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VR Architecture Design Process In Transformation

   

Added on  2023-03-17

54 Pages15776 Words44 Views
VR Architecture Design Process In Transformation 1
VR ARCHITECTURE DESIGN PROCESS IN TRANSFORMATION: ROLE OF
VIRTUAL REALITY IN THE AGE OF BIG DATA
By
Student’s Name
Code + Course Name
Professor’s Name
University Name
City, State
Date

VR Architecture Design Process In Transformation 2
Table of Contents
ABSTRACT...............................................................................................................................3
INTRODUCTION......................................................................................................................4
Concept of VR technology.....................................................................................................4
Why Virtual Reality?.................................................................................................................4
Appraisal of Various Traditional and VR Tools....................................................................5
RESEARCH QUESTIONS........................................................................................................6
METHODOLOGY.....................................................................................................................8
Method Conecpt.....................................................................................................................9
Study Group............................................................................................................................9
Implementation Process..........................................................................................................9
Data Collection.....................................................................................................................11
Student Questions.............................................................................................................11
Profession Questions.........................................................................................................12
Client Questions................................................................................................................12
Research Method..................................................................................................................13
Paper Retrieval..................................................................................................................13
LITERATURE REVIEW.........................................................................................................14
Why Should Architects Use VR...........................................................................................14
Drawing and Modelling: 2D To 3D.....................................................................................15
Visualisation And VR...........................................................................................................17
VR today...............................................................................................................................18
VR Measurement, Surveying and Drawing Skills............................................................19
Site Surveying...................................................................................................................20
Architectural Technology Design Project.........................................................................22
Town and Country Planning Project.................................................................................24
VR Appliaction on the Built Envirnment for the Architects............................................25
CASE STUDY.........................................................................................................................27
Cases Study 1: VR Project in Western Australia EXPLORER PARK- Sienna wood.........27
Case Study 2: Design reviews and decision-making using collaborative virtual reality
prototypes; a case study of the large-scale MK3 project......................................................29
Case Study 3: VR/AR healthcare facility design and Enhancement....................................31
VR Technology Concept..................................................................................................32
Process and Application....................................................................................................33
AR and the Future of VR..................................................................................................35

VR Architecture Design Process In Transformation 3
DISCUSSION AND CONCLUSION......................................................................................35
Results of the Interview........................................................................................................35
Discusions of the Findings...................................................................................................40
Conclusion............................................................................................................................44
References................................................................................................................................47

VR Architecture Design Process In Transformation 4

VR Architecture Design Process In Transformation 5

VR Architecture Design Process In Transformation 6
ABSTRACT
The thesis explores the use of VR technology during the design process of VR architecture.
Today, VR architecture is going to be a significant intersection of various disciplines such as
ecology, social, economic and environmental issues. This intersection increases the
complexity of the design process in VR architecture, and the conventional approaches cannot
sufficiently support this complexity of ecological and societal problems to reach suitable
solutions. Therefore, VR architects must explore new design strategies that can accommodate
the complex issues facing the profession today. According to this discretion, the main goal of
this paper is to present a strategy to use the Virtual Reality (VR) to combine the human
interaction with large-scale environmental data flow in the design process of VR architecture.
The research aims to create a platform in VR to enable the designer and the future users of
VR architecture projects to actively understand and interact with the hidden layers (datasets)
of the site. The perception, engagement and imagination with general data will open up new
possibilities for revealing the relevance of datasets concerning design.

VR Architecture Design Process In Transformation 7
INTRODUCTION
Concept of VR technology
VR stands for Virtual Reality, which was proposed by Jaron Lanier, founder of VPL
Research Company in 1989. It has a history of more than 20 years. The technology works by
creating a computer system with multiple senses of sight, hearing, touch, and so on. Users
immerse themselves in the operation of a virtual environment with various hardware devices
and interact with the virtual environment, thus causing real-time changes in the virtual
environment. Virtual reality is a computer system that can create and experience the Virtual
World. A Virtual world is the whole of a Virtual Environment or a given simulation object
(Wang et al. 2013 p.37).
Why Virtual Reality?
Images, text and videos drive the communicational world. With video, we can have more
information about a work of VR architecture, much more than you can in merely a photo or
text. With video, we can get a sense of the sight, sound, and feel of a place. We can see
people interacting with the design, bringing it to life. Virtual reality takes this video to the
next level. As you move your VR headset, you control your experience in the VR. It will
closely mimic the experience of exploring a place in person. It recreates that immerse sense
of being theirs.
VR architects typically employ creative design processes to explore and evaluate ideas during
the design stages of the planning cycle. Exploration, critical evaluation and exchange of ideas
are essential parts of this method.

VR Architecture Design Process In Transformation 8
Appraisal of Various Traditional and VR Tools
Several tools can facilitate exploration, communication and evaluation of ideas, each with
different strengths and weaknesses. How does VR compare to traditional tools in practice?
These are some crucial aspects of the design process which VR can potentially change:
High levels of exploration/richness
The number of factors that can be taken into account
The quality/accuracy of site information
Overall time expenditure/efficiency
Table 1 Comparison of methods for evaluating and communicating design decisions
RESEARCH QUESTIONS
1. How could VR make a multi-disciplinary platform include various data from ecological
and environmental to socio-economic issues for VR designers?
2. How could VR increase the participatory design between designers, clients, future users
in the design process of VR architecture?

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