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The Evolution of Media: From Traditional to 3D Online Games

   

Added on  2022-11-29

6 Pages1343 Words128 Views
Digital Media and Video Games
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Individual Project
(Project 3)
The Evolution of Media: From Traditional to 3D Online Games_1

Table of Content
INTRODUCTION...........................................................................................................................3
MAIN BODY...................................................................................................................................3
Explain why you believe such a project would have been impossible for an individual to
create 20 years ago and why you think it is now possible to do so........................................3
Analyse the project you’ve created against the feedback you receive from your audience, and
have an honest reflection on your project. Have you managed to convince your audience
about your reasoning and findings?........................................................................................4
CONCLUSION................................................................................................................................5
REFERENCES................................................................................................................................6
The Evolution of Media: From Traditional to 3D Online Games_2

INTRODUCTION
Media is a strong an important part of the world in the present scenario offering numerous
services and information to the world. But as known that media is not just limited to journalism,
news, videos and articles a new element which has been added and have been a really productive
factors for media is game development. Democratic nation of media and technologies provided
rapid and continuous access to several important resources and media to number of people along
with improved user experiences. Therefore, it has been significantly very easy to develop a game
and with high quality content which is exceptional from traditional media industry. Thus, a new
project which was not possible to be developed by multi-million institution 10 to 20 years ago is
3D online games (Akpojivi, 2018).
MAIN BODY
Explain why you believe such a project would have been impossible for an individual to create
20 years ago and why you think it is now possible to do so.
Media have taken huge turns and rapid development in past decades moving from traditional
usage in journalism and video development to developing games, graphical contents and photo
realistic images. Therefore, for example a new project that is 3D online games which are
possible to develop and flourish in the present world with the help of media was not possible for
multi-million institution to construct in the past that is 10 to 20 years ago. There are several
reasons behind my opinion that it was not possible to make and develop 3D online games in the
past decades but it is a prominent industry and money generating opportunity for the present
media workers. Some of the reasons behind my opinion are as follows:
Everyone is very much aware about the drastic and rabbit change that is being taking
place in technologies and Technology industry in the present scenario. The technology
industry is a pool of number of new ideas and innovative offerings which provides to all
different industries that exist in the business environment (Bosch, Wasserman and
Chuma, 2018). A favour and a huge advantage of technologies and Technology industry
have also been provided to media. The software’s and hardware’s that are available
presently to the world and most specifically to media professionals have provided them
use opportunity to continuously explore new ideas and create different 3D online games
The Evolution of Media: From Traditional to 3D Online Games_3

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