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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data

   

Added on  2023-03-30

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OVERVIEW
Title:
LANDSCAPE ARCHITECTURE DESIGN PROCESS IN TRANSFORMATION: ROLE OF
VIRTUAL REALITY IN THE AGE OF BIG DATA
Author:
Venkata Dinesh Reddy Gogulamudi
Primary supervisor:
Maria Ignatieva
Secondary supervisor:
Ali Javid
Thesis type:
Master's thesis in Landscape Architecture
Format:
A4. 210 mm x 297 mm
Number of pages:
47
Copies:
1
Keywords:
Virtual Reality(VR),Landscape architecture, Design process, Visual perception,
Communication, Participatory Design, Bigdata, Visualisation.
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_1

Contents
ABSTRACT:.......................................................................................................................................................5
Research questions:....................................................................................................................................5
INTRODUCTION: -............................................................................................................................................6
The Concept of Virtual Realitytechnology: -................................................................................................6
Why Virtual Reality?....................................................................................................................................6
DIGITAL TOOLS FOR LANDSCAPE ARCHITECTURE........................................................................................6
Development of digital tools for landscape architecture............................................................................7
Future of digital tools in landscape architecture.........................................................................................8
Comparison of Traditional and Virtual reality tools.....................................................................................9
Hand Drawing: -.......................................................................................................................................9
Physical models: -..................................................................................................................................10
Landscape design software’s: -..............................................................................................................10
Construction processes of VR technology in a landscape scene from 3DS MAX.......................................11
1.Using 3DS MAX to figure model situations: -......................................................................................11
2. Processing of texture mapping: -.......................................................................................................12
3.Editing the virtual reality scene: -.......................................................................................................12
4. Experiencing the virtual reality scene: -.............................................................................................12
VR Sketch..................................................................................................................................................12
Virtual reality tools: -.................................................................................................................................13
RESEARCH QUESTION: -.................................................................................................................................14
Can VR be a multi-disciplinary platform which includes various ecological, environmental and socio-
economic data for landscape designers?..................................................................................................14
Visualising Big Data with virtual reality: -..............................................................................................14
Big Data.................................................................................................................................................15
Visualisation methods...........................................................................................................................15
Integration with virtual reality...............................................................................................................16
How could VR increase the participatory design between designers and clients in the design procedure
of landscape construction?.......................................................................................................................17
Communicating Landscape Design by Using Virtual Reality..................................................................17
Below are the three significant benefits of using Virtual Reality for communicating landscape design in
Virtual reality: -......................................................................................................................................18
METHODOLOGY: -.........................................................................................................................................19
Survey completion.....................................................................................................................................19
Guide for formulating survey questions: -.................................................................................................19
To learn about the surveyed people......................................................................................................19
To learn about their VR knowledge: -....................................................................................................19
To learn about their experience with Virtual reality: -..........................................................................19
Comparison of Traditional and VR tools: -.............................................................................................19
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_2

To learn about their future designs.......................................................................................................20
To learn the positive and negatives of Virtual reality............................................................................20
RESULTS OF THE SURVEY: -........................................................................................................................20
Are you familiar with the concept of Virtual reality?.............................................................................20
Have you learned about VR during your education?.............................................................................21
Have you gone through a virtual reality experience before?................................................................21
Which VR tool You used?......................................................................................................................21
How useful do you expect VR could help you to gather thedata in the design process?......................22
Why do you imagine VR is not more widely used within landscape architecture?...............................22
Can VR increase the relationship between client and designer?...........................................................22
How could VR develop and improve this relationship?.........................................................................23
What do you think is the problem of client and designer relationship in design process via traditional
tools (hand drawing, 2D and 3D)?.........................................................................................................23
Which of these techniques do you commonly use to evaluate designs/ideas?.....................................23
Is using VR helps designers to convince the clients that design works?................................................23
By using virtual reality, will the designers have the capability to visualise his design idea better than
any other traditional tools?...................................................................................................................24
Which method of design do you choose to design?..............................................................................24
By using VR, a designer can bring their ideas to life quickly when compared to traditional tools?.......24
Which method do you think quick and inexpensive during the design process?..................................24
To increase the engagement of the stakeholders, which method of designing would be more suitable?
..............................................................................................................................................................25
which of the following methods that can instantly make the clients see their vision and meet their
expectations, wants and needs?...........................................................................................................25
On a Scale of 1-10, how likely you want to use VR in your future designs?...........................................25
Your educational background?..............................................................................................................26
which of the following best describes you?...........................................................................................26
LITERATURE REVIEW: -..................................................................................................................................26
Why Should Landscape Architects Use Virtual Reality: -...........................................................................26
Drawing and Modelling: 2D to 3D.............................................................................................................27
Visualisation And VR..................................................................................................................................28
VR today....................................................................................................................................................28
VR technology and landscape architecture...............................................................................................29
The application of VR technology in a landscape scene........................................................................29
CASE STUDIES: -.............................................................................................................................................30
Case study 1:- What is Sketchup and landscape design process in Virtual reality using SketchUp............30
What Is Sketchup?.................................................................................................................................30
VR Sketch Plugin....................................................................................................................................30
Conclusion: -..........................................................................................................................................32
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_3

Case study 2: Drone Mapping in Landscape Architecture.........................................................................33
BY Drone Mapping Site Documentation is reduced by 90% of Time.....................................................33
Data from Drone to Create Ortho-Realistic Image Trace.......................................................................35
Drone-Generated 3D Model..................................................................................................................35
High-Quality Design Documentation.....................................................................................................36
Conclusion: -..........................................................................................................................................36
Case study 3:Digital Landscape Architecture Laboratory: Landscape in Transformation – Interactive
Datasets in Virtual Reality.........................................................................................................................36
Case study 4: -A New Insight into Design Approach with Focus to landscape Architect-Client Relationship
.................................................................................................................................................................. 38
Introduction: -.......................................................................................................................................38
Virtualisation of Interaction..................................................................................................................39
Landscape Architectural Design Process...............................................................................................39
Communication Process........................................................................................................................40
Conclusions...........................................................................................................................................41
CONCLUSION: -..............................................................................................................................................41
REFERENCE LIST: -.........................................................................................................................................43
FIGURESPAGE............................................................................................................................................49
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_4

LANDSCAPE ARCHITECTURE DESIGN PROCESS IN TRANSFORMATION: ROLE OF
VIRTUAL REALITY IN THE AGE OF BIG DATA
ABSTRACT:
The thesis explores the use of VR technology during the design process of landscape architecture.
Today,Landscape architecture is going to be a significant intersection of various disciplines such as
ecology, social, economic and environmental issues. This intersection increases the complexity of
the design process in landscape architecture, and the conventional approaches cannot sufficiently
support this complexity of ecological and societal problems to reach suitable solutions. Therefore,
Landscape architects should survey innovative design strategies for accepting comlex problems
that the professionals are facing now-a-days.
According to this dissertation, the main purpose of this particular paper is to provide an approach
to use the Virtual Reality (VR) in the design process. These show how VR is different from the
traditional form of presentation.The traditional and Virtual Reality tools are compared to show
the difference between them regarding the design process.This dissertation explores the use of
VR during communication between clients and designers. The research aims to create a VR
platform for designer as well as future users those are involved in landscape architecture projects
for understanding and interacting with unknown layers (datasets) of the location.
Research questions:
1) Can VR be a multi-disciplinary platform which includes various ecological, environmental and
socio-economic data for landscape designers?
2) How could VR increase the communication between the designers and clients in the design
process of landscape architecture?
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_5

INTRODUCTION: -
The Concept of Virtual Realitytechnology: -
VR stands for Virtual Reality. Jaron Lanier proposed the word Virtual reality in the year 1989.
Virtual Reality works by creating multiple senses such as sight, touch, and hearing. Users are
involved in operations of the virtual environment by means of hardware devices and
communicate through virtual environment which are occurring real time modifications in virtual
setting (Du et al., 2018). VR is a computer system that is used to build and knowledge the Virtual
Domain. It is nothing, but a Virtual Environment or it is specified simulation object.
Figure 1 showing how Virtual Reality works
Source:(UX Planet, 2019)
Why Virtual Reality?
At present worlds, Images, text and videos drive the communicational world. With video, user can
get data related to ladscape architecture such as photo or texts. By means of video, the
researcher can get sence of sight as well as sound. The users are interacting with landscape
architecture design. The virtual reality is taking place the video in othe level. As the users are
moving VR handset, they are controlling their experiences in landscape (Rider, 2017). It will
closely mimic the knowledge of exploring a position in person. It recreates that immerse sense of
being theirs (Asla.org, 2019). There are various implications of virtual reality such as designing
cost, construction cost, improvement over the communication among landscape architect as well
as client, refining the correctness of documents, and rising competence all over the design
process.
DIGITAL TOOLS FOR LANDSCAPE ARCHITECTURE
Landscape architects rely on the use of varioustechniques and tools for simulations to
communicate design and planning ideas and to explore. For a hundred years, markers,pencil,
pens, and watercolours have been the main tools to make models,plans, sketches,
maps,elevations, sections, and perspective drawings for representation (Mengots, 2018). Today
computers and digital devices are replacing hand-powered tools.
Nowadays, landscape architects use analogue and digital media to research and design. Studies
have highlighted the significance of using digital tools in designing is to improve understanding of
projects in landscape planning and to improve communication among designers, clients, and
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Landscape Architecture Design Process in Transformation: Role of Virtual Reality in the Age of Big Data_6

GIS CAD
3D MODELING
Image Processing
VR BIM AR MR
citizens. The growing use of more sophisticated digital tools and visualisation techniquesin
landscape architectural research and practice poses a set of challenges for professionals (Valls et
al., 2018). These include: acquiring new skills; understanding the strengths and weaknesses of
new technologies;keeping up to date new developments and knowing how and when to integrate
them into the design.
Development of digital tools for landscape architecture
Several thousands of years in landscape architecturepens, pencils, markers, and watercolours
were the main tools to design. Since the 1950s, landscape architects have worked increasingly
with computers (Sherman and Craig, 2018). However,the first experiments to introduce digital
tools from different fields in landscape architecture started from the 1960s.
Geographic Information System (GIS) was the first digital tool used by landscape architects
beginning in the 1960s. Later years landscape architects were developing analysis methods that
would be incorporated into developing software systems (Glegg and Levac, 2018). However,at the
time, government and academic institutions grew hardware and data standards.
Figure 2Timeline for the digital tool development in Landscape Architecture
(Source: Created by author)
LEGEND: -
GIS- Geographic information systems
CAD-computer Aid Design
VR-Virtual Reality
BIM-Building Information Modelling
AR- Augmented Reality
MR-Mixed Reality
Harvard Researchers created the first raster GIS application SYMAP used to monitor or analyse
natural systems. The development of devices such as digitisers and plotters together with the
ability to store hundreds of symbols, maps, and details for a quick presentation, provided the
necessary foundation that led to the development of CAD. The landscape architects started to
adopt this application. The Early CAD packages have plant symbols at specified locations and
scales for the planting plans (North, North and Coble, 2015). CAD and GIS software tools are
providing effect on visualisation of landscape, permiting the formation of 3D landscape models on
PC.
In the 1980s, computers emerged with graphics cards and software,which allowed photographs
to be manipulated. Elements are manipulated from one image into another one, and it achieves a
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1960s Future
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high level of accuracy. That is attained by superimposing three-dimensional vector data over the
two-dimensional image data. Photo editing and digital photomontages come as a standard tool
for landscape architects (Bastug et al., 2017). They were introduced in LandscapePlanning to
explore Landscape management options.
The transition from the animations and models were first used in flight simulators after the
Second World War, which was asignificant impact onthe advancement of VR. The introduction of
VR tool can be traced in the early 1960s. The full immersion VR originally advanced by the
Universities of Chicago and Illinois in the before time in year 1990s for the astrophysical requests,
which provides new tools for attainment innovative levels of approaching into huge along with
complex data (Karpouzoglou et al., 2016). Landscape applications of virtual environments are
utilized as reverse the traits of a definite design and to deliver collaborating operation of design
basics or to take on researchs in insight. The digital representations of the landscape by using VR
have advanced from simplistic, static images to realistic visualisations, permitting to explore
landscape space with real-time movement practiced at multiple spatial as well as temporal scales.
Future of digital tools in landscape architecture
These digital technologies are becoming more increasingly significant in daily practice for
landscape architects. They are developing at a very high speed and no doubt that they will make
massive progress in future.
Further developments of digital tools in landscape visualisation may improve understanding and
engagement of the design proposals for publicparticipation, information exchange between
professionals and public fordecision- making. Nowadays landscape architects by using digital tools
provide much more beautiful visualisationsat the final stages of design (Brusaporci et al., 2015).
However, in future,the digital tools are used as a e-mail tool with various levels of
implementations in the initial points of plan. There is also the potential for the software
developers in landscape architecture to make a new, friendly, readily available, and particularly
suited landscape digital tools, especially 3D modelling and BIM tools for landscape architects.
In the future, there is a need for updated educational digital tool programs for landscape
architecture with the newest tools (Ninsalam and Rekittke, 2016). Already now, landscape
architecture students after graduation had been evaluated based on their skills to use digital
devices while applying for the jobs.
The digitalisation made radical changes in landscape architecture. It seems that the landscape
architects have possibilities to plan, design, research, communicate and present landscape
designs with the various type of digital tools and visualisation techniques to other landscape
architects, experts, designers and clients.
Digital tools are developing at high speeds that they will make massive progress shortly. There are
possibilities in landscape architecture to create new software to improve communication
between landscape architects and clients and provide better collaboration between professional
(De Luca, 2018). However, in this digital time, landscape architects need to avoid similarity.
Landscape architects are creative persons, and they need to save their creativity, individuality and
own style how to design landscape and present proposals by digital tools.
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