ITECH2001 Assignment 2: Brief Report
VerifiedAdded on 2023/04/04
|3
|882
|58
AI Summary
This report provides details on self-developed assets, scripts, mechanics, major changes, and known bugs or limitations in ITECH2001 Game Development Fundamentals Assignment 2. It also includes information about the game genre, development tools used, and gameplay experience.
Contribute Materials
Your contribution can guide someone’s learning journey. Share your
documents today.
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
ITECH2001 Assignment 2: Brief Report
Report Criteria Details (Fill in the sections below – use tab to add more rows to each section)
Self-developed
Asset
(Assets you created
yourself!)
Name (in Unity) Type of Asset Where it is used Software used to create
Elevator
Isound
Image File
Audio File
Attached to the environment
Attached to the environment
PhotoShop
MP3 Creator
Use of Premade
Assets
(Could be a single
asset, or a package
of assets)
Name (in Unity) Type of Asset Where it is used Reference to Original
Standard
Package
Unity Standard
Asset
Create Environment and
cameras
Unity Standard Package
Scripts Script Name Object attached to Summary of Script
SoundDef
Billboard
Explosion
Bullet
Environment
Bullet
When bullet meets the target, the explosion sound
is produced.
Shows information of what is happening.
The bullet explodes on impact.
Mechanics Game Mechanic Details of its usage
a) WSAD-
Movement &
Jumping
b) Looking
around with
the Mouse
c) A decent
looking
weapon
In the development of the first person shooter game,
WSAD feature to initial movement and jumping
controls was used for this case of FPS game
development. the following below is the code sample
of the WSAD element.
In this element, it helps the player of the game to be
in a position to use the mouse or the touch pad to
navigate the eyes around looking for the enemies.
This is a very common feature in gaming as it helps
for easy navigation around the fight scene. The below
is a sample code used to initiate the element;
Choosing a better looking weapon for the fight is also
another element which helps to give out the best
outlook of the fight. The shooting weapons used by
the player must look descent. A gun holding
animation is used for this case, the player has a
capability of choosing the gun to use for the fight.
The sample code was used for weapon
Student ID: <double-click and edit> Name: <double-click and edit>
ITECH2001 Assignment 2: Brief Report
Report Criteria Details (Fill in the sections below – use tab to add more rows to each section)
Self-developed
Asset
(Assets you created
yourself!)
Name (in Unity) Type of Asset Where it is used Software used to create
Elevator
Isound
Image File
Audio File
Attached to the environment
Attached to the environment
PhotoShop
MP3 Creator
Use of Premade
Assets
(Could be a single
asset, or a package
of assets)
Name (in Unity) Type of Asset Where it is used Reference to Original
Standard
Package
Unity Standard
Asset
Create Environment and
cameras
Unity Standard Package
Scripts Script Name Object attached to Summary of Script
SoundDef
Billboard
Explosion
Bullet
Environment
Bullet
When bullet meets the target, the explosion sound
is produced.
Shows information of what is happening.
The bullet explodes on impact.
Mechanics Game Mechanic Details of its usage
a) WSAD-
Movement &
Jumping
b) Looking
around with
the Mouse
c) A decent
looking
weapon
In the development of the first person shooter game,
WSAD feature to initial movement and jumping
controls was used for this case of FPS game
development. the following below is the code sample
of the WSAD element.
In this element, it helps the player of the game to be
in a position to use the mouse or the touch pad to
navigate the eyes around looking for the enemies.
This is a very common feature in gaming as it helps
for easy navigation around the fight scene. The below
is a sample code used to initiate the element;
Choosing a better looking weapon for the fight is also
another element which helps to give out the best
outlook of the fight. The shooting weapons used by
the player must look descent. A gun holding
animation is used for this case, the player has a
capability of choosing the gun to use for the fight.
The sample code was used for weapon
Secure Best Marks with AI Grader
Need help grading? Try our AI Grader for instant feedback on your assignments.
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
d) Bullets that
explode on
impact
e) A decent
looking level
f) Something to
shoot at
transformation.
This element enables to bring back the reality of the
combat and the fight. When the bullet reaches the
target, it explodes which increases the possibility of
the target to be destroyed with a single bullet
explosion.
Every descent game must have level to create game
continuity for the player. The level elements have to
be done in ascending order. This element enables the
player to move to the next level when has destroyed
all enemies in the first level. This element has been
developed in the FPS game developed where the
gamer will be moving to a more complex scenario
and environment once done with the previous level.
The game has five level from simple to more
complex level until the fifth level which is more
complex and final
The game has a protagonist who is very much deadly
this is the main target for the player of the game as is
concerned with destroying the protagonist. There as
some elements in the background like the house,
other peoples and passers by which the bullet can
land on. Some physical features like trees, mountains
and hills are also present. This element creates the
reality of the game and make the game to be more
realistic and creative.
Student ID: <double-click and edit> Name: <double-click and edit>
d) Bullets that
explode on
impact
e) A decent
looking level
f) Something to
shoot at
transformation.
This element enables to bring back the reality of the
combat and the fight. When the bullet reaches the
target, it explodes which increases the possibility of
the target to be destroyed with a single bullet
explosion.
Every descent game must have level to create game
continuity for the player. The level elements have to
be done in ascending order. This element enables the
player to move to the next level when has destroyed
all enemies in the first level. This element has been
developed in the FPS game developed where the
gamer will be moving to a more complex scenario
and environment once done with the previous level.
The game has five level from simple to more
complex level until the fifth level which is more
complex and final
The game has a protagonist who is very much deadly
this is the main target for the player of the game as is
concerned with destroying the protagonist. There as
some elements in the background like the house,
other peoples and passers by which the bullet can
land on. Some physical features like trees, mountains
and hills are also present. This element creates the
reality of the game and make the game to be more
realistic and creative.
ITECH2001 Game Development Fundamentals, Assignment 2: Brief Report
Student ID: <double-click and edit> Name: <double-click and edit>
Major Changes
to Game Design
Document
Change Made Details of why this change occurred
The number of levels
has changed from
three to five.
This is because it was noticed that the players of the game
could easily reach the final level with very least difficulty
hence the main reason for the change of the level. This is
more important as the harder and stiffer the game becomes,
then the more the player struggles to achieve the best hence
creating the enthusiasm of playing the game.
Known Bugs or
Limitations
Limitation or Bug Details of this
The player cannot
change the gun unless
he bullets has been
exhausted.
This is the main limitation of the game to the player. The
feature that allows the player to change the weapon at any
point and any time, has not been implemented in the game.
The player can only change the gun to a sophisticated one
when the bullets have been finished and also when the player
las moved to the next level. Each level the player is allowed
to choose the gun and once done, then player must use that
particular gun till the level comes to an end.
Other
Information
The game developed is a first person shooter game which is a game which is
centered around the gun combat based on weapon in the perspective of the first
person.
In the game, the player gets experience of the action by the protagonist eyes. The
genre of the game shares the same characteristics with other games which
revolves around shooting.
This is 3D game which was developed in Unity using C# programming
language, animation part is done by blender platform in visual studio IDE
software.
Student ID: <double-click and edit> Name: <double-click and edit>
Major Changes
to Game Design
Document
Change Made Details of why this change occurred
The number of levels
has changed from
three to five.
This is because it was noticed that the players of the game
could easily reach the final level with very least difficulty
hence the main reason for the change of the level. This is
more important as the harder and stiffer the game becomes,
then the more the player struggles to achieve the best hence
creating the enthusiasm of playing the game.
Known Bugs or
Limitations
Limitation or Bug Details of this
The player cannot
change the gun unless
he bullets has been
exhausted.
This is the main limitation of the game to the player. The
feature that allows the player to change the weapon at any
point and any time, has not been implemented in the game.
The player can only change the gun to a sophisticated one
when the bullets have been finished and also when the player
las moved to the next level. Each level the player is allowed
to choose the gun and once done, then player must use that
particular gun till the level comes to an end.
Other
Information
The game developed is a first person shooter game which is a game which is
centered around the gun combat based on weapon in the perspective of the first
person.
In the game, the player gets experience of the action by the protagonist eyes. The
genre of the game shares the same characteristics with other games which
revolves around shooting.
This is 3D game which was developed in Unity using C# programming
language, animation part is done by blender platform in visual studio IDE
software.
1 out of 3
Your All-in-One AI-Powered Toolkit for Academic Success.
+13062052269
info@desklib.com
Available 24*7 on WhatsApp / Email
Unlock your academic potential
© 2024 | Zucol Services PVT LTD | All rights reserved.