Develop Prototype for Apps: Assignment

Added on - Sep 2019

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Introduction:You are asked to develop high fidelity prototypes for a system which will have three components.Two of these are user facing applications running one running on a PC the other on a mobile device,and the third is a server which will allow each application to communicate with each other, andpotentially support social networking activities. You are ONLY ASKED TO DEVELOP PROTOTYPES FORTHE TWO APPS, not the server.You will need to:Decide on your precise domain (i.e. the tasks where you will use the geocaching concept)Analyse the problemProduce a design of the UIs, and identify what information may be exchanged through the serverProduce a low fidelity prototype of each UIProduce a high fidelity prototype of each UI (using software tools)Assessment BriefCurrent systems are usually now not stand alone applications, but applications that interact withothers, over the network, and may have different versions for different platforms. This unit is aboutassessing the UI implications of that.. In particular, designing for these new technologies havethrown up a number of design challenges associated not only with the physical and functionallimitations of these devices, but also with the effective implementation of new learning paradigms:life-long, informal, situated, collaborative, personalized, location-based and contextual learning.In recent years, a potential of location-and ubiquitous computing has attracted vast interests amongacademics and industries worldwide. Location-based services use Global Positioning System (GPS)data (and other mechanisms) to pinpoint geographical location. One interesting approach forlocation-based learning is geocaching. Geocaching is an outdoor treasure hunt activity in which theusers use GPS to navigate and find a treasure, which is hidden in the ambient/environment(Fallahkhair, 2012). In addition, the notion of smart cities is gaining importance, enabling informallearning by connecting virtual and physical spaces in smart cities. The latest advancement of mobile,desktop and ubiquitous technologies enable tracking GPS effectively, which together with usergenerated content, web 2.0 and social networks could provide facilities to enhance citizenengagements and participations to learn informally by connecting from the physical environment tothe digital environment.The assignment for GUDE is to undertake the user-centred design methodology to explore anddevelop a potential of desktop, mobile, location-based services, in another word cross platformtechnologies, to support informal learning (a broad category which includes marketing and tourism)in an outdoor setting using geocaching. Geocaching can support learners to learn about an outdoorsetting, including domains such as science, languages, and cultural heritage. You can use thefollowing related resources for analysis of requirements for development of geocaching applications,
and also do further analysis in google scholar on the subject of geocaching to support learning andteaching. SystemThe system will consist of a mobile app, and a Windows app to support a geocaching community.The two apps will communicate through a hypothetical Internet server, so that data collected ‘onthe scene’ can be imported into the Windows app. In this way the ‘affordances’ of a mobile deviceand those of a desktop device can be used to support different parts of the task. To aid you, we haveprovided 2 papers in the related field that you can read to understand geocaching principles andexample of geocaching projects. You can choose a domain to support learners, i.e. learning aboutcultural heritage sitesgeocaching to support learning about Green Science, (including statues, andculturally important places), Language learning, and more, you can choose a domain of interest toyou.Papers: assessment focuses on design for usability, prototyping user interfaces, and aboutunderstanding the constraints imposed by devices and operating systems. You must use Visual Basicfor the Windows application, for the mobile app we would like you to use one of the tools describedin the unit for the mobile application. The mobile app should be demoable within the Webkitbrowsers, in particular Chrome, so all files should be implemented in HTML format. I expect thatparts of the system (for example the communication with the hypothetical server) to be simulated.Assessment for GUDEWeighting 100%Individual workTutor marked (Jonathan and Angela)Moodle uploadMarking standard FHEQ level 6
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