The Use of Multimedia Learning Techniques in Education System

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This research study analyses the impact of multimedia learning techniques in the education system. The study investigates the perceptions of students towards multimedia learning and its effectiveness in enhancing their learning outcomes. The paper discusses the benefits of using multimedia technology in education, the 6-step learning process for multimedia learning, and the challenges in implementing multimedia technology in education. The study concludes that multimedia learning techniques have a positive impact on student learning outcomes.

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Abstract
The research was conducted on the use of multimedia learning techniques in the education
system. The perceptions of the students were investigated during the research study on the
multimedia learning system. The survey and the questionnaire was organised for the student
at university to know their positive and learning outcome by the design multimedia. In the
multimedia learning environment the students become self-aware about the implication of the
experience learned during the simulation training program in the real life situation to handle
the complexity of the problem effectively. The skills and the creativity of the student get
enhanced with the inclusion of multi-media learning environment in the curriculum of the
student. In this paper, we are looking forward to analyse the impact on the student by
utilizing the multi-media technology on the learning platform.
Keywords: Multimedia learning techniques
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Contents
Abstract......................................................................................................................................0
Introduction................................................................................................................................3
Research Question:.....................................................................................................................3
Research aim:.............................................................................................................................4
Multi-media technology based Learning environment:.............................................................4
6 Step learning process for Multimedia learning technology:...................................................5
Methodology:.............................................................................................................................6
Result:........................................................................................................................................7
Discussion..................................................................................................................................7
Challenges in the Implementation of Multimedia technology in the education system:...........9
Learning Outcome:...................................................................................................................10
Conclusion:..............................................................................................................................11
References:...............................................................................................................................12
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Title: The use of Multimedia learning techniques in the education
system
Introduction
The uses of multi-media learning techniques in the education system have a significant
impact on the student. It is the new innovative idea to make use of information system and
technology to enhance the level of education of the learner. The learning ability of the student
can be enhanced and synthesized by applying the concept of project based learning program,
interactive teaching methods, simulation training program, and others. The student gets
motivated to gain knowledge through the use of project based and simulation training
program. The creative thinking and the knowledge of solving complex program can be
improved of the student. They get aware of applying theoretical knowledge which they gain
during their curriculum on the practical situation of the real life scenario. The arrangement of
the ICT classrooms for applying teaching methods helps in enhancing the knowledge
transmitted by the teacher and knowledge gained by the student. The learning process can be
speeded by using an interactive method of teaching. The traditional education system focuses
on imparting theoretical knowledge to the student which makes the interest level of the
student down. The use of multi-media and interactive methods of study such as project based
learning methods, virtualization of subject matter, and other provides the student an open
platform where they can show their inner ability and talent. The sharpening of the skills and
expertise can be effectively done with the use of an open platform of sharing information and
knowledge. The confidence level of the student can be improved because they are able to
apply their theoretical knowledge for solving the complexity of the virtual project which is
used for providing practical training to the student. The students have the positive perception
of getting knowledge through the internet based techniques and methods of education.
Research Question:
The research question which is undertaken for constructing the research study is what are the
impacts of using multimedia learning techniques in the education system?

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Research aim:
The aim of the research is to analyse the impact on the student by utilizing the multi-media
technology on the learning platform of education system. The student’s perception helps in
evaluating the multimedia learning environment.
Multi-media technology based Learning environment:
The multi-media tools and technology provides the student a platform where they can show
their skills and expertise to effectively solve the complex problems (Liu, 2010). The
creativity and critical thinking of the student get enhanced by getting constructive knowledge
through the implication of multimedia learning technology. In the multi-media learning
environment, the students are kept engaged in getting training through the simulation
environment of the problem undertaken. The virtualization of the problem innovate the
learning process of the student because the experience based learning has a positive impact
on the psychological growth of the student. The ability of the student to judge the complexity
of the situation can be made broadly (Babiker, 2015). The key concepts of the multimedia
learning platform are as follows:
ï‚· Problem conceptualization: The interactive learning program is initiated by making
the student understand about the problem area which is taken under study.
ï‚· Process of Interpretation: The platform provides an opportunity to the student to keep
their views and alternating solution to handle the complex situation.
ï‚· Required Sources: The students are provided by numerous sources such as videos,
audios, animation, graphics, and others (Ludwig, Daneil, Froman, 2014). The
amalgamation of knowledge gained from numerous sources helps in enhancing the
creative thinking of the students. The use of web based tools helps in providing the
knowledge to the student about recent development which takes place in solving the
situation under study.
ï‚· Use of cognitive tools: The interpretation of the complex problems can be efficiently
done with the application of cognitive tools on the learning platform arranged for the
student.
ï‚· Use of Collaborative tools: The information system should be designed for arranging
online chat session for the students so that they can get an opportunity to share
learning material, lecture notes, online group discussion on the recent research areas
of topic
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The physical simulation training provided to the student helps in the personality development
of the student. The student centred learning approach helps in engaging instruction for
achieving the overall objective of the projects.
6 Step learning process for Multimedia learning technology:
The following are the steps which should be taken under consideration while learning and
teaching through the use of interactive methods:
Division of the group:
The class strength is divided into groups of 5 students with their group leader. All the
students are provided with the some tasks for getting the final output (Domagk, Schwartz,
and Plass, 2010).
Identification and understanding of the problem domain:
The brainstorming procedures should be used for proposing the multiple solutions to the
problem domain taken under consideration. The development of the alternating solution helps
in achieving the project requirement.
Conceptualization of the project:
The story boards should be prepared according to the new ideas and opinion presented by the
students during their curriculum. The learning material which is used in the process are
categorised as graphics, animation, audio, and video helps is generating alternating solution
for the undertaken work.
Authorization for the proposed project:
The students should be given authorisation for deploying the alternating solution on the
interactive tools used for presentation. The following chart shows the learning goal of the
student achieved by using the multimedia technology:
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(Source: Chirag, P. (2013). Use of multimedia technology in teaching and learning communication skill: An Analysis (1st ed.))
Presentation of the individual progress:
The presentation of the work is used for deploying the solicit working comments (Evans, and
Gibbons, 2007). The evaluation of the work in progress helps in measuring the level of
learning achieved by the students. The navigation to the different multimedia tools helps in
developing effective design for developing the storyboard of the complex problem. The
applications should be completed with the effective utilization of the multimedia interactive
material to get the required result of the complex problems.
Reflection:
The reflection is the measurement of the student learning outcome through the deployment of
effective methodology for the proposed work. The key performance indicator should be used
for measuring the effectiveness of the practical implication of the alternative idea suggested
by the student in solving the complex problem.
Methodology:
The surveys, interviews and questionnaires are arranged for taking perception of the student
on the process used for developing the education system based on multimedia technology.
The survey helps in analysing the real scenario of the education system and the problem
faced by the student in the learning process. The student perception can be noted through the
arrangement of interviews and questionnaires among them about the use of multimedia

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technology in the education system. The interviews help in exploring the application of the
teaching material used in the areas of learning techniques, understanding of the problem
domain, the practical implication of the proposed solution in the real life scenario, and
collaboration with the team work.
Result:
During the analysis of the student learning motivation of the multimedia technology helps in
finding that most of the students face challenges in accepting the simulation training program
in the first attempt. The student enjoys working in the team to gain knowledge and learning
practices. The skills of the individual can be effectively improved through the amalgamation
of the simulation training program. The use of interactive learning tools helps in increasing
the efficiency of the student to get through the problem domain. The managing and
developing schedule for the interactive program helps in achieving the goal of the project
undertaken (Malik and Agarwal, 2012). The skills and expertise of the individual can be
improved with the implication of the interactive media in the education system. The ability of
creative thinking and critical thinking of the individual can be improved. The learning skills
of the students can be evaluated and synthesised by using the interactive methods of learning.
The skills of the individual can be enhanced for its application to the future projects. The
practical application of the interactive learning tools helps in providing the team collaborative
working functionality of the students. The management of the team dynamics shows the
positive attitude of the student in organizing their activities for delivering their completed
assigned task with full efforts (Hu and Shu, 2011).
Discussion
The result of the study helps in revealing the effectiveness of the application of learning tools
based on multimedia in the practical applications. The learning outcome of the research study
helps in revealing the processing of the student to get effective learning through the course
planned for them with the use of interactive tools. In the multimedia learning environment the
students become self-aware about the implication of the experience learned during the
simulation training program in the real life situation to handle the complexity of the problem
effectively. The interest level of the students gets increased towards getting effective
education by making use of interactive tools. The framework of the team is developed for
presenting alternating solution to come up with the effective solution to get the problem
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solved with ease (Neo and Neo, 2009). The use of web-based application tools in conjunction
with the multi-media interactive tools helps in enhancing the critical skills and attitude of the
student which is adopted to solve the scenario of complexity.
The implication of multimedia interactive tools in the education system depends on 12
principles which should be followed for the management of an effective session of
multimedia in the education system:
Principle of instructional Multimedia: The use of graphics, audios, and videos should be used
for imparting learning and knowledge to the students (Chen and Chung, 2012). The use of
animation increases the interest of the student in getting practical application of thoughts to
face the complexity. The instant effect on the learning process of the student can be seen
through the use of power point presentation to the students.
Principle of Spatial Contiguity: The learners can be trained through the program of teaching
by applying graphics and images to the classrooms for departing lectures. The student can
gained knowledge, even if they are geographically apart (Low, Low, and Koo, 2017). The
learning efficiency of the students can be enhanced with the utilization of the simulation
training program.
Principle of temporal contingency program: The instant responses can be generated by the
student in perceiving knowledge through the interactive session of learning process through
the use of web based application tools. The students are provided with the open platform of
interaction through the online chat session to give their response on the recent topic taken for
discussion.
Principle of Multimedia Coherence: The applicability of the thoughts in the learning process
can be effectively applied to the interactive teaching environment (McNamara, 2015). The
different perceptions of students are generated on the similar image. This process helps in
generated for new and different alternating solution to resolve the complex problem. It is
required that the student should not be provided with multiple images in similar context
because it overloads the power of generating creative ideas on the proposed situation.
Principle of Modality concept: The text and graphics should be amalgamated together to get
the details of the topic used for presentation. The student can gain effective knowledge by the
combination of text and image.
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Principle of Redundant program: The same image for different context should not be used
because it creates confusion in the learning process (Chirag, 2013). The student cannot able
to concentrate on the single point of view. It is required that the student should not be
provided with multiple images in similar context because it overloads the power of
generating creative ideas on the proposed situation.
Principle of difference in student learning process: The working ability and learning
efficiency is different for every student. Different approaches should be used for giving
training to the student so that they can show their talent in which they are best fit (Reed,
2016).
Principle of Signaling: The recognition of the learning can be identified by the applicability
of the student in presenting their creativity in resolving the complexity of the problem.
Principle of Segmentation: The complex scenario is broken down into smaller chunks for
getting instructional plan.
Principle of Pre-training program: The pre-training program should be arranged for guiding
the student to achieve the objective which is undertaken to eliminate the complex problem.
Principle of communication: The communication is the most effective medium for imparting
relationship between the teachers and students. The learning process can be improved by
managing effective communication between different units of the scenario.
Principle of Image handling: The student should be provided with the images and a
screenshot of the situation so that they can generate their new ideas and opinion for handling
the program efficiently.
Challenges in the Implementation of Multimedia technology in the education system:
The cognitive researchers have found out that there are three challenges in imparting
education through the multimedia technologies redundancy, signalling, and segmentation.
The redundancy of the information creates complexity to the teacher and the learner because
it creates the environment of confusion by getting related the image with different scenario.
The overloading to the memory of the student can affect the creative thinking for applying in
facing complexity in practical implication. The same image for different context should not
be used because it creates confusion in the learning process. The student cannot able to

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concentrate on the single point of view. It is required that the student should not be provided
with multiple images in similar context because it overloads the power of generating creative
ideas on the proposed situation.
The process of signalling increases the visual aid in the power point presentation. The
inclusion of visual aid draws the attention of the user towards animation used rather than on
the area of study which is taken under consideration (Cairncross and Mannion, 2009). The
cognitive overload on the developer gets increased due to the use of visual aid for attracting
students to increase their level of interest in education.
The major challenge which the developer faces in the construction of interactive teaching
material for the student is the segmentation of the complex problem into different smaller
constituents. The inefficiency in the systematic arrangement of the work breakdown can
affect the process of imparting learning skills to the students (Clark and Mayer, 2016). The
use of animation along with the division of working process increases the load for
constructing effective learning tools.
Learning Outcome:
The research study on the use of multimedia technology in the education system helps in
highlighting the perception of the student associated with the interactive learning tools.
During the course, I analysed that the learning ability and their interest in education can be
effectively improved through the accumulation of multimedia technology in the traditional
teaching methods. The amalgamation of text and images helps in increasing the
understanding of the student in regards to the context taken for study. The clear
understanding of the objective helps the student to put forward their innovative methods and
ideas to resolve the complexity of the scenario. The interest level of the students gets
increased towards getting an effective education by making use of interactive tools. The
framework of the team is developed for presenting alternating solution to come up with the
effective solution to get the problem solved with ease. The arrangement of the ICT
classrooms for applying teaching methods helps in enhancing the knowledge transmitted by
the teacher and knowledge gained by the student. The learning process can be speeded by
using an interactive method of teaching. The skills and the creativity of the student get
enhanced with the inclusion of multi-media learning environment in the curriculum of the
student. The physical simulation training provided to the student helps in the personality
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development of the student. The efficiency of the presenter can be improved by utilizing
effective communication tools to provide the clear understanding of the idea to the students.
The story boards should be prepared according to the new ideas and opinion presented by the
students during their curriculum. The story boards helps in reflecting the understanding of the
student to handle the prescribed task.
Conclusion:
The research study helps in measuring the student perception view for adopting multimedia
tools in their working curriculum of the education. The effective communication should be
drawn for improving the learning status of the student. The student faces some challenges in
the transformation of the education system from the traditional to the multimedia interactive
environment. The level of interest in education of the students can be increased by imparting
education and knowledge through the use of effective tools of multimedia. The innovative
method of multimedia helps the student to share their lecture notes and learning material with
their group members, the online decorum of group discussion helps in exploring the key
skills and inner talent of the student. The working ability of learning increases in matching
with the core competencies with the other students. The recognition of the learning can be
identified by the applicability of the student in presenting their creativity in resolving the
complexity of the problem. The key performance indicator should be used for measuring the
effectiveness of the practical implication of the alternative idea suggested by the student in
solving the complex problem. The ability of the student to judge the complexity of the
situation can be made broadly.
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References:
Babiker, M. (2015). For effective use of multimedia in education, teachers must develop their
own educational multimedia Applications (1st ed.). Retrieved from
https://files.eric.ed.gov/fulltext/EJ1077625.pdf
Cairncross, S., and Mannion, M. (2009). Interactive Multimedia and Learning: Realizing the
benefits (1st ed.). Retrieved from
https://pdfs.semanticscholar.org/e719/428f5da5657e2b996c3b247095c3e852276e.pdf
Chen, C., and Chung,W. (2011). Research on the learning effects of multimedia assisted
instruction (1st ed.). Retrieved from
http://www.academicjournals.org/article/article1379842096_Chen%20and
%20Chung.pdf
Chirag, P. (2013). Use of multimedia technology in teaching and learning communication
skill: An Analysis (1st ed.). Retrieved from http://www.ijoart.org/docs/Use-of-
Multimedia-Technology-in-Teaching-and-Learning-communication-skill.pdf
Clark, R., and Mayer., R. (2016). E-learning and the science of instruction: Proven
guidelines for consumers, and designers of multimedia learning (4th ed.). Retrieved
from https://www.wiley.com/en-us/e+Learning+and+the+Science+of+Instruction
%3A+Proven+Guidelines+for+Consumers+and+Designers+of+Multimedia+Learning
%2C+4th+Edition-p-9781119158660
Domagk, S., Schwartz, R., and Plass, J. (2010). Interactivity in multimedia learning: An
integrated model (1st ed.). Retrieved from
https://steinhardt.nyu.edu/scmsAdmin/uploads/007/534/Domagk%20Schwartz
%20Plass-Interactivity%20CHB%202010.pdf
Evans, C., and Gibbons, N. (2007). The interactivity effect in multimedia learning (1st ed.).
Retrieved from
https://pdfs.semanticscholar.org/5068/ff0fd71d8d8b1a960fe8a3d90f0e6a7769a8.pdf
Hu, M., and Shu,X. (2012). Research of multimedia teaching on principles of management
(1st ed.). Retrieved from https://ac.els-cdn.com/S2212667812001591/1-s2.0-
S2212667812001591-main.pdf?_tid=21cc5344-7847-47f7-bd74-
8ba9c7521131&acdnat=1523937306_17acc8572ac11762d8b8b4ba77d9ffe0

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Liu, J. (2010). An experimental study on the effectiveness of multimedia (1st ed.). Retrieved
from https://files.eric.ed.gov/fulltext/EJ1081502.pdf
Low, A., Low, K., and Koo, V. (2017). Multimedia learning systems: A future interactive
tool (1st ed.). Retrieved from
https://pdfs.semanticscholar.org/5c86/75f3260a16e31b6941c77b542ff9d1813a1e.pdf
Ludwig, T., Daneil, D., Froman, R. (2014). Using multimedia in classroom, presentation:
Best Principles (1st ed.). Retrieved from
http://teachpsych.org/Resources/Documents/otrp/pedagogy/classroommultimedia.pdf
Malik, S., and Agarwal, A. (2012). Use of multimedia as a new educational technology (1st
ed.). Retrieved from http://ijiet.org/papers/181-T10039.pdf
McNamara, D. (2015). Multimedia and hypermedia solutions for promoting metacognitive
engagement, coherence, and learning (1st ed.). Retrieved from
ftp://129.219.222.66/Publish/pdf/journalEDcompRes1.pdf
Neo, M., and Neo, T. (2009). Engaging students in multi-media- mediated constructivist
learning-student perception (1st ed.). Retrieved from
https://pdfs.semanticscholar.org/eb7c/a0a83a5e1092007ee32ac3a25c136897e41a.pdf
Reed, S. (2016). Cognitive architecture for multimedia learning (1st ed.). Retrieved from
https://pdfs.semanticscholar.org/a2f7/5c47696fb129662782efa7d6568c822e72b1.pdf
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