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Design thinking Assignment 2022

Assessed presentations and workshop on design presentations and co-creation.

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Added on  2022-10-09

Design thinking Assignment 2022

Assessed presentations and workshop on design presentations and co-creation.

   Added on 2022-10-09

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Design thinking
Week 8
MGMT20140: Simple Reflective Template Template number: 1
Name and student ID:
Activity/experience Description:
In week 8, the activity motivated me to participate in a paper prototype
testing of an early version of a mobile app for monitoring the light
control system inside a house in spite of having a fear to fail in it.
Date of the
activity/experience:
Thoughts and Feelings DURING the activity:
I tried my best to think of a prototype and to make a design of the same while wishing to obtain the
real App. This activity provides me with a clear idea of rapid prototyping and its working.
Thoughts and Feelings AFTER the activity:
I experienced that I had no idea about rapid prototyping earlier but through this activity although I
was not able to do a great job I had an amazing experience.
What can you learn from this activity?
I was surprised to know that I was aware of the mistakes I made which I didn’t focus on before
however, afterward, it was visible. I could correct my mistakes while I practiced testing scenarios.
What can you do to develop yourself further in the context of this activity?
The activity motivated me to design my own ideas as it will help me develop practical conceptual
thinking while focusing on the faults.
Academic Reference to link this to theory
Charlie. (2016). Design Thinking - Paper Prototypes [Video]. Retrieved from https://www.youtube.com/watch?
v=85muhAaySps
Design thinking  Assignment  2022_1
Design thinking
Week 9
MGMT20140: Simple Reflective Template Template number: 2
Name and student ID:
Activity/experience Description:
In-class activity on week 9 was based on ‘Learning Launch’. The activity
makes us use a paper to ask empathetic questions on the mobile app
tested in previous activity while recording them on the feedback capture
grid.
Date of the
activity/experience:
Thoughts and Feelings DURING the activity:
Initially, we tried to assemble our thoughts on the topic to ask questions on positive, negative,
suggestion and Ideas as a user which was easily done by other group members. Honestly, I always
find it fascinating to know other's points of view and enjoy doing it.
Thoughts and Feelings AFTER the activity:
The activity was interesting and fascinating just the difficult part was to design the questions and
answer them as I don't belong to software background. I somehow was able to answer as a user as I
thought it will help me to learn evaluation.
What can you learn from this activity?
The thoughts of an evaluator behind the prototype testing. I have to think about different points of
view to correct my own faults.
What can you do to develop yourself further in the context of this activity?
Evaluation and testing other’s work to help me increase my learning on how an evaluator would feel
about my work. I will be able to correct my mistakes and work accordingly.
Academic Reference to link this to theory
Abdulla, A., & Cramond, B. (2018). The Creative Problem Finding Hierarchy: A Suggested Model for
Understanding Problem Finding. Creativity. Theories – Research - Applications, 5(2), 197-229. doi:
10.1515/ctra-2018-0019
Design thinking  Assignment  2022_2

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