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Gamification in Education Analysis

   

Added on  2022-08-23

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Gamification in education

GAMIFICATION IN EDUCATION 1
Gamification in education
2. The author explains that the gamification within education is beneficial for the students
and affect the way students perceives activities within the organisation. Implementing
gamification within the education of the students helps in developing the performance of the
students as they are more attentive towards such innovative teaching practices, also
conducting such activities results in improving the student interaction within the classes, also
the gamification motivates students to learn new things easily and effectively. The author
effectively focuses on implementing the gamification within the education patterns and
explains that the management of the educational institutes are required to be focused towards
such approach so that the teachers can feel motivated about adopting such practices within
the education.
The author also explains the barriers due to which the implementation of the gamification
becomes difficult for them, but the author focuses on the aspect that gamification is more
important and subjects like physics and health education requires that the teachers focus on
adopting such practices, and focus on eliminating the barrier within the usage of the
gamification in education so that the student performance can be improved also the use of
such information and communication technologies within the teaching methods results in
improving the effectiveness of the teachers (Sánchez-Mena & Martí-Parreño, 2017).
3. Gamification within the education helps in involving the students within the learning
programs and also helps to promote their effective and critical thinking capabilities. The
research within the article effectively helped in understanding the facts that the gamification
effectively promotes student capabilities while learning. Also, the research focused on the
resource requirement and the involvement of teachers as well as management within the
process so that the gamification can be effectively implemented within the organisation. The
research helped in analysing that the gamification is an important aspect on which the
management is required to be focused.
Throughout the research, the author effectively focuses on the importance of the
implementation of the gamification and such practices, also focuses on the barriers that are
involved within the process and the requirement to eliminate such barriers from the process
so that the purpose of the institution to provide the students with effective learning can be
achieved. Subjects such as physics and health education require the implementation of the
gamification so that the student motivation and attention can be improved, also such practices

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