This document discusses the innovative use of virtual reality (VR) in the aviation industry, specifically in-flight experiences and pilot training. It explores how VR can enhance customer experiences and improve engineering systems for aircrafts. The potential disruptions and mitigating strategies are also discussed.
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Running head:INNOVATION PROJECT - VR IN FLIGHT CENTER Innovation Project - VR in flight centre Name of the Student Name of the University Author Note
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1INNOVATION PROJECT - VR IN FLIGHT CENTER 1. What is ‘new and innovative’ about the suggested innovation? Virtual and augmented reality is having a huge influence in every aspect of the industrial areas other than its implementations in the home-entertainment market as well. Previously,itwasfoundthattheinfluenceofthevirtualrealitytechnologyhadits prominence in the home entertainment atmosphere (Boyd and Hart 2016). However, it has been found that in the recent times, the virtual reality implementation is also finding its way to the commercial aircrafts as well. The technology is found to be in use for the training to be provided to the professionals in the aviation industry, the designing the components of the aircrafts and various other cases for regarded as the use cases for the aviation industry. The virtual reality market has been increasing every passing day since its intrusion in the home entertainment market during the 2010s. Ever since the market intrusion of the VR technology in the aviation industry has taken over since the year 2016, various aircraft organizations are keen on implementing the technology of virtual reality in the business. Right now, these there have been utilization of the VR technology to provide the customers with the most personalized experience of being immersed in the Virtual Reality spaces as an in-flight experience. The immersive virtual space is provided to the customers so that they can experience their immersive virtual space and escape to a confined space with an interactive atmosphere. In addition, there can be a possibility of the utilization of the early stage for the pilot trainings with the utilization of the VR technology so that the people with the flight training at the initial stages can be using the effectivity of the flights when they are not allowed to run a real aircraft. This is the ways by which the aircraft training can still be provided to the aspiring pilots without having a risk of having any kind of accidents occurring (Li and Zhou 2016). The ways by which the technology can be used to provide the users a totally interactive and immersive atmosphere for the betterment of their experiences are already the
2INNOVATION PROJECT - VR IN FLIGHT CENTER reasons by which the organizations are having the ability to provide the customers as well as the employees with a completely different experience. The innovative VR experience on the other hand, is providing the aspiring pilots with an experience such that they cannot be causing any harm accidentally during their training and at the same time they can also have the experiences of flying an actual aircraft at the same go. The same technology will not be just providing the people with the experiences to be distracted from the phobia they have with travelling in a flight and at the same time they also used for the development of the engineering system implementations for the aircrafts (Jeon 2015). This is another use of the VR technology where the aviation industry is allowed with the easy way of manipulation of the complex structures in the engines of the jet aircrafts and the turboprops, providing much easier interaction of the equipment to the designer. Therefore, amongst all the other experiences that VR technology has been providing tothecustomerswiththeservicesofbeingabletoviewthenearbyhotelsand accommodation would not just be impactful as the VR experience but would also provide a lot of helpto the customerswho would be travellingto a new placeand look for accommodations and hotel rooms. Not just this would relieve the customers by saving time to look for the hotels and accommodations after the get out of the airports but would also provide services to them by having the availability of displaying the rooms to them at the same time (Sherman and Craig 2018). This is how the innovative idea would be a bit different from the available services by the utilization of the VR technology and would be providing extremely innovative services to the customers. 2. What form of innovation does the suggested innovation idea assume? AmongstthenumerousamountsoftheVRtechnologyservicesalreadybeing provided to the different customers by various aircraft organizations, the ones that are being mostly utilized are the ones that provide the users with the immersive and interactive in-flight
3INNOVATION PROJECT - VR IN FLIGHT CENTER experiences and also the provision of the VR flight experience to the flight training pilots who are at the initial stages of the training and not allowed to fly an actual aircraft (Martos and DeValois 2017). This is also being utilized by organizations for the manufacturing of the engineering and the systems for the aircrafts and even treatment of the customers who have a phobia of flying with the VR technologies. Amongst all these identified techniques, there are also the innovative idea of providing the customers with the ability to view all the nearby accommodation options to be viewed during the flight times (Arntzen 2017). The way by which these are continued makes it easier to understand how the in-flight experiences for providing the customers with an interactive and immersive environment secluded within the flight can be replaced or modified to provide the customers with the experiences of viewing the accommodation options. This is the most effective way of not just having the customers provided with the home-like experiences that the customers can already receive at the home- entertainment activities (Duburguet and King 2015). This is the utilization of the same idea with the modifications done on what the people would be viewing. Instead of interactive video environment, the customers are being provided with the ability to look for their accommodation options nearby before the flight lands to choose the best option amongst the available ones. Not just that, the customers would also be able to view the accommodation options from within the flights and have a full experience of being bodily present in these situations as well. The ways by which these would be made available to the customers are the brainstorming yet to be done to make sure that the idea that is thought about is put into place for effective services applied for providing the customers with the extremely innovative ideas (Aslandere, Dreyer and Pankratz 2015). 3. Outline and apply a relevant component of Sustainability-led innovation potential disrupters for the innovation? The aircrafts itself has to fall victim to the potential disruptive situations where the
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4INNOVATION PROJECT - VR IN FLIGHT CENTER innovations in the aircraft business itself becomes non-existent due to the potential disruptor like the weather conditions. The problematic situations arise during the adverse weather conditions. These are the situations where the aircraft organizations are found to be losing billions and billions of moneys at an annual basis (Sahai et al. 2016). The innovations that is being thought about the inclusion of the VR technology for being provided to the customers on account of the factors that they would be providing the ability for them to view the hotels and accommodation options nearby would also have to consider the potential disruption caused by the adverse weather conditions. Mostly, the VR systems would be utilizing the wireless internet connectionsfor enabling the customerswith the ability to view the accommodation options available within the flights. However, during the adverse weather conditions it would be problematic for the airlines to provide wireless internet to the customer and this is why they would not be able to provide the customers with the services of this innovative strategy. This is why the adverse weather conditions have the higher ability of providing the customers with the disruptive situations which would also be extremely adverse for the organizations who would be providing the services to the customers (Kumar, Kumar and Prasad 2018). The planning ahead for the customers would also be at halt till the weather conditions become clearer, thus losing a lot of important time that the organizations would promise to save for the customer due to the innovative service by letting them search for the accommodation option right in the flight. In addition to that, this disruption would lead the people within the organization to experiences the halt in the sustainability of the innovative VR technologies (Mizell 2015). If the sustainability of the services is not put into action by the organizations and the same is not being transferred in the services to the organizations, it can lead to extreme amounts of customer dissatisfaction, which is by far the least expected by the organizations to be implementing in. The recovery phase of the in-flight passengers is another disruptive factor in
5INNOVATION PROJECT - VR IN FLIGHT CENTER this matter. The aircraft can be falling into several air pockets while finding the safest flight options while the adverse weather conditions, and this can cause panic in the customers (Valdés et al. 2018). The customers would also require time to recover from the situation even after the weather conditions become easy for the aircraft. All these have the potential of making the innovative idea have a negative impact on the VR technology by which the customers would be able to view the potential accommodation options for them by saving time. The sustainability led innovation options can fall victim to these disruptions and find problems in providing the services to the customers. 4. What mitigating strategies can be used to manage the potential disruption? The airline service providing organizations are already thinking about the potential of the aircrafts being able to have a steady recovery from the weather conditions. The digital world has the ability of helping the aircrafts in these conditions when the weather becomes disruptive enough to cause problems to the flight experiences of the people within the flight. However, the organizations or the aircraft businesses have still not utilized the possibilities available in the digital world to help them with possible solutions from adverse weather conditions (Valentino, Christian and Joelianto 2017). Only the operational efficiencies are increased and the costs at different phases are reduced so that the people associated with the organization would not face a lot of problems while the aircraft is in a weather condition. Therefore, the organization would not lose too much money while these weather conditions arise. This is the way by which the airlines use the chatbots and the machine learning techniques that helps the aircrafts with the fast recovery, both from the side of the crew and the customers in the flight. The passenger experience is to be kept into considerations at the utmost because this is the most important thing while thinking about the mitigating strategies of the adverse conditions in the entire scenario. The innovative solutions can still have some stock in-built
6INNOVATION PROJECT - VR IN FLIGHT CENTER videos feed in the VR machines for these situations where the panic attack of the customers can be reduced. These videos would not need the utility of the wireless internet, which would still be unavailable for the customers to see (Cardo, David and David 2017). These stock videos can be motivating in nature so that the people in the flight can see through them and have the same interactive and secluded experience so that they can be distracted from the panic that they might be going through during these situations. With this idea implemented, the negative travel experiences would be reduced from the side of the customers and instead, theirin-flightexperienceswouldbeenhancedbecausetheywouldbeprovidedwith motivating support through these VR machines during the time of tensions and panic (Qiuyue and Luling 2017). Thus, this strategy can be utilized as the mitigating strategy for the customerswhowould befacingtheadverseweatherconditionswhileusingtheVR technology experience of viewing the hotel and accommodation options with the help of the VR machines during the flight. The experience would not be turned into a negative one and the people within the flight would be provided with a much-enhanced experience. It is estimated that this mitigation strategy of the disruption would help the organizations in having a much more enhanced experiences and would in the end provide positive feedback in favour of the aircraft organization (Jenab, Moslehpour and Khoury 2016). Thus, the VR technology would not just help the customers or the passengers with the ability of saving time for finding the accommodation options after the flight but would also provide them support in the disruptive situations like adverse weather conditions.
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7INNOVATION PROJECT - VR IN FLIGHT CENTER References Arntzen, M., 2017. Aircraft take-off noise synthesis in a non-standard atmosphere.Journal of Aerospace Operations,4(3), pp.131-140. Aslandere, T., Dreyer, D. and Pankratz, F., 2015, March. Virtual hand-button interaction in a generic virtual reality flight simulator. In2015 IEEE aerospace conference(pp. 1-8). IEEE. Boyd, D. and Hart, J., 2016. Potential Utility of a Cost-Effective Virtual Reality System for Treatment of Fear of Flying.Aerospace medicine and human performance,87(9), pp.830- 832. Cardo, R.A., David, O.A. and David, D.O., 2017. Virtual reality exposure therapy in flight anxiety.Computers in Human Behavior,72(C), pp.371-380. Duburguet, D. and King, G.G., 2015. Leveraging Virtual Training Environments to Develop Professional Flight Officers in a Rapidly Changing Aviation Industry.International Journal of Professional Aviation Training & Testing Research,7(2). Jenab, K., Moslehpour, S. and Khoury, S., 2016. Virtual Maintenance, Reality, and Systems: A Review.International Journal of Electrical & Computer Engineering (2088-8708),6(6). Jeon,C.,2015.TheVirtualFlier:TheLinkTrainer,FlightSimulation,andPilot Identity.Technology and culture,56(1), pp.28-53. Kumar, P.S., Kumar, K.S. and Prasad, N.N., 2018. An Approach to develop Virtual Reality Flight Simulator for combat aircraft cockpit evaluation. Li, L. and Zhou, J., 2016, December. Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of virtual experience on an aircraft carrier in China science and technology museum as an example.InProceedingsofthe15thACMSIGGRAPHConferenceon Virtual-Reality Continuum and Its Applications in Industry-Volume 1(pp. 409-412). ACM. Martos Ph D, B. and DeValois, R., 2017. Augmented and Virtual Reality for In-Flight
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