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Digital Learning and Gamification: Challenges and Limitations

   

Added on  2023-06-04

10 Pages647 Words497 Views
Learning Today

Table of Content
Introduction
Digital Learning
Digital Learning and Gamification
Conclusion
References

Introduction
Learning basically refers to the process of acquiring new knowledge,
understanding, skills, behaviours, attitudes, values and preferences.
It is a kind of process which lead towards change, that occurs as the result of
experience and increase the potential for the future learning and improved
performance.
Learning is important because it helps in the individual development and
growth as well.

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