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Technology Education

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Added on Ā 2023/04/20

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This document provides an overview of various topics in technology education, including ICT, interactivity, internet of things, mobile learning, smart teaching and learning pedagogy, and more. It discusses the definitions, concepts, and applications of these topics in the field of education. Students can find study material, solved assignments, and essays on technology education at Desklib.

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Technology Education

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TECHNOLOGY 1
Definition
ICT
ICT is an extensional term which is used for information technology. It is also used to refer
the convergence of audio visual and telephone network with the computer network. It is a
method of communication and integration of telecommunications which manipulate the
information (Button, Harrington, & Belan, 2014).
Interactivity
It is a process of communication between two people through digitally is called interactivity.
In this process, owners of the websites manipulate the persons by developing the creative
website (Leahy, Hanham, & Sweller, 2015).
Internet of things
It is the network of devices which contains the electronic, software and connectivity that
helps the people to interact and exchange data from one place to another (Mukhopadhyay, &
Suryadevara, 2014).
Mobile Learning
Mobile learning is a system which is used to educate the people with the help of mobile
devices. In this process, phones, laptop and tablet are used as appliances (Xu, Huang, Wang,
& Heales, 2014).
Smart teaching and learning pedagogy
Smart technology is an activity which helps the people in teaching and learning with the help
of software tools. Pedagogy is an interaction between the teachers, students and the learning
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TECHNOLOGY 2
task and the learning environment. Learning pedagogy refers that the students are able to
learn the new things by interact with the teachers (Mris, 2018).
Smart classroom
Smart Classroom is the technology classroom which provides the opportunity to learn the
new things by using the electronic equipmentā€™s. Computers, audience response, assistive
devices and many others are used in the class room in order to provide the more information
(Pacheco, Cano, Flores, Trujillo, & Marquez, 2018).
Video conferencing
The visual connection between the two or more people who live in separate locations for the
purpose of communications is called video conferencing (Moore, et al, 2017).
Chat forums
It is a method of communication with the other people over the internet but it is used in
different ways. Chart Forums are suited for the discussions in which it is not necessary to
participate of the all members to online at a same time (Ovadia, 2015).
Voice recording
It is a device which is used to record the voice. This device or application allows recording
the voice, making a note and the others (Vocabulary, 2018).
Online tutoring
It is the process of tutoring the students through internet. This process is a reflection of the
diversity of the wider internet. It is a virtual environment in which the tutors and students are
separated by time and the space (Chappell, Arnold, Nunnery, & Grant, 2015).
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TECHNOLOGY 3
Accessibility
It is the quality of being able to be reached or entered in the environment of disability
(Duarte, et al., 2016).
Cloud storage
It is a cloud in which the data is stored as per the functions of electrical appliances. This
device is maintained by cloud storage provider that is built on virtualization techniques. It is
also known with the name of utility storage (Esposito, Ficco, Palmieri, & Castiglione, 2016).
Online quizzes
Online Quizzes are the quizzes which are published on the internet for the education
purposes. It enhances the education system by developing the paper and encourages the
students by the providing them prizes (Abney, Amin, & Kibble, 2017).
Online office
It is an online office application which is offered by Microsoft and it provide permission to
the users to edit the files as per their work by using Microsoft office web apps such as word,
excel and one note (Zhang & Xiao, 2017).
Integrated search engines
Integrated search is the methodology which is use by standard search techniques such as
search engine. Search engine is software which is designed to search the information related
to multiple things (Zhu, Yu, & Riezebos, 2016).
Virtual learning environment

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TECHNOLOGY 4
It is a web base platform which is used in educational institutions and present in different
resources, activities and interactions include in a structure (Wang, Laffey, Xing, Ma, &
Stichter, 2016).
Personal learning network
It is an informal learning network in which is used to makes a connection with the other
person for the particular purpose in order to learn new things because of that the connection.
(Casquero, Ovelar, Romo, Benito, & Alberdi, 2016).
Bring your own device (BYOD)
Bring your own device is also known as bring your technology that refers the different
devices such as computer, phone and laptop. It is a policy which allows the employees to
bring their personal devices to their workplace and use those devices for the company
information and applications (Afreen, 2014).
E-portfolios
It is a group of different electronic evidence which is composed and managed by the user on
the web. These electronic evidences are electronic files, images, multimedia and hyperlinks.
It is an electronic portfolio which is also famous with the name of digital portfolio, e-
portfolio, and online portfolio (Carl, & Strydom, 2017).
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TECHNOLOGY 5
References
Abney, A. J., Amin, S., & Kibble, J. D. (2017). Understanding factors affecting participation
in online formative quizzes: an interview study. Advances in physiology education, 41(3),
457-463.
Afreen, R. (2014). Bring your own device (BYOD) in higher education: opportunities and
challenges. International Journal of Emerging Trends & Technology in Computer Science,
3(1), 233-236.
Button, D., Harrington, A., & Belan, I. (2014). E-learning & information communication
technology (ICT) in nursing education: A review of the literature. Nurse education today,
34(10), 1311-1323.
Carl, A., & Strydom, S. (2017). e-Portfolio as reflection tool during teaching practice: The
interplay between contextual and dispositional variables. South African Journal of
Education, 37(1).
Casquero, O., Ovelar, R., Romo, J., Benito, M., & Alberdi, M. (2016). Students' personal
networks in virtual and personal learning environments: a case study in higher education
using learning analytics approach. Interactive Learning Environments, 24(1), 49-67.
Chappell, S., Arnold, P., Nunnery, J., & Grant, M. (2015). An Examination of an Online
Tutoring Program's Impact on Low-Achieving Middle School Students' Mathematics
Achievement. Online Learning, 19(5), 37-53.
Duarte, C., Matos, I., Vicente, J., Salvado, A., Duarte, C. M., & CarriƧo, L. (2016).
Development technologies impact in web accessibility. In Proceedings of the 13th Web for
All Conference (p. 6). ACM.
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TECHNOLOGY 6
Esposito, C., Ficco, M., Palmieri, F., & Castiglione, A. (2016). Smart cloud storage service
selection based on fuzzy logic, theory of evidence and game theory. IEEE Transactions on
computers, 65(8), 2348-2362.
Leahy, W., Hanham, J., & Sweller, J. (2015). High element interactivity information during
problem solving may lead to failure to obtain the testing effect. Educational Psychology
Review, 27(2), 291-304.
Moore, A. B., Krupp, J. E., Dufour, A. B., Sircar, M., Travison, T. G., Abrams, A., & Lipsitz,
L. A. (2017). Improving transitions to postacute care for elderly patients using a novel
video-conferencing program: ECHO-care transitions. The American journal of
medicine, 130(10), 1199-1204.
Mris. (2018). Innovative Teaching Pedagogy. Retrieved from:
https://mris.edu.in/academics/innovative-teaching-pedagogy/
Mukhopadhyay, S. C., & Suryadevara, N. K. (2014). Internet of things: Challenges and
opportunities. In Internet of Things (pp. 1-17). Springer, Cham.
Ovadia, S. (2015). Decentralized Expertise: The Evolution of Community Forums in
Technical Support. In Open Source Technology: Concepts, Methodologies, Tools, and
Applications (pp. 580-595). IGI Global.
Pacheco, A., Cano, P., Flores, E., Trujillo, E., & Marquez, P. (2018). A Smart Classroom
based on Deep Learning and Osmotic IoT Computing. In International Conference on
Innovation and Trends in Engineering (pp. 111-113).
Vocabulary. (2018). Video Recording. Retrieved from:
https://www.vocabulary.com/dictionary/video%20recording

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TECHNOLOGY 7
Wang, X., Laffey, J., Xing, W., Ma, Y., & Stichter, J. (2016). Exploring embodied social
presence of youth with Autism in 3D collaborative virtual learning environment: A case
study. Computers in Human Behavior, 55, 310-321.
Xu, D., Huang, W. W., Wang, H., & Heales, J. (2014). Enhancing e-learning effectiveness
using an intelligent agent-supported personalized virtual learning environment: An
empirical investigation. Information & Management, 51(4), 430-440.
Zhang, M. Q., & Xiao, D. H. (2017). Online Office Software Social Sharing Design Based on
Model of User Experience. Packaging Engineering, 2, 035.
Zhu, Z. T., Yu, M. H., & Riezebos, P. (2016). A research framework of smart education.
Smart learning environments, 3(1), 4.
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