Experiment Design and Result Analysis for Customer Expectation Study on Online Gaming
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This paper discusses experiment/research design and analysis for customer expectation study on online gaming. It covers data collection, experiment design, and result analysis. The expected and actual results are also discussed.
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1 Assignment 4 – Experiment Design and Result Analysis Student’s Name Course Professor’s Name Institution’s Name Institution’s Location Date
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2 Table of Contents 1.0 Customer expectation study on online gaming................................................................3 1.1 The objective................................................................................................................3 1.2 Data collection.............................................................................................................3 1.2.1 The available data sources....................................................................................4 1.2.2 Recording of the collected data.............................................................................4 1.2.3 Storage of the collected data.................................................................................5 1.3 Experiment design and implementation.......................................................................6 1.3.1 Data pre-processing...............................................................................................6 1.3.2 Feature selection/dimension reduction..................................................................7 1.3.3 Designing of the experiment.................................................................................8 1.3.4 Implementation of the research...........................................................................10 1.4 Result analysis and summary.....................................................................................12 1.4.1 The expected results............................................................................................12 1.4.2 A summary of the expected results and how they link to the research questions ...............................................................................................................................................13 1.5 The experiment and analysis chapter.........................................................................14 References........................................................................................................................15
3 1.0 Customer expectation study on online gaming 1.1 The objective The main objective of this paper is to equip the learners with the knowledge and the skills required to conduct experiments of researches successfully. Having good knowledge and skills on the experimental or research process is very important since we find ourselves in many situations where we are supposed to conduct different types of researches to come up with different results which will help us to make some relevant conclusion. This paper will discuss experiment/research design and analysis in details where it will be based on the previous assignment which discussed ‘customer expectation study on online gaming.’ This paper will discuss how this research can be done effectively to get the desired results which can help the researchers to draw meaningful conclusions. 1.2 Data collection For any research or experiment to be successful, the appropriate data must be collected and recorded to be used in the research (Cleary, Horsfall, and Hayter, 2014, pp.473-475). The process of data collection is usually the first stage of any research or experiment. In this stage, the researchers identify the most appropriate sources of data, collect and record the relevant data to be used, and finally store the collected data for it to be accessed in the future or by other researchers who may require the data (Harwood and Gross, 2016). Therefore, the stage of data
4 collection involves three major activities which are identifying the best and the most appropriate data sources, collecting and recording the collected data, and storing the data well for future use. 1.2.1 The available data sources Our paper aims to study the customer expectation on online gaming, and so we must identify the most relevant sources or places where we have many people who engage in online games. The most appropriate sources of our data will be colleges where we have many students who play different online games, people’s parks where we have many people who gather there and some of them engage in different online games when relaxing in the parks, and some companies where we have many employees who engage in different online games during their free time. Therefore, our main sources of data will be colleges, people’s parks, and companies. 1.2.2 Recording of the collected data After visiting the sources/places discussed above, we shall use some tables to record the data we’ll get. Recording of data in tables is very important as it helps to enhance the presentation and display of the data and make it essay to visualize and interpret the data (Verdinelli and Scagnoli, 2013, pp.359-381). A sample data recording table which can be used is shown below: Data collection/recording table
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5 Data source name Source organization Data descriptionData file format URL (if available online) Charge fee Target data source Data 1CollegesThe data of use of online gaming in colleges txt---FreeNo Data 2People’s parks The data of use of online gaming in the people’s parks txt---FreeNo Data 3CompaniesThe data of use of online gaming in companies txt---FreeNo 1.2.3 Storage of the collected data After the collection and recording the required raw data, it’s very important and recommended to store it well and in a safe place since these data may be required by other researchers in the future. Good and safe storage of the data ensures that the data won’t be accessed by some unauthorized people who may end up interfering with the data (Ristov, Mrvica, and Miskovic, 2014, pp.1586-1591). The data is recorded in the relevant data storage tables, and then the tables are safely stored in the relevant electronic or non-electronic devices. An example of a data storage table is shown below: Data storage table Data sourceDate ofSaved fileSaved fileSaved fileNumber of
6 namecollectionlocationnameformatdata records Data 126/8/2018//raw data/Data1.txttxt2000 Data 228/8/2018//raw data/Data2.txttxt2200 Data 329/8/2018//raw data/Data3.txttxt1750 1.3 Experiment design and implementation The stage of experiment/research design and implementation gives the details of how the entire research process will be conducted after getting the required data. This stage will discuss all the major modifications done to the data before it can be used in the research/experiment. We shall also identify the main methodology which will be used in the analysis and how the analysis will be done effectively to obtain the desired results. 1.3.1 Data pre-processing Data pre-processing is done using different techniques which help to transform the collected raw data into other forms which can be understood and processed with much ease by the software used by the researchers in their experiments or researches (García, Luengo, and Herrera, 2015, pp.195-243). There are different types of techniques used in data preprocessing where the main techniques include data cleaning which is done to remove inconsistency in data and fill some of the missing value in the collected raw data, data reduction which is done to remove redundancy or unwanted data, data integration which is done to combine related data for the data to be used more easily and effectively in the analysis, and data transformation which is
7 done to transform the collected into the formats required by the software or tools to be used in analyzing and processing the data (Zhao, Wang, and Sheng, 2018, pp.13-52). Data preprocessing is very important as it enhances the data analysis processes which come later in the experiment or research. 1.3.2 Feature selection/dimension reduction Feature selection is also a preprocessing technique which entails reducing some of the unwanted features of the collected raw data to make sure you are left with only the relevant the useful features of the data which will be required in the analysis of the data (Chandrashekar and Sahin, 2014, pp.16-18). The raw data collected from the field may contain very many features or details some of which are not required and just make the collected data very bulky and complex to be analyzed and process. Through the process of feature selection, the data is sorted as required to make sure all the irrelevant features or details of the raw data are removed from the data and to make sure that only the relevant features of the data which are required in the analysis of the data are required. The process of feature selection may sometimes involve reduction of the data dimensionality, and that’s why some of the researchers call it the dimension reduction process (Ma and Zhu, 2013, pp.134-150). For the research process to be effective and to be done with the least time possible, it’s very important to make sure only the relevant and the required data is used in the analysis, and this helps to save time and resources which could have been used to analyze or process the unwanted data and its features. A table which can be used to record the data after pre-processing and feature selection is shown below:
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8 Feature selection/dimension reduction table DateData sourc e name Purpose of pre- processing Pre- processin g method Numbe rof original data records Number of resultin gdata records Numbe rof original features Number of resultin g features Thenew datafile name 01/9/201 8 Data 1Filling in the missing values Data cleaning 20002110100100Data11.tx t 02/9/201 8 Data 2Removing the unnecessar y features from the data Feature selection 22001995120108Data22.tx t 03/9/201 8 Data 3Combining related data to be analyzed together Data integration 1750185010097Data33.tx t 1.3.3 Designing of the experiment After collecting and doing all the necessary modifications to the collected data, we can now proceed with the designing of the experiment. We shall use the hybrid methodology which is also referred to as the mixed methods design methodology. The main reason why we opt to use
9 the hybrid methodology in the research is the nature of our research which will use both non- numerical and numerical types of data (Caruth, 2013, pp.112-122). We shall come up with some survey questions which will address the use of online gaming by our respondents, and these survey questions will help us to get the required responses which we shall analyze to understand the users/customers’ expectations of online gaming. The main survey questions to be used in the research can be seen as sub-researches or sub-experiments since each of the main questions will give different responses which will be analyzed together to get the general expectations of the customers from online gaming. A table showing the research design or how the research will be conducted using the major survey questions is shown below: DateExperimen t Purpose of the experiment Description of procedure Input data Expected output The resulting file name 06/9/2018Experiment 1 To understand the activity of online gaming by different people in the places/sources of our interest Using of questionnaire method to understand the people who (respondents) play online games ---There are very many people who play online games Output111.txt 06/9/2018Experiment 2 To understand the people’s expectation of online gaming Using of questionnaire method to understand the people’s (customers’) ---Many people want more online games to be developed for them to enjoy Output222.txt
10 expectations on online gaming more 1.3.4 Implementation of the research Having formulated the main questions to be investigated in the research, we can go ahead to carry out the actual research/experiment to get the required responses, which will then help us to do our analysis to get the desired results, which will then help us to make some meaningful conclusions. The results obtained are normally represented using some tables and some graphs to enhance the presentation and the visualization of the results (Evergreen, 2017). In our case, 100 respondents took part in the survey, and the responses we got from the survey can be shown in the table below: The area addressed by the survey questions No. of people% of the respondents compared to the total People who engage in online gaming 7474% People who engage in online gaming and are satisfied with the performance of the online games 3344.6% People who engage in online gaming and expect online games to be improved and more games to be introduced 4155.4%
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11 The results shown in the table above can be represented by the pie charts below: 74% 26% People who engage in online gaming People who don’t engage in online gaming
12 44.60% 55.40% People who engage in online gaming and are satisfied with the performance of the online games People who engage in online gaming and expect the online games to be improved and more games to be introduced 1.4 Result analysis and summary This section will discuss the expected results of the research/experiment and give the summary of the actual results which were obtained after doing the research. Before conducting any research or experiment, it’s highly advisable to have a rough idea of the expected results (Neuman and Robson, 2014). This rough idea helps the researchers to conduct the research/experiment process well and know where they get out of track for them to take the necessary corrective measures before it’s too late. The expected results can be obtained from the available literature or analyzing the results of similar research which was done in the past by other researchers (Patten and Newhart, 2017). In our case, we also had some results which we
13 expected to find when conducting the research, and these expected results guided us through the entire research process. 1.4.1 The expected results Before conduction the research, we had done gathered some information about online gaming and what people expect from online gaming. Therefore, when conducting the actual research, we expected to find that more than half of the people who use smartphones, laptops, and other devices which support different online games engage in different types of online games. We also expected that about 75% or more of the young people enjoy at least one of the many types of online games in their smartphones, laptops, desktops, or other devices which support the games. We also expected that more than half of the people are not fully satisfied with the performance of the online games and would like them to be improved further and more online games to be developed. 1.4.2 A summary of the expected results and how they link to the research questions To summarize the major expectations of the research, we expected to find that more than half of the people who have different devices which support online games engage in at least one of the online games offered by their devices. We also expected that about half or more of the people who engage in different online games are not satisfied with their performance and want and expect them to be improved. These expectations are in line with our main research question which aimed to study the customers’ expectations for online gaming.
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14 1.5 The experiment and analysis chapter 1.0 Customer expectation study on online gaming 1.1 The objective 1.2 Data collection 1.2.1 The available data sources 1.2.2 Recording of the collected data 1.2.3 Storage of the collected data
15 1.3 Experiment design and implementation 1.3.1 Data pre-processing 1.3.2 Feature selection/dimension reduction 1.3.3 Designing of the experiment 1.3.4 Implementation of the research 1.4 Result analysis and summary 1.4.1 The expected results 1.4.2 A summary of the expected results and how they link to the research questions References Caruth, G.D., 2013. Demystifying Mixed Methods Research Design: A Review of the Literature.Online Submission,3(2), pp.112-122. Chandrashekar, G. and Sahin, F., 2014. A survey on feature selection methods.Computers & Electrical Engineering,40(1), pp.16-28. Cleary, M., Horsfall, J., and Hayter, M., 2014. Data collection and sampling in qualitative research: does size matter?Journal of advanced nursing,70(3), pp.473-475.
16 Evergreen, S.D., 2017.Presenting data effectively: Communicating your findings for maximum impact. Sage Publications. García, S., Luengo, J. and Herrera, F., 2015.Data preprocessing in data mining(pp. 195-243). Switzerland: Springer International Publishing. Harwood, W.T. and Gross, R.A., 2016.Secure data storage. U.S. Patent 9,521,132. Ma, Y. and Zhu, L., 2013. A review of dimension reduction.International Statistical Review,81(1), pp.134-150. Neuman, W.L. and Robson, K., 2014.Basics of social research. Pearson Canada. Patten, M.L. and Newhart, M., 2017.Understanding research methods: An overview of the essentials. Taylor & Francis. Ristov, P., Mrvica, A. and Miskovic, T., 2014, May. Secure data storage. InInformation and Communication Technology, Electronics and Microelectronics (MIPRO), 2014 37th International Convention on(pp. 1586-1591). IEEE. Verdinelli, S. and Scagnoli, N.I., 2013. Data display in qualitative research.International Journal of Qualitative Methods,12(1), pp.359-381. Zhao, J., Wang, W., and Sheng, C., 2018. Data Preprocessing Techniques. InData-Driven Prediction for Industrial Processes and Their Applications(pp. 13-52). Springer, Cham.
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