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DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION

Read a journal article on the application of gamification in education and answer questions on an assessment template.

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Added on  2022-08-18

DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION

Read a journal article on the application of gamification in education and answer questions on an assessment template.

   Added on 2022-08-18

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Running head: DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION
Drivers and Barriers to adopting gamification: Teachers Perspectives
Name of the Student
Name of the University
Author Note
DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION_1
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DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION
Tutor FEEDBACK
Do not delete these spaces below; this area is for your tutor’s final comment...
Assessment 1 - Reading Task worksheet
(15% of your overall mark)
Write each answer underneath each question; answers are in full sentences unless otherwise indicated.
Adhere to all given word counts.
IMPORTANT: please leave at least 4 lines below each answer so your tutor can insert their comments
on the Turnitin page.
Effective reading skills
1. Name the title and the author/s of your article. (No need to use full sentence structure in this
answer)
The article name is “Drivers and Barriers to adoption of Gamification”, written by “Antonio
Sánchez-Mena & Jose Martí-Parreñ” published in year “2017”.
2. Explain the author’s/authors’ main argument or main point of view in the given journal
article. Your description must identify which side of the argument the author supports, and
describe 2 of the most significant subpoints the author uses to support their argument. You
must provide strong evidence from the article to support your claims. (Clearly articulate which
is your main idea, and which are your 2 significant subpoints)
The focal point of the author’s was to understand the main “drivers and barriers” according to
teacher’s perspective for including “gamification” in providing effective and knowledgeable courses to their
students. The author in this article had summarised the analysis of various factors to understand the
utilisation and usability of “gamification”, in developing the standard of education for their students.
Another factor that was analysed is the teacher’s perspective in utilising gamification, as some teachers think
that the gamification hampers the teacher’s role in teaching the students, and some teachers think that it
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DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION
upgrades the educational process, as the interest of student’s increases eventually increasing the interaction.
According to Sánchez-Mena and Martí-Parreño, (2017), the authors of this article, think that new
technological up-gradation helps student provide new opportunities in the future educational processes, but
some teachers are not comfortable or technologically perceptive enough to include gamification in their
teaching processes. Therefore, the main analysis is based on two focal points, analysing the drivers in
including gamification, as well illustrating barriers that prevents teachers to include gamification in teaching
courses. In analysing, the first factor is that teacher are the main agents of implementing new technologies,
but gamification reduces the importance of teachers on a large basis. The author arguments that,
gamification does not involve any involvement in games, as teachers are the main people who engage the
student gamification makes the process more interesting and easier for teachers. As including games, will
enhance three main factors, like “Immersion, flow, involvement”, making the monotonous and time-
consuming tasks easier, eventually making teacher’s learning processes much more developed. On the other
hand, many teachers hesitate using new technologies, they feel that the learning processes will be degraded
and they think that educational videos games are not adequately informational to upgrade their educational
processes.
Reflecting on skill improvements - Reflective Writing
3. Write a reflection about how your understanding of the given journal article has developed
since you started UniReady. You must write in reflective writing style (see the 5Rs document on
Blackboard). In your answer, you need to reflect on ideas based around the following:
a. Your thoughts and opinions about the topic before you read the article.
b. How the research in the article has changed your thoughts and opinions about the topic.
c. How the research has changed your understanding of the facts about the topic.
d. How your reading strategy has developed since starting UniReady, and how this new
reading strategy will help you read and understand all journal articles from now on. Hint:
do not describe the reading strategies. Instead, focus on reflecting on how your skills have
developed so that you will be able to read and understand all future journal articles more
effectively.
Important: You are not required to respond in question and answer format, but rather to write
a reflection about the processes you went through and incorporate the above ideas into your
reflection. Ensure you revise the 5Rs before you start.
DRIVERS AND BARRIERS TO ADOPTING GAMIFICATION_3

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