of David Kelly TED talk I started to wonder how many people have had their ideas or innovations shuttered just because someone else didn’t think the same way. It made me realize that we should always have confidence in our ideas and innovations. Just because someone else doesn’t see what I see it doesn’t mean I am wrong. (Kelley, 2018). But also, it is important to put people’s opinion into consideration. It made me realize that people should not be afraid to chase their dreams. Working as a team in our groups is of great importance to us. The various ideas that people have are combined together into one great idea. Creating the prototype of our idea in class was a great way for us to interact and share ideas. Testing and prototyping are a great way to ensure that the design of the product meets the required standard before making the final design. The feedback that we got as a group made us make changes to our prototype so that the product can be meet the requirements of the intended group and also can function without any problems. Getting the feedback made me realize that even if we worked as a group to come up with a prototype, there is always room for improvement and adjustment so as to ensure that the final design is the right one. WEEK 3 REFLECTION Last weeks lecture was about identifying a design opportunity. I never thought that problems could be wicked. Well, just to elaborate on the lecture is that there are two types of problems; Tame problems whereby the problem is known and therefore we have an algorithm to arrive at the solution and we have wicked problems whereby the problem is not clearly known hence not easy to arrive at the solution. I learnt that to identify an opportunity we need to put our designs to revolve around human thinking. This will make me see the bigger picture. Gathering knowledge of what I know is one way to gather information so as to recognize the gap in the market (Liedtka & Ogilvie, 2013). I came to the realization that business people have been using these methods so as to create a new product or finding a way to solve a problem. To them, by gathering information they determine whether the final product will be marketable or not. Imagine just by observing people you can gather as much information as you want. This is by observing what
they do, how they are dressed, their gender, age, moods, what objects they are using, the location they are in etc. I knew by doing this I can find a target group or audience who the design is meant for. I realized that if a company was to design something that I would like, they would need my opinion in that field. Therefore, it is of great use to use the information for that particular group when designing. Figure 3. class notes WEEK 4 REFLECTION Todays lecture we discussed more into the world of design thinking. Today we talked and discussed about design thinking inquiry. Most people are used to conducting surveys or focus groups so as to inquire about something but these methods have limitations. The lecture gave me new insight into inquiring about design thinking using the following methods. Ethnographic data gathering, journey maps and personas. Ethnography is the study of cultural phenomenon. As I got to understand more about ethnography I realized that this method helps researchers to really understand who the users are and what kind of environment they live in. It provides a wide range Identifying a design opportunity Finding the problem Identify the target groupUnmet needs Drafting a problem statement Observing skills Visual communication skills
of information in which users will interact with the product to be designed (Siang, 2018). To be able to really understand what a customer wants we have to create a customer journey map so as to have a connection between the designer and the customer (Grocki, 2018). The second method that I learnt is persona. A persona is the aspect of someone’s character that is presented to or perceived by others. It is based on the real information gathered during research. Personas help in creating a person life and give us a deeper understanding of how that person goes on with his daily life. The group task really helped to further understand more about persona Our final method that we learnt today was journey maps. This is a method of showing the experience and journey undertaken by a subject. Journey maps helps the researcher to connect with the user on an emotional level. WEEK 5 REFLECTION Service and experience design is what we learnt in yesterdays lecture. To create a good design, we must have a good designer attitude. The lecturer explained in details on how having a good designer attitude will help in creating better products, processes and services. Service design helps to improve services to customers. I realized that when customers enjoy the services offered to them, it results in the product performing well in the market. I know that I usually go back to places where they have great customer service. About experience design, this is what the customer experiences when using the product. What the customer experiences is a really huge factor in making the product popular (Toxboe, 2018). Reading the article on the interview of PepsiCo’s CEO made me to realize how much experience design is important in designing a product. The CEO had to hire a chief designer who brought in new ideas and a different perspective to what the company had. This completely turned around the company and now its performing well. (Ignatius, 2015) It is important to put yourself in the shoes of the customer or user and ask yourself some of the questions a customer would ask. This is what the CEO did before she hired the chief designer. At the end of that article I came to learn that user experience, teamwork, ability to change and adapt and creativity are important in creating a long-lasting product in the market. Service and experience design Designer attitude Service design
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WEEK 6 REFLECTION Watching the video on transforming healthcare for children and their families made me realize that empathy is a huge driving factor for designing process. People should always reflect back and identify the main empathetic reason that drove them to create a design in the first place. This gives them guidance and also a sense of direction. One thing I also noticed was how the team used the kids to get ideas to design the MR scanner (Dietz, 2012). The end designs were really amazing and the team got what they need. The article “From Terrifying to Terrific: The Creative Journey of the Adventure Series” I realized that the engineers and hospitals had to design a MR scanner suit for children so that they feel at ease and remove their fears. After reading this I was amazed by how the engineers transformed the room into something the kids could identify with. This made them feel at ease whenever they came to that room. (“FromTerrifying to Terrific: The Creative Journey of the Adventure Series”, 2018) Design is about understanding the needs of your target group and making adjustments so as to please them. Design thinking has really transformed the healthcare sector in various ways. Patients can now enjoy the services provided and also children don’t have to be scared of hospital anymore. It is because of design thinking that an app called prime was invented to assist people suffering from schizophrenia. What I realized is that these people were not designing for their benefit but to benefit other. I realized that design thinking can be used in every aspect of our lives and not only for business purposes but also to improve the lives of people. WEEK 7 REFLECTION Today I read an article about brainstorming on fast company website about brainstorming. This article gave me new ideas into how brainstorming can be done in a systematic manner. This ensures that all the ideas thrown around are relevant and within the context. The process of brainstorming will involve knowing the user, thinking 10 times than usual and making a prototype. When this process is followed then we will have better results (Lafargue, 2017). In class we discussed the sociocultural perspective on design. I got to learn that design is a cultural Customer experienceDesign experience
bound activity which makes values visible. These values include personal and collective values. Design is not only limited to products or services but also, I can redesign my life through design thinking. If I redesigned my life, I will have more control in it (accidentaldesignthinke, 2017). Therefore, I can say that design is power. That’s why some owners of designs are in a better position to compete with others. I did find out that once the design process is complete we must find new ways to improve the design and this even creates more possibilities. I had to ask myself if I were to be a designer would it be because am driven by the design attitude or I would do it as a profession. In the sociocultural aspect I realized that design can be connected to many things. Design can be radical that means its active and also design can be motivated by a commitment to benefit the genuine needs of others without the dictate of market needs. WEEK 8 REFLECTION In our lecture today, we discussed the topic about design thinking ideation. I understood ideation as the process of solving a problem by coming up with different ideas after having a deep understanding of the human design process.In the video about studio school, the young foundation organization decided to try out a new type studio school. To them this would help in Social cultural perspective of design Redesigning lifeDesign is power Design and society values Design altruism Design activism
keeping the teenagers in school and it would make them gain practical skills which would make them ready for the job market. The idea to create such kind of school was great but they had to first try it out. They did make mistakes along the way but they learned from them and improved on their shortcomings. They started out small but now they have grown into 10 schools (Mulgan, 2011). This idea came as a result of doing research and finding out why teenagers get bored in school and the development of studio schools has made education fun and they are enjoying it. The video on how I repaired my heart is really interesting. Because his heart was dying he decided to design a way in which the heart could be fixed. To him the heart was just like any other plumbing problem since he was an engineer. It is quite extraordinary how an engineer who had no medical expertise solve a problem to his own heart. He designed a textile porous mesh which was fixed in his heart and he got better. He saw that there was a need to develop a solution for his heart and therefore he decided to solve that problem (Golesworthy, 2011). I realized that you don’t necessarily have to come from the same field or profession to solve a problem but you can always relate with the right information do wonders. WEEK 9 REFLECTION This was really an enjoyable lecture on prototyping. A prototype is a representation of the actual ideabeforeimplementation.Icansayit’satoyforpeopletoplaywith,provide recommendations, and to find faults in it. Something that the user can use to identify with the intended final product. A prototype should have fidelity and resolution. By building a prototype during the lecture I got to understand that prototyping is a process that should be followed keenly. All the important details should be there. In creating a wheelchair for rural areas, the engineer had to use the existing technology that was there to come up with a new design for a rough terrain. After some period of testing the design was ready and could be used in rough terrains (Winter, 2012). I realized that sometimes the answers that we look for are always there and in their simplest form. We don’t have to create complex products so as to achieve our desired end product. Prototyping can make things easy by removing the complexities of a product and make it more user friendly. In the video unleashing your creativity, the guys created fab labs because people were more into making things rather than doing research. I realized that by empowering people and giving them the resources and equipment’s to design what they want, they can create and design things that can solve problems. The fab labs have been a great help
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and they are still growing which means more people will join them hence creating more new designs (Gershenfeld, 2006). WEEK 10 REFLECTION My final lecture on design thinking was about design thinking testing and refining. I have done some testing myself on somethings have done at home. After designing, testing is really an important part in the process. Once the prototype is complete give it to the intended users to test itandgivefeedback.Thisfeedbackhelpstomakeimprovementsontheproduct.The information got after feedback can be used to refine the product to become what the users want it to be. In designing a product, we should not always make it expensive such that only a few people can afford it. Make it so that it can be acquired by a large group of people. This is evident when I was watching the video about breakthrough designs for ultra-low-cost products.the video really made me understand that we can always find better and cheaper ways of creating products that are of quality and also are pocket friendly. I did realize also that making profit is not always the point (Mashelkar, 2009). Design should be something that can be shared across different people and also countries. This is brought out in the video I watched about open architecture. Because some designs are good and benefit people, other people can replicate the designs and use them. This is achieved under the Creative Common License. This ensures that people are not afraid to bring out their ideas for fear of private companies taking them to make a profit (Sinclair, 2006). We should create products so that they can change peoples lives altogether. Small actions can make a difference in a person’s life. This unit on design thinking has really been an eye opener to me and now I can view things with a different perspective. Testing and refining PrototypeGive target group to test Refine Feedback
Figure 5. class notes REFERENCES Brown, T. (2018). Tim Brown urges designers to think big. Retrieved from https://www.youtube.com/watch?v=UAinLaT42xY&feature=youtu.bee Nussbaum, B. (2018). Design Thinking Is A Failed Experiment. So What’s Next?. Retrieved from http://www.fastcodesign.com/1663558/design-thinking-is-a-failed-experiment-so-whats-next Mc Cracken, G. (2018). Is Design Thinking Dead? Hell No. Retrieved from http://www.fastcodesign.com/1665384/is-design-thinking-dead-hell-no Kelley, D. (2018). How to build your creative confidence | David Kelley. Retrieved from https://www.youtube.com/watch?v=16p9YRF0l-g Pecknold, K. (2018). TEDxVancouver - Kara Pecknold - Design is the centre of change. Retrieved from http://www.youtube.com/watch?v=FjnGdiqk96Y Liedtka, J., & Ogilvie, T. (2013).Designing for growth(p. chapter 2). New York: Columbia University Press. Design Kit: The Human-Centered Design Toolkit. (2018). Retrieved from http://www.ideo.com/work/human-centered-design-toolkit/ How design thinking transformed Airbnb from failing startup to billion-dollar business. (2018). Retrieved fromhttps://www.youtube.com/watch? v=RUEjYswwWPY&t=0s&list=PLg_9VubxjUNOvzUFvIOnqs9Q_Ri93jJSz&index=1 Ignatius, a. (2015). How Indra Nooyi Turned Design Thinking Into Strategy: An Interview with PepsiCo’s CEO. Retrieved fromhttps://hbr.org/2015/09/how-indra-nooyi-turned-design-thinking-into-strategy Toxboe, A. (2018). Applying Design Thinking at the Organizational Level at Uber. Retrieved from http://talks.ui-patterns.com/videos/applying-design-thinking-at-the-organizational-level-uber-amritha- prasad Dietz, D. (2012). Transforming healthcare for children and their families: Doug Dietz at TEDxSanJoseCA 2012. Retrieved fromhttps://www.youtube.com/watch?v=jajduxPD6H4 From Terrifying to Terrific: The Creative Journey of the Adventure Series. (2012). Retrieved from http://newsroom.gehealthcare.com/from-terrifying-to-terrific-creative-journey-of-the-adventure-series/
accidentaldesignthinker. (2017). Designing Your Life Through Design Thinking - The Accidental Design Thinker. Retrieved fromhttps://theaccidentaldesignthinker.com/2017/12/24/designing-your-life-design- thinking Lafargue, V. (2017). How To Brainstorm Like A Googler. Retrieved from https://www.fastcompany.com/3061059/how-to-brainstorm-like-a-googler Golesworthy, T. (2011). How I repaired my own heart. Retrieved from https://www.ted.com/talks/tal_golesworthy_how_i_repaired_my_own_heart Mulgan, G. (2011). A short intro to the Studio School. Retrieved from https://www.ted.com/talks/geoff_mulgan_a_short_intro_to_the_studio_school Winter, A. (2012). The cheap all-terrain wheelchair. Retrieved from http://www.ted.com/talks/amos_winter_the_cheap_all_terrain_wheelchair Mashelkar, R. (2018). Breakthrough designs for ultra-low-cost products. Retrieved from https://www.ted.com/talks/r_a_mashelkar_breakthrough_designs_for_ultra_low_cost_products Sinclair, C. (2006). My wish: A call for open-source architecture. Retrieved from http://www.ted.com/talks/cameron_sinclair_on_open_source_architecture Siang, T. (2018). 7 Simple Ways to Get Better Results from Ethnographic Research. Retrieved from https://www.interaction-design.org/literature/article/7-simple-ways-to-get-better-results-from- ethnographic-research Grocki, M. (2018). How To Create A Customer Journey Map. Retrieved from https://www.youtube.com/watch?v=mSxpVRo3BLg Gershenfeld, N. (2006). Unleash your creativity in a Fab Lab. Retrieved from https://www.ted.com/talks/neil_gershenfeld_on_fab_labs