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Innovation of an application which facilitates GCSE students

   

Added on  2020-01-07

14 Pages5673 Words147 Views
Innovation of an application whichfacilitates GCSE students 1

Table of ContentsINTRODUCTION................................................................................................................................3LITERATURE REVIEW.....................................................................................................................4To investigate the importance of educational or gaming application for the better engagement of people................................................................................................................................................4To carry out the research to identify existing or current apps and information regarding GCSE students.............................................................................................................................................5To compare and analyse various apps to determine the most excellent performing apps................7Theme 3: To assess the extent to which GCSE students use smart phones in UK...........................8To identify various stages in order to create a final design of new android app............................10CONCLUSION..................................................................................................................................12REFERENCES...................................................................................................................................132

INTRODUCTION GCSE (General Certificate of Secondary Education) is an international academicqualification programme held by Commonwealth countries under educational programmes. In UK,it is generally used for wide range of subjects in the secondary education for pupils. It wasintroduced in the year 1988 that replaced earlier educational programme that are CSE and O-levelexamination. The main aim of this is to allow pupils to finish their coursework during their study soas to contribute towards maximizing their grades. With the changing period and fastest-growingtechnologies, educational institutions started to incorporate use of advanced and upgradedtechnologies so as to maximize the skills, knowledge and understanding level of the students(Mainstream games sector with a strong UK presence, 2016). Emergence of advanced andinnovative tools and techniques helps to develop a quick understanding among students to expandtheir skills and knowledge so as to build a bright career path. Now-a-days, technology is everywhere and it totally transformed the way how people learndiverse area of knowledge. Most important, in UK educational industry, it has a stronger influenceover young generation children as teenagers are greatly affected by playing games. Therefore, thisresearch project aims at examining the role of innovation and advancement so as to assess itsprospective impact upon teenagers (Games in education, 2015). This report will investigate thathow various apps or gaming application help teenagers to expand their learning, talent orknowledge base. Moreover, the study will also shed light upon currently utilising apps that deliverswide range of information to the GCSE students. Along with this, it will examine the real prevailingsituation by identifying the effectiveness of different apps on students learning. With the help ofsuch analysis, scholar will be able to determine the most excellent or well-performing that is usingby greater number of students. On the basis of this, a new app development plan will be preparedcomprising necessary stages and activities that will be needed to carry out to design a new app forguiding and supporting teenagers of GCSE students. By creating an excellent app, educationalinstitutions will be able to develop diverse field of knowledge and understanding among youngerstudents, which in turn, maximize their skills and capabilities to assure brighter career. Research objectives:The aim of the present research is to examine the use and effectiveness of innovativeapplications to facilitates GCSE students to make their career brighter or stronger. This aim will beeffectively addressed by conducting study upon following research objectives, presented hereunder:To investigate the importance of educational or gaming application for the betterengagement of people 3

To carry out the research to identify existing or current apps and information regardingGCSE students To compare and analyze various apps so as to determine the most excellent performing apps To identify that how many GCSE students are utilizing smart phones in the UK and thecurrent platform To identify various stages in order to create a final design of new android appLITERATURE REVIEWTo investigate the importance of educational or gaming application for the better engagement of people According to the study of East, (2016) which says that the student learn Through the processof playing game as the student will understand the concept and logic and they must familiar withnew experiments and invention which help to acquire the knowledge. Through games the studentlearns variety of new skills: There are number of skills that student can develop such as creativity,Team work, thinking skills, sportsmanship. Games provide a source of engagement practice.Students have to do lots of practice to get familiar with English vocabulary. By downloading theapps in their cell phone students have a lot of practice with various exercises in the textbook. Thegames grab the attention of student and engage them in the regular work (Mindel, 2016). Throughsuch technique student have a rapt attention on the games and content which improve theirconcentration skill .Games improve the language skill of individual in the form of writing, listening,speaking, reading. Vocabulary games increase the intellectual level of students and they acquirecompetent skills in the schools.Games have outcome and feedback: Games have positive result in the minds of studentthrough which various brainstorming session could be conducted .Appropriate feedback is providedin case of following wrong rules and regulation of games. Games have representation and story:Various story could be depicted to students in their classroom in which there is moral andconclusion which help them to learn and familiar with new things in their life.Games have interaction and problem solving objectives: Through games various studentsinteract with each other this help them to understand the games. If any problem occur through theexecution of that particular game they any intelligent student should guide and instruct to otherstudents.Cognitive improvement: One of the importance additional advantages of this apps that itincrease the mental development of individual (Solomon and Lewin, 2016). This help in overalldevelopment of individual.4

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