In this case study we will discuss about banking industry and below are the summaries point:-
Banking industry: Financial institutions that take deposits from people and provide money upon credit, perform monetary transactions, and offer various facilities such as lockers and interest on deposits.
Computer games: Played on computers or video game consoles, with a wide variety of inputs, processing, and output in the form of video.
Market of computer games: Not well coordinated due to the absence of physical media, but holds the third largest category in technology, with high compatibility and easily accessible.
Impacts of computer games on banking industry: Diverse in nature, gamification is not new, but growing in recent times, research focuses on how gamification has shaped modern banking industry, technology has advanced banking industry making it fast, smooth and simple, but also has pitfalls.