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Bandura’s Social Cognitive Theory

   

Added on  2023-01-11

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Bandura’s Social-
Cognitive Theory

Table of Contents
Question one....................................................................................................................................1
Describe the relationship between prosocial videogames with prosocial behaviour (and
antisocial videogames with antisocial behaviour) found by Greitemeyer and Osswald (2011)
in terms of Bandura’s social-cognitive theory. In your answer make sure to refer to each of the
stages of attention, retention, reproduction, and motivation..................................................1
Question two....................................................................................................................................2
Explain how you might model similarity impact on the relationship between videogame and
real-life aggression? In your answer refer to characteristics of videogame characters that make
them more/less likely to be successful models.......................................................................2
Question three..................................................................................................................................3
Is there a causal link between violent videogames and real-life aggression? Why or why not?
................................................................................................................................................3
Question four...................................................................................................................................4
Summarise the study aims, and explain in your own words what the key findings of the study
were. How might these findings related to modelling be useful for health related behaviour
programs (think slip, slop, slap)?...........................................................................................4
References........................................................................................................................................5

Question one
Describe the relationship between prosocial videogames with prosocial behaviour (and antisocial
videogames with antisocial behaviour) found by Greitemeyer and Osswald (2011) in terms
of Bandura’s social-cognitive theory. In your answer make sure to refer to each of the
stages of attention, retention, reproduction, and motivation.
Prosocial videogames can be defined as games including helping and supporting behaviours
which encourage player in positive manner. It is observed that individual acquire habits and
motivation from videogames and their ideal hero doing tasks in the same. However, it has been
analysed that people get motivated by playing prosocial cognitive games which impact positively
on their lifestyle and regular activities (Coyne and et. al., 2018). Prosocial videogames are
related to prosocial behaviour of individuals due to effect of positive activities influence
behaviour which make them helpful to others. According to the Bandura social cognitive theory,
several principle of social learning was established that are given here.
Attention: It is possible to learn about specific if person do not have proper focus to it. An
individual remain focussed while playing videogames which is more likely make them
concentrated. Prosocial videogames encourage focus towards social work and help to others that
reflect automatically in behaviour of people.
Retention: Thin involves that face a person can learn any aspect via internalising knowledge in
their memories. It means that acquired data remain in memory of an individual which is
favourable for them respond the respective situations in future. Prosocioal videogames help
individuals to acquire way of helping others to deliver support by voluntary services in society.
Reproduction: The person is responsible for reproducing behaviour, skills and knowledge by
pre-learned information. In context of people playing prosocial videogames, they gain acquire
skills and knowledge about voluntary services and remain active to help other individuals
(Hughes, Griffin and Worthington, 2017).
Motivation: This principle of social cognitive theory has been state that regular and close
observation of an individual motivates an individual towards anything. Similarly, playing
prosocial videogames are effective to motivate a person in order to encourage towards social
work to help needy people in society.
1

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