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Game Design for Academic Integrity: PlagArrow

   

Added on  2022-11-24

2 Pages831 Words233 ViewsType: 233
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Introduction
Plagiarism occurs whenever anyone presents anyone else's
production as their own, without really recognizing the
sources of said concepts (Bretag, 2020). Academic
misconduct happens when students obtain an unfair
academic edge by utilizing unethical academic methods such
as stealing information from the internet, cheating, and so on.
Game Design
Working of the game “PlagArrow”
The proposed game has a dart and arrow idea that will help students acquire academic honesty by preventing
academic wrongdoing. This game may be played by a classroom of 20 students. The activity will require four teams
of five students each to take part in the said activity. There would be a dart with numbers ranging from 1 to 20, as well
as 20 envelopes carrying questions on academic integrity, how and when to prevent academic dishonesty, as well as
how to avoid plagiarism. When a student hits the dart with an arrow on a specific number, he or she will be capable of
drawing an envelope with that same number. If a student answers the question correctly, the team will receive points,
and if the student answers incorrectly, the student will be punished. The penalty in the game include team
engagement, with the opposing team asking questions. If a student does not aim for a number or point the arrow to the
number whereby the question has already been posed, they will lose out on the opportunity. This will increase the
level of competitiveness for the kids, and they will be more enthusiastic to participate.
Game Design for Academic Integrity: PlagArrow_1

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