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Console Based Text Dragon Adventure Games Application

Programming project assessment for COSC2511 Introduction to Programming course at RMIT University

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Added on  2023-06-03

About This Document

This report presents a proposal for a console based text dragon adventure games application. It analyzes the application part, designs the platform tools, and displays the output on the console of the application. The adventure game offers different skills levels. The level 1 is the easiest game to play, because it uses the simplified room layout which misses just castle and maze. On the other hand, it hardly contains bats and dragons. The level 2 represents the game’s full version which has several defined objects to appear in the set of positions, when the game starts. The level 3 represents the same level 2, but the dragon can be moved on the object’s location which is randomized for delivering a game that is highly challenging.

Console Based Text Dragon Adventure Games Application

Programming project assessment for COSC2511 Introduction to Programming course at RMIT University

   Added on 2023-06-03

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Console Based Text Dragon Adventure Games Application_1
Table of Contents
1. Introduction.................................................................................................................................2
2. Scope.............................................................................................................................................2
3. Overall project description.........................................................................................................3
3.1 System perspective...............................................................................................................3
3.2 System function....................................................................................................................3
4. Overview of the dragon games....................................................................................................3
4.1 User interfaces......................................................................................................................3
4.2 Software interfaces..............................................................................................................4
4.3 Function requirements........................................................................................................4
4.4 Dm internal data..................................................................................................................4
4.5 Dialogue management control structure............................................................................5
5. Mapping CSCI (MP)...................................................................................................................5
References..........................................................................................................................................10
1
Console Based Text Dragon Adventure Games Application_2
1. Introduction
The proposal of the start-up project is presented in this report. The console based text
dragon adventure games application is presented here. The main aim of this report is to
analyze the application part which is first used for analyzing the game, to design the platform
tools and to display the output on the console of the application. The adventure game offers
different skills levels. The level 1 is the easiest game to play, because it uses the simplified
room layout which misses just castle and maze. On the other hand, it hardly contains bats and
dragons. The level 2 represents the game’s full version which has several defined objects to
appear in the set of positions, when the game starts. The level 3 represents the same level 2,
but the dragon can be moved on the object’s location which is randomized for delivering a
game that is highly challenging. In addition to the dragon adventure games, the players can
used for difficulty switches on the control of the games it will difficultly by affecting the
behaviours of the dragons and the players: it will switch controls of the dragon speed, and it
also lets to fly, while the players are wielding when clicking on the continue button of the
game application interfaces (Farrell, 2018).
2. Scope
The specification of the games application is used for various kind of steps it will be
followed on the gaming application, which includes developing the specified functional
systems, performance of dragon in terms of speed, and to know the requirements for the
development of dragon adventure game software application’s release 1.
Instructions:
Step1: Start the game and enter the unique ID and password.
Step2: Continue to the interface game.
Step3: In order to run the game, press the command line on the top on the start pages of the
game.
Step4: Once entering the room is completed successful, then go to the next room of the
interface using the textual adventure command line of the application.
Step5: The resetting of the game to go back to the press on the compile button. The player is
each room successful completes and collects the items like weapons on the interface system.
Step 6: The player can win the game, where the command lines can be used for some secret
words and to execute it successfully.
2
Console Based Text Dragon Adventure Games Application_3

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