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Game Design for KnowPlag: A Fun Way to Learn About Plagiarism and Academic Integrity

   

Added on  2023-06-18

2 Pages873 Words382 Views
Introduction
Plagiarism happens when someone passes off someone else's
work as their own without acknowledging the source of the
ideas (Manoharan and Ye, 2020). Academic misconduct
occurs when students use unethical academic practices such
as obtaining material from the internet, cheating, and so on
to get an unfair academic advantage.
Game Design
Working of the game “KnowPlag”
The game which is proposed to enhance students knowledge of plagiarism is fun and a
group activity. This will help students learn about plagiarism and its consequences in a fun
manner. This game may be played by the students of class room having strength of 20
students. The said activity would include 4 teams of 5 students where all the students shall
actively be participating in the game. There would be a board spinner having 5 division,
containing topics:
academic integrity
academic misconduct
Plagiarism
Consequences
Bonus
Students have to spin the spinner and where the spinner stops, they have to answer the
question relating to the topic on which the spinner stops. Bonus basically is the advantage
which a team gets to choose from their own the above mentioned topic of their own choice.
The questions will be asked by the teacher of the class with whom they are playing the
game. Each team member will be given chance turn wise. On every correct answer 10 points
will be awarded and if answered wrong, then 5 points will be deducted from the team
points. In case the team answer the question wrongly or do not know the answer of that
particular topic, they may challenge any other team to answer the question. If another team
gets the answer right, they will be awarded with 5 points but if they fails too, 5 points will
be deducted from their total score points. The process will continue till the right answer is
received. This will help in increasing the competition and enthusiasm with the students.

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