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Video Game Development: Historic Development, Technological Innovations, and Influences of Society, Culture, Technology, and Economy

   

Added on  2022-12-27

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Games In Context
Video Game Development: Historic Development, Technological Innovations, and Influences of Society, Culture, Technology, and Economy_1

Table of Contents
INTRODUCTION...........................................................................................................................1
TASK 1............................................................................................................................................1
P1 Discuss the historic development of the video games industry.............................................1
P2. Examine technological innovations within the games industry............................................2
TASK 2............................................................................................................................................2
P3. Examine the way that society, culture, technology and economy influence video game
development................................................................................................................................2
P4. Examine the relationships between audience expectations and product development in the
video games industry...................................................................................................................3
TASK 3............................................................................................................................................4
P5 Examine the way that culture, technology and society influence the design of a 'Watch
Dogs' game.................................................................................................................................4
P6. Evaluate the relationship between Watch Dogs video game promotion and social and
cultural context............................................................................................................................4
TASK 4............................................................................................................................................5
P7. Discussing the findings that how video games have changed in order to reflect cultural
aspects.........................................................................................................................................5
P8.Examine the aim and objectives of theories of contemporary video games development....5
CONCLUSION................................................................................................................................6
References:.......................................................................................................................................7
Video Game Development: Historic Development, Technological Innovations, and Influences of Society, Culture, Technology, and Economy_2

INTRODUCTION
Video games are the electronic games with visual graphics played on smartphones,
televisions, laptops or any other user interface using a input device such as joystick, keyboard,
mouse or with latest technology such as VR, hand gestures etc. Gamers are the persons who
plays the game (Johnson and Woodcock, 2019). Developers are the one who codes and design
the game with help of other people, hence the whole process is known as Video game
development. The report contains the historic development and technological innovations in the
gaming industry. The influence of society, culture, technology and economy on the development
of new game. Relationship between target audience and new video game development is also
discussed in report. Reference of a game 'Watchdogs' is taken to analyse the style, gameplay and
promotion of game in terms of society, technology and culture. Theories such as behavioural and
cognitive theory of contemporary game development are also discussed.
TASK 1
P1 Discuss the historic development of the video games industry
The video gaming industry came into the existence in 1970s. The comparison of today's
gaming industry with older gaming industry were as follows-
At early time, games were played on a big devices like Atari's Pong game which was
located at a specific place like bars and offices and very heavy to move but at the recent
decade gaming devices are not big and it is easy to move them place to place (Julianto
and et. Al, 2018).
Graphics of early decade gaming industry was not good, the images on screen was blur
but now, graphics are much advanced and provide good quality games to play.
At early time handling of games (like – buttons to play) were located on the devices only
but now, gaming industry has joysticks, microphones in use, head sets and many other
devices which help gamers to interact with each other in the game.
Hence, at early time audience look video games as a means of entertainment only but now the
youth sees this industry as an opportunity to make career. Secondly, early gaming industry did
not have a vast affect on their generation but today's generation have an drastic affect on them as
they are lacking behind to know the difference between actual world and the virtual world.
1
Video Game Development: Historic Development, Technological Innovations, and Influences of Society, Culture, Technology, and Economy_3

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