This reflection discusses the decision making process, evaluation of project design, challenges faced by the team, individual strengths and weaknesses, assessment of the project, and lessons learnt during the Escape Masters Project.
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Running head:REFLECTION OVER THE ESCAPE MASTERS PROJECT Reflection over the Escape Masters Project Name of the Student Name of the University Author’s note
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1REFLECTION OVER THE ESCAPE MASTERS PROJECT Table of Contents 1. Decision Making Process and Evaluation of Ideas for the Team................................................2 2. Evaluation of Project Design.......................................................................................................2 3. Challenges faced by the Team.....................................................................................................3 4. Individual Strengths and Weakness apparent for the Process.....................................................3 6. Assess the project........................................................................................................................5 7. Lessons Learnt.............................................................................................................................5 Bibliography....................................................................................................................................6
2REFLECTION OVER THE ESCAPE MASTERS PROJECT 1. Decision Making Process and Evaluation of Ideas for the Team During the making of decisions for the design of the project, we had discussed the methods that could be used within. We had also diagnosed the problem over the scenario and also understood the areas of concern that might be faced by the customers. We arranged different meetings with the team members in order to understand the areas in which problems might arise. Based on such kind of analysis, we had decided on ideas and the criteria of selection of the project proposal. Based on the design aspects, I would have assessed the quality over each of my team members. This would help me in understanding the specific qualities that are possessed by my team members. This kind of evaluation would help me in forming the team and thus help in designing over the project. 2. Evaluation of Project Design During performing over the works of the project, we had performed secondary research over the project. We had researched the factors of sustainability, cost factors and other factors that would be necessary for design aspects. Before the start of the project, we had designed an initial proposal for the team. In the initial project proposal, we had listed out some specifications for the design and the required cost. However, during the design of the project, we had faced some problems with the allocation of cost. The cost of resources had increased due to changing scenarios. Based on the changes in the prices, we had to change the design in order to complete the project as per the defined scope and prior estimated budget.
3REFLECTION OVER THE ESCAPE MASTERS PROJECT 3. Challenges faced by the Team The challenges that we had faced during the project design phase are: 1. We had faced several challenges in finishing the project within the estimated budget as it was the major constraint. 2. The implementation of customer payments could not be completed as we did not have efficient support from the service authorities. 3. The completion of the project within the estimated duration was another major constraint. We had also faced serious issues in designing the functionalities in the application. 4. We also faced problems for defining a proper strategic alliance with Mystery Rooms and approval of a proper license from the recognized department. 4. Individual Strengths and Weakness apparent for the Process During the work over the project, the individual strengths and weakness are: Strengths– Each of the team members were efficient in designing the project plan, technical plan, and financial analysis. Each of the team members had performed their work diligently and as per the expectations. Weaknesses– However, one problem that we faced was during estimation of the budget. We had not planned for a backup plan in case of financial constraint. Hence, we had to complete the project within the pre-planned budget and the estimated time. 5.Strength and Weakness of the Team The strength that the team exhibited while dealing with the project are stated below:
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4REFLECTION OVER THE ESCAPE MASTERS PROJECT 1. The team was able to build up a process that deals in building up the application for Escape masters. 2. The development team was able to provide the Escape Masters with a convenient application that will perform online registration and has a search option in the app. This will help to decrease the searching time of the registered customers and decrease rush at peak time that is on Fridays and Saturdays. 3. The application will have the ability to do a group booking with the application build by the team. It would help to reduce the rush in the peak season. 4. The application that is built by the team helps to calculate the sales tax automatically while the customer makes a booking. 5. The application also supports a video consultation to support their customer in case they have any problem. The weakness that the team exhibit while dealing with the project is: 1. The application that is being developed is a costly application and the team has to have available fund with them to develop the system. The team faced a cost related problem while dealing with the project. 2. The team also was not able to complete the project on time as the project was very large and team members were not able to complete each subtask in time. 3. The team also faced difficulty in the user testing phase as the project needed user testing and testing was not applicable in that short period of time.
5REFLECTION OVER THE ESCAPE MASTERS PROJECT 6.Assess the project The management team of the project was able to handle the project as the requirement of Escape Masters. According to the management of Escape Masters, the customers are to have a fixed time for playing and that is satisfied in the application. The application also needs to a search button where the application will search for the customer who is registered for Escape Masters from the database and for that reason to make the system fast in peak season, the application is needed. The management wants hassle-free access to the application and also wants that their customer can access their site from remote areas. The application that is being built also satisfies this need for management. The management also wants easy as well a quick access registration and the application developed supports this feature also. 7. Lessons Learnt The lessons that I have learnt while dealing with this project are how to complete a project on time. While building up a project, it is important to keep in mind the specifications of the project and the requirements that the management wants from the project developer. All those requirements are to be fulfilled by the project manager. I have also learnt about how to find the problems related to the existing application and mitigate those problems in the newly developed system. I would like to keep the cost factor and project schedule time the next time I develop a Project. I would first make a proper schedule of the project in my future project so that I can do the works according to the schedule of the project.
6REFLECTION OVER THE ESCAPE MASTERS PROJECT Bibliography Calderón, A., & Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management.Computers & Education,87, 396-422. Fullerton, T. (2014).Game design workshop: a playcentric approach to creating innovative games. AK Peters/CRC Press. Levi, D. (2015).Group dynamics for teams. Sage Publications. Lino, J. E. N., Paludo, M. A., Binder, F. V., Reinehr, S., & Malucelli, A. (2015, October). Project management game 2D (PMG-2D): A serious game to assist software project managers training. In2015 IEEE Frontiers in Education Conference (FIE)(pp. 1-8). IEEE. Misfeldt, M. (2015). Scenario Based Education as a Framework for Understanding Students EngagementandLearninginaProjectManagementSimulationGame.Electronic journal of e-Learning,13(3), 181-191. Urh, M., Vukovic, G., & Jereb, E. (2015). The model for introduction of gamification into e- learning in higher education.Procedia-Social and Behavioral Sciences,197, 388-397. Venable, J., Pries-Heje, J., & Baskerville, R. (2016). FEDS: a framework for evaluation in design science research.European journal of information systems,25(1), 77-89. Woodcock, M. (2017).Team development manual. Routledge.