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Artificial Intelligence and Business of Smart Games

Thorough understanding of relevant innovation and business development concepts, principles, theories, tools and models in regards to the assessment tasks.

8 Pages1741 Words130 Views
   

Added on  2023-06-09

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The article explores the impact of Artificial Intelligence on business firms with a case study of Pokémon Go. It evaluates the business model canvas of Pokémon Go and provides recommendations for improving the services of the game in future.

Artificial Intelligence and Business of Smart Games

Thorough understanding of relevant innovation and business development concepts, principles, theories, tools and models in regards to the assessment tasks.

   Added on 2023-06-09

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Running head: ARTIFICIAL INTELLIGENCE AND BUSINESS OF SMART GAMES
ARTIFICIAL INTELLIGENCE AND BUSINESS OF SMART GAMES
Name of the Student:
Name of the University:
Author Note:
Artificial Intelligence and Business of Smart Games_1
1Executive SummaryExecutive Summary
Executive Summary
The following article aims to explore the impact of Artificial Intelligence on business firms.
The platform of Augmented Reality (AR), which has been successfully working towards
bridging the gap between a real and virtual world in the recent past has been dealt with here.
As a case study, the immensely popular game Pokémon Go, powered by Nintendo and
Niantic, has been chosen. The game had a significant impact on the world of gaming
technology. The paper attempts to evaluate how the business model canvas of Pokémon Go
has made wise use of Augmented Reality, and made a huge profit within a very short span of
time. Thereafter, the paper provides a few recommendations for improving the services of the
game in future.
Artificial Intelligence and Business of Smart Games_2
2Executive SummaryExecutive Summary
Table of Contents
Introduction................................................................................................................................3
Discussion..................................................................................................................................3
Augmented Reality.................................................................................................................3
Pokémon Go...........................................................................................................................4
Impact on Market...................................................................................................................4
Business Model Canvas.........................................................................................................5
Recommendation........................................................................................................................5
Conclusion..................................................................................................................................6
Reference List............................................................................................................................7
Artificial Intelligence and Business of Smart Games_3

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