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Game Design: Reducing Plagiarism and Promoting Academic Integrity

   

Added on  2022-12-23

2 Pages728 Words64 ViewsType: 64
Professional DevelopmentHigher Education
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Game design
INTRODUCTION
Plagiarism is defined as the imitating other’s work
and giving their own name to it is regarded as the
academic misconduct (Díaz, Montoliu and Becerra, 2018).
The following discussion is made on the game designing to
plagiarism misconduct and the importance of academic
integrity among university students.
Game for students that develops strategies
for avoiding plagiarism and academic misconduct
Game designed for the students to avoid plagiarism and
academic misconduct named as story telling which means that
the student needs to narrate the story on any topic related to
the plagiarism and cases associated with it so that they can get
the enough knowledge about it and moreover it can enhance the
communication skills as well of the students in front of the public.
Storytelling activity can help the students in gaining the thinking
power and speaking skills before so many people
around them (Bokosmaty, Ehrich, Eady and Bell, 2019).
Instructions for playing the game
Instruction for playing the game of storytelling is that students will be given the time to think about the story which must be
related to the plagiarism only. They will be given one-minute time to prepare on the story and then they can start so that they
can gain knowledge about it and moreover, in that one-minute duration of preparation, students can browse the stories from the
internet for better idea and more exploration about the plagiarism and they are only allowed to speak in their own words but not
the internet same content. Language must only be English so that they can communicate and improve their skills in terms of
fluency in speaking in front of the public. They can use the hand movements and gesture to explain their story in a more effective
manner, this will enhance their body movements in a professional world as well. Story must consist the family and friends
background with plagiarism behaviour and students needs to rectify it in their story so that they themselves get to know about
the plagiarism (Levine and Pazdernik, 2018).
Game Design: Reducing Plagiarism and Promoting Academic Integrity_1

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