The game created is a riddle game which is single player in nature. The game is a two dimensional riddle with a board which enables the player of the game to move the void square shaped to all the containers without contacting the impediments in different boxes. The game is created utilizing javafx programming language which is an augmentation of java item arranged programming utilizing the intellij IDE for java improvement. For the player to have the option to win, he/she must almost certainly move to all the void boxes efficiently by passing on the hindrances which are in a portion of the crates, when all the void boxes have been visited then the player win. Staggered capacity has been executed to the game where the player can enter the following dimension with more multifaceted nature than the past dimension. The quantity of obstructions in the dimension increments with an expansion in the dimension. The game utilize all item arranged programming standards including strategy overburdening and abrogating, epitome, polymorphism and furthermore deliberation. The begin and end point has been executed in the game where the player has been sited on where to begin the game and where to end the game. The begin purpose of the game is put at the upper left corner and it closes at the base right corner. In the game, the player can control the quantity of impediments in the game, the player can expel all obstructions in the game and add them as per the experience the player has with the game. The game as a permit way catch which helps all new game clients to have the option to realize the conceivable way to follow so as to achieve the end. The show way catch shows every one of the ways which the player can take so as to make the appearance easily to the end. The progression view radio catch is utilized to direct new clients on the development they could take in making the appearance.