This presentation discusses the software design and analysis process for developing a text-based maze game using Java programming language. It covers various features of the game, such as player's character, weapons, item details, score, and attacking character. The game starts as soon as the player enters their name and progresses through different levels. The presentation also includes use case models, class models, domain models, domain rules, and design models. The conclusion highlights the successful implementation of the maze game using Java programming language.