University Digital Media Report: Significance of Video Games
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This report delves into the significance of video games within the digital media landscape, examining their historical development, from the early days of gaming machines to modern technological advancements. It explores the positive impacts of video games, including their influence on brain functionality and cognitive skills, as well as their role in enhancing problem-solving abilities and strategic thinking. The report further investigates the relationship between video games and entrepreneurial ventures, highlighting how gaming concepts can drive business productivity and attract customers. Finally, it discusses the integration of employment opportunities within the video gaming industry, detailing the diverse roles of designers, programmers, and other developers, emphasizing the importance of skills and training in this sector. The report concludes by emphasizing the indispensable role of video games in modern lifestyles and their contribution to both personal and professional development.

Running head: DIGITAL MEDIA
Significance of video games
Name of the Student
Name of the University
Author’s Note
Significance of video games
Name of the Student
Name of the University
Author’s Note
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DIGITAL MEDIA
Table of Contents
1. Introduction.........................................................................................................................2
2. Discussion..............................................................................................................................2
2.1 Aspects of historical development of video games..........................................................2
2.2 Significance of video games............................................................................................3
2.3 Relation between video games and entrepreneurial.........................................................5
2.4 Integration of employment opportunities with video gaming..........................................5
3. Conclusion..........................................................................................................................6
4. References...........................................................................................................................8
DIGITAL MEDIA
Table of Contents
1. Introduction.........................................................................................................................2
2. Discussion..............................................................................................................................2
2.1 Aspects of historical development of video games..........................................................2
2.2 Significance of video games............................................................................................3
2.3 Relation between video games and entrepreneurial.........................................................5
2.4 Integration of employment opportunities with video gaming..........................................5
3. Conclusion..........................................................................................................................6
4. References...........................................................................................................................8

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DIGITAL MEDIA
1. Introduction
In the current world, due to presence of various technologies, the spreading rate of digital
media increases over the world. Among all digital media, video gaming reflects an
indispensable section in the world of digital media (Bean et al. 2017). Especially the young
generation utilizes this digital media in terms of video gaming for spending time. This video
gaming is not limited for the kids only but also a multiple number of adults spend a huge
percentage of time in this world. Mainly the technological advancements helps to change
their life style by implementing these innovative e as well as attractive video games
(Giammarco et al. 2015). In this report, it has to implement the historical development or
significance of the video games and also how video games integrate with the employment
services.
2. Discussion
2.1 Aspects of historical development of video games
In the current years, the technological development helps to improve the mobile
technology and also unlocks a door to the young generations in order to have interest in
gaming. Now, video gaming is an essential section in the world of digital media. In early
years, the first considered gaming machine was discovered by Dr. Edward Uhler Condon in
the year of 1940 in the World’s fair in New York City (Bediou et al. 2018). This game is
based on the mathematical concept namely Nim which was played by more than 50000
people in the time gap of six months. Most of the gamers had won almost 90% of this game.
DIGITAL MEDIA
1. Introduction
In the current world, due to presence of various technologies, the spreading rate of digital
media increases over the world. Among all digital media, video gaming reflects an
indispensable section in the world of digital media (Bean et al. 2017). Especially the young
generation utilizes this digital media in terms of video gaming for spending time. This video
gaming is not limited for the kids only but also a multiple number of adults spend a huge
percentage of time in this world. Mainly the technological advancements helps to change
their life style by implementing these innovative e as well as attractive video games
(Giammarco et al. 2015). In this report, it has to implement the historical development or
significance of the video games and also how video games integrate with the employment
services.
2. Discussion
2.1 Aspects of historical development of video games
In the current years, the technological development helps to improve the mobile
technology and also unlocks a door to the young generations in order to have interest in
gaming. Now, video gaming is an essential section in the world of digital media. In early
years, the first considered gaming machine was discovered by Dr. Edward Uhler Condon in
the year of 1940 in the World’s fair in New York City (Bediou et al. 2018). This game is
based on the mathematical concept namely Nim which was played by more than 50000
people in the time gap of six months. Most of the gamers had won almost 90% of this game.
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DIGITAL MEDIA
Figure: Historical development of video games
(Source: Chapman 2016)
After discovering this video games, in the year of 1967, another type of gaming was
discovered but it was considered as the first video game for the commercial home utilization.
But this game was out after releasing “Brown Box” by Ralph Baer along with his team. The
“Brown Box” was one kind of vacuum tube circuit which helps to connect the game with the
television set for controlling cubes chasing each other on the display screen. This “Brown
Box” allows the programming of various video games like ping pong, checkers and also other
sports games. Also, the integration of lightgun along with the video games helps to play in
the case of any shooting based games.
2.2 Significance of video games
The video games reflect a lots of significance in the overall digital world. Having a
multiple number of benefits, this video gaming signifies a positive sign reflecting in brain
which helps to improve the efficiency of brain (Barr 2017). It helps to provide a proper
exercising of the brain and also helps to improve the life quality of the disabled or mentally
DIGITAL MEDIA
Figure: Historical development of video games
(Source: Chapman 2016)
After discovering this video games, in the year of 1967, another type of gaming was
discovered but it was considered as the first video game for the commercial home utilization.
But this game was out after releasing “Brown Box” by Ralph Baer along with his team. The
“Brown Box” was one kind of vacuum tube circuit which helps to connect the game with the
television set for controlling cubes chasing each other on the display screen. This “Brown
Box” allows the programming of various video games like ping pong, checkers and also other
sports games. Also, the integration of lightgun along with the video games helps to play in
the case of any shooting based games.
2.2 Significance of video games
The video games reflect a lots of significance in the overall digital world. Having a
multiple number of benefits, this video gaming signifies a positive sign reflecting in brain
which helps to improve the efficiency of brain (Barr 2017). It helps to provide a proper
exercising of the brain and also helps to improve the life quality of the disabled or mentally
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DIGITAL MEDIA
ill people. From the investigation of various analysis, it has studied that the reflection of
video games affects directly to various regions of the brain accountable for memory as well
as spatial orientation and also information organizations or motor skills.
Figure: Advantages of video games
(Source: Giammarco et al. 2015)
Moreover, this video games also help to increase the growth of human brains. After
studying, it has been measured that the persons who are involving with the playing of video
games, their functionality of brain are slightly increased as compared with other persons not
relating with video games. Such particular portion of the brain like prefrontal cortex which
considers as a significant section of the brain utilizing for decision making as well as social
behaviour or personality and also cognitive planning (Collins and Cox 2014). Another part
like cerebellum also effected by playing of video games as because this part is mainly
accountable for controlling of muscular activity. Moreover, most of the video games helps to
teach especially kids the fact of problem solving as well as strategy making etc.
DIGITAL MEDIA
ill people. From the investigation of various analysis, it has studied that the reflection of
video games affects directly to various regions of the brain accountable for memory as well
as spatial orientation and also information organizations or motor skills.
Figure: Advantages of video games
(Source: Giammarco et al. 2015)
Moreover, this video games also help to increase the growth of human brains. After
studying, it has been measured that the persons who are involving with the playing of video
games, their functionality of brain are slightly increased as compared with other persons not
relating with video games. Such particular portion of the brain like prefrontal cortex which
considers as a significant section of the brain utilizing for decision making as well as social
behaviour or personality and also cognitive planning (Collins and Cox 2014). Another part
like cerebellum also effected by playing of video games as because this part is mainly
accountable for controlling of muscular activity. Moreover, most of the video games helps to
teach especially kids the fact of problem solving as well as strategy making etc.

5
DIGITAL MEDIA
2.3 Relation between video games and entrepreneurial
Generally, the entrepreneur is considered as an individual who involves in business
growth. Basically, they are literally connected with business production. Moreover, the role
of entrepreneurial associates with processes of designing as well as launching and also
executing a new type of business. In common sense, this entrepreneurship directly connects
with the increment of profitability of business. In the game development project, there exists
various factors in video games like background, playing process, points, rewards, gaming
concept etc. (Weststar 2015). The entrepreneurs provides the idea of the gaming concept
because the number of attraction of customers depends on the gaming concept. However,
more customers review helps to increase the popularity of any video games. The popularity
growth of video games helps to promote the business productivity. Therefore, in that case, the
entrepreneur should provide an attractive or innovative gaming idea which attracts to the kids
of teenagers.
2.4 Integration of employment opportunities with video gaming
The technological advancements involves in the game development project. This
video games not only provides entertainment to the kids or teenagers but also this game
development also relates with the employment (Chapman 2016). To conduct any game
development project, a diverse categorised developers involve in this project and the
categories depend on the requirements of game development project such as designers,
programmers, animator and also other occupants like quality testers, audio workers etc. In the
game development project, there exists several designers such as graphic designers, content
designers, level designers etc.
DIGITAL MEDIA
2.3 Relation between video games and entrepreneurial
Generally, the entrepreneur is considered as an individual who involves in business
growth. Basically, they are literally connected with business production. Moreover, the role
of entrepreneurial associates with processes of designing as well as launching and also
executing a new type of business. In common sense, this entrepreneurship directly connects
with the increment of profitability of business. In the game development project, there exists
various factors in video games like background, playing process, points, rewards, gaming
concept etc. (Weststar 2015). The entrepreneurs provides the idea of the gaming concept
because the number of attraction of customers depends on the gaming concept. However,
more customers review helps to increase the popularity of any video games. The popularity
growth of video games helps to promote the business productivity. Therefore, in that case, the
entrepreneur should provide an attractive or innovative gaming idea which attracts to the kids
of teenagers.
2.4 Integration of employment opportunities with video gaming
The technological advancements involves in the game development project. This
video games not only provides entertainment to the kids or teenagers but also this game
development also relates with the employment (Chapman 2016). To conduct any game
development project, a diverse categorised developers involve in this project and the
categories depend on the requirements of game development project such as designers,
programmers, animator and also other occupants like quality testers, audio workers etc. In the
game development project, there exists several designers such as graphic designers, content
designers, level designers etc.
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Figure: Employment opportunities
(Source: Weststar 2015)
The programmers play crucial part in the game development project due to having various
fields like graphics, network programming, lead programming etc. As per the investigation of
artists, they involve in the game development project for making concept, animation, models
etc. Moreover, for developing video games, it requires to provide proper skills or training so
that the game developers can efficiently involve in the game development process (Viglietta
2014). For this project, it requires to have programming knowledge or scripting knowledge to
the designers or programmers. In this way, the game development project helps to increase
employment opportunities which is secondarily associates with the business productivity.
3. Conclusion
Video game is the revolutionary part due to technological advancements which
improves the life style of human beings by enhancing brain functionality. A multiple
number of young generations involve in various innovative video games in order to spend
most of their time. Different parts of the brain like prefrontal cortex, cerebellum affect
because of various creativity of video games. For that, these video games directly helps to
enhance the activeness of brains of human beings. However, due to development of video
games, it involves to promote the employment opportunities of any organization by
DIGITAL MEDIA
Figure: Employment opportunities
(Source: Weststar 2015)
The programmers play crucial part in the game development project due to having various
fields like graphics, network programming, lead programming etc. As per the investigation of
artists, they involve in the game development project for making concept, animation, models
etc. Moreover, for developing video games, it requires to provide proper skills or training so
that the game developers can efficiently involve in the game development process (Viglietta
2014). For this project, it requires to have programming knowledge or scripting knowledge to
the designers or programmers. In this way, the game development project helps to increase
employment opportunities which is secondarily associates with the business productivity.
3. Conclusion
Video game is the revolutionary part due to technological advancements which
improves the life style of human beings by enhancing brain functionality. A multiple
number of young generations involve in various innovative video games in order to spend
most of their time. Different parts of the brain like prefrontal cortex, cerebellum affect
because of various creativity of video games. For that, these video games directly helps to
enhance the activeness of brains of human beings. However, due to development of video
games, it involves to promote the employment opportunities of any organization by
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DIGITAL MEDIA
developing various attractive video games. The attractive video games draw an interest in
customers’ mind so that it involves to enhance the business productivity. In this way,
video game is considered as an indispensable part in the lifestyles.
DIGITAL MEDIA
developing various attractive video games. The attractive video games draw an interest in
customers’ mind so that it involves to enhance the business productivity. In this way,
video game is considered as an indispensable part in the lifestyles.

8
DIGITAL MEDIA
4. References
Barr, M., 2017. Video games can develop graduate skills in higher education students: A
randomised trial. Computers & Education, 113, pp.86-97.
Bean, A.M., Nielsen, R.K., Van Rooij, A.J. and Ferguson, C.J., 2017. Video game
addiction: The push to pathologize video games. Professional Psychology: Research and
Practice, 48(5), p.378.
Bediou, B., Adams, D.M., Mayer, R.E., Tipton, E., Green, C.S. and Bavelier, D., 2018.
Meta-analysis of action video game impact on perceptual, attentional, and cognitive
skills. Psychological bulletin, 144(1), p.77.
Chapman, A., 2016. Digital games as history: How videogames represent the past and
offer access to historical practice. Routledge.
Collins, E. and Cox, A.L., 2014. Switch on to games: Can digital games aid post-work
recovery?. International Journal of Human-Computer Studies, 72(8-9), pp.654-662.
Giammarco, E.A., Schneider, T.J., Carswell, J.J. and Knipe, W.S., 2015. Video game
preferences and their relation to career interests. Personality and Individual
Differences, 73, pp.98-104.
Viglietta, G., 2014. Gaming is a hard job, but someone has to do it!. Theory of Computing
Systems, 54(4), pp.595-621.
Weststar, J., 2015. Understanding video game developers as an occupational
community. Information, communication & society, 18(10), pp.1238-1252.
DIGITAL MEDIA
4. References
Barr, M., 2017. Video games can develop graduate skills in higher education students: A
randomised trial. Computers & Education, 113, pp.86-97.
Bean, A.M., Nielsen, R.K., Van Rooij, A.J. and Ferguson, C.J., 2017. Video game
addiction: The push to pathologize video games. Professional Psychology: Research and
Practice, 48(5), p.378.
Bediou, B., Adams, D.M., Mayer, R.E., Tipton, E., Green, C.S. and Bavelier, D., 2018.
Meta-analysis of action video game impact on perceptual, attentional, and cognitive
skills. Psychological bulletin, 144(1), p.77.
Chapman, A., 2016. Digital games as history: How videogames represent the past and
offer access to historical practice. Routledge.
Collins, E. and Cox, A.L., 2014. Switch on to games: Can digital games aid post-work
recovery?. International Journal of Human-Computer Studies, 72(8-9), pp.654-662.
Giammarco, E.A., Schneider, T.J., Carswell, J.J. and Knipe, W.S., 2015. Video game
preferences and their relation to career interests. Personality and Individual
Differences, 73, pp.98-104.
Viglietta, G., 2014. Gaming is a hard job, but someone has to do it!. Theory of Computing
Systems, 54(4), pp.595-621.
Weststar, J., 2015. Understanding video game developers as an occupational
community. Information, communication & society, 18(10), pp.1238-1252.
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