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Game Design: Magnifying Plagiarism

   

Added on  2022-12-16

2 Pages1704 Words498 Views
Professional Development
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Game Design
Structure of Game
Above mentioned question is picked randomly from the present
report and is shuffled. Each one of the below mentioned option
makes a meaningful sense and are ranged from worst to excellent
as the developed game. The series of option chosen by an
individual will be segregated on the basis of their quality (worst,
poor, good and excellent) than the sum and average of these
selected options will decide the passing criteria.
Instructions for playing the game
Below mentioned information are the stated guidelines to be
followed by the candidates so as find the originality of their
prepared report and to ensure that is free from any unethical
practices.
The game consists of series of 10 questions each having a
weightage of 10% of the total number of questions and
are supported by 3 or 4 options to support the view point
of an individual.
Each below mentioned options are grouped according to
their quality from worst, poor, good and excellent. The
sum and average of these options should be in range of
85-90%.
The game has an auto-generated questions which will be
framed randomly as per the stated information in the
report.
Magnifying plagiarism:
In order to promote academic integrity, the
game have been developed with the name “magnifying
plagiarism” which is based on identifying and
detecting extent of plagiarism in a submission made
by students. The game concept is developed on the
basis of puzzle or crossword. A series of statements
from the paragraph of a report are taken randomly,
these statements are shuffled and are placed in the
options with a specific sequence which makes sense to
a statement. The idea behind this is to find out the
level of understanding of an individual with regards to
the report along with analytical skills required to form
a meaningful sentence. There will be series of 10
questions with a shuffled statement each carrying a
weightage of 10%. Minimum percentage required by a
candidate in order to pass a plagiarism test is
aggregate of 90%.
Structure and design of Magnifying plagiarism
Structure and design of “Magnifying plagiarism”
consists of series of 10 questions each have a weightage of
10%. In order to submit a report a candidate is required to go
through a series of questions with the purpose of checking the
understanding level of a candidate regarding the project. It is
evident that, a report is plagiarism when it has been done by the
knowledge and understanding of an individual. According to
the game if a candidate is not aware of the stated information or
he could not develop a meaningful sentence from a given
statement he or she is proved to be involved in academic
misconduct. The series of option available to the individual will
range from worst to excellent, choices made by the individual
to form a meaningful sentence will determine the ability and
capabilities of an individual with regards to the cognitive and
analytical skills. The proposed design of the magnifying
plagiarism design is listed below:
Plagiarism: In order to have a fair and ethical means of
activities in academia students are required to adhere with
certain norms and policies related with academic integrity.
Plagiarism is unethical way of stealing someone's else work,
and including their artistic work in the academic writing
without proper citation or credit to the creator. It is a
considered as theft to an intellectual property of someone,
consequences of which may result in penalties, imprisonment
or expulsion from work or universities.
Game Design
Academic misconduct can be defined as the deliberate actions
intended to have an unfair academic advantage for oneself or
any other member of an Academic community. The academic
misconduct can be done in numerous ways such as cheating,
altering documents, theft of intellectual properties etc. One of
the mostly common type of academic misconduct is
Plagiarism. Plagiarism is a fabrication or alteration of another
author's ideas, opinions, thoughts or belief which are
presented by a writer in their presentation, intentionally or
unintentionally, with or without consent of creators, to have
an original work. Consequences of plagiarism are penalties,
expulsion or suspension from work or universities and are
regarded as the violation of academic integrity and ethics of
journalist. Academic integrity is considered as the practice of
moral values, beliefs, norms and ethical code of behaviour so
as to have a fair execution of academic activities along with
promotion and maintenance of academic standards. Honesty,
respect, fairness, responsibility and trust are the five major
pillars of academic integrity, essential for avoiding any unfair
means of conduct.
INTRODUCTION
Game Design: Magnifying Plagiarism_1

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