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Essay on Digital Media and Video Games

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Added on  2019-12-03

Essay on Digital Media and Video Games

   Added on 2019-12-03

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EssayMost of the time spends by children in video games and itsimpact on their life and health
Essay on Digital Media and Video Games_1
TABLE OF CONTENTSSECTION 1.....................................................................................................................................1Abstract........................................................................................................................................1SECTION 2.....................................................................................................................................2Introduction..................................................................................................................................2Facts related to time spend by children in computer games........................................................2SECTION 3.....................................................................................................................................4Literature review support the case for chosen topic....................................................................4SECTION 4.....................................................................................................................................6SECTION 5.....................................................................................................................................8SECTION 6.....................................................................................................................................8Conclusion and Recommendations..............................................................................................9REFERENCES..............................................................................................................................10
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LIST OF FIGURESFigure 1: Access of games...............................................................................................................3Figure 2: Hours children spend gaming weekly in the United Kingdom........................................4Figure 3: Mind Maps.......................................................................................................................8
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SECTION 1Abstract In 21st century, dramatically changes arise in the technologies and life style of people. Inaddition, children's TV viewing habits have also changed dramatically with the emergence ofcomputer and mobiles.It is examined that most of the children belong to age group 5 to 16 yearshave most of their time in front of computer and games to spend their leisure time. For physical,social and psychological development of children, different types of activities including socialinteraction, physical activity and love and care of adults are needed. However, children spend anaverage of eight hours in playing computer games and other computers activities whichconsumes most of the time of organized sports and other social activities which is necessary forchild development. Due to this, many authors have criticized the use of video and computergames and their impact of day to day life of children and behavior. From the research result, it isclear that children who spend most time in computers games are facing lower self-esteem andgreater emotional kinds of problems in their life which also affect of health of individuals.Therationale behind to conduct present study is to measure influence of computer games in healthand development of children. Besides that, present research also emphasizes on the dramaticimpact of computer games on society and individuals as an anti-social element. In this regard,literature review will be conducted to understand the risks and benefits of video and computergames usage on children. In this regard, real facts and figures from various authentic sources willbe used. At the end of the study, researcher will be able to understand various facts related tomore time spend by children time in computer games and their impact on their social andphysical development activities. By conducting the research, investigator will be able toinvestigate impact of computer games as an anti-social element within society.1
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